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Act Labs Light gun issue |
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Cananas:
--- Quote from: Rhetro on December 11, 2007, 10:17:46 pm ---I was trying to calibrate it through the mame settings which was stupid (however this is what the instructions depicted -but your plan makes more sense. --- End quote --- Ok, but take account that if you change the resolution you will have to calibrate the guns again. The recommendation is that you set the resolution for the gun games to the desktop resolution (Even better if you set mame to work with your desktop resolution). --- Quote ---Was also wondering if you happen to know which gun is the master gun and which one is the slave in a two gun setup Was also wondering if the vga boxes are identical. I siliconed them to a board that I have inside my cabinet. I can remove them if I need to (that's why I didn't use epoxy) but was wondering if there was some test I could run to figure which gun is the main (left player) and which one is the second (right player) --- End quote --- If think there is no really master-slave relationship. You need to set you 3-position switch gun to the 2 player position. With this, this gun will use the button 3 and 4 to fire and the other, the first and second. Remember to set to 1 de duallightgun option on mame. |
u_rebelscum:
--- Quote from: Cananas on December 12, 2007, 06:17:57 am --- --- Quote ---Was also wondering if you happen to know which gun is the master gun and which one is the slave in a two gun setup Was also wondering if the vga boxes are identical. I siliconed them to a board that I have inside my cabinet. I can remove them if I need to (that's why I didn't use epoxy) but was wondering if there was some test I could run to figure which gun is the main (left player) and which one is the second (right player) --- End quote --- If think there is no really master-slave relationship. You need to set you 3-position switch gun to the 2 player position. With this, this gun will use the button 3 and 4 to fire and the other, the first and second. Remember to set to 1 de duallightgun option on mame. --- End quote --- Two ways to do two actlab lightguns. The old way is as Cananas said. The other way is enable -multimouse option instead. Older way: set 3 way switch gun to "player 2" enable -duallightgun option disable -multimouse option maybe remap if needed Newer way: set both guns to "player 1" enable -multimouse option disable -duallightgun option maybe remap if needed. I don't know if there's any difference between the VGA boxes, but there might be. AFAIK, the box is where all the converting to USB occurs (location & buttons). So the box that came with the older gun (2 way switch) didn't need to worry about sending mouse buttons 3 & 4, unlike the newer box. So the 3-way switch gun might need to go to the newer box; the older gun probably could go on either box. I could be wrong though. Either way, there isn't a normal "slave/master". |
Rhetro:
Hey Thanks U. I had to disassemble my ctrl panel for a tweek and I've just put it back together to try out your instructions. Between the older and newer way to enable the light guns: Is one better than the other? I was just looking at my mame v (I'm using 88 -I know, it's old) I haven't been messing with the cabinet until just recently. I can't remember if it had a multimouse option on it. I'll check. Thanks. |
Rhetro:
Well. Using Mame32 v 88 doesn't give me the multi mouse option (not that I could find anyway). All I have is Enable lightguns with a dual lightgun box to check or uncheck and a reload box to check or uncheck. It has an enable mouse box as well. Right now I have both enable mouse and enable lightguns (dual guns checked). This seems to work. I guess this doesn't fall into either of the two previously mentioned parameters - old or new. Perhaps because it's such an old version. I did download the lightgun test for xp from the act labs website. It really doesn't do much other than show you a target where the shots are being fired. It doesn't have anything to correct or truly calibrate the gun. Mine was shooting high and right of center. I called Actlabs and talked with tech sup to see if there was a way to correct this. They said there wasn't, and that the guns are either defective (which he doubted) or there was something wrong in my settings. I wasn't calibrating the guns with the switch correctly either. I would pull the trigger after sweeping it from left to right and from top to bottom. Apparently this would mess it up. I realized that I wasn't supposed to pull the trigger. Anyway, it is still firing high and right but at least it's usable. Is there anyway to correct this misalignment? Thanks |
u_rebelscum:
--- Quote from: Rhetro on December 14, 2007, 02:40:43 pm ---...Perhaps because it's such an old version.... --- End quote --- Yes, that's a pretty old version (Oct 2004). Nothing wrong with using it, except due the changes since then, some of us won't be able to help since not all of us still have that version; be sure to let us know which version you're using so we won't tell you too new info. ;) --- Quote ---... lightgun test for xp from the act labs ... doesn't have anything to correct or truly calibrate the gun. Mine was shooting high and right of center. ... Is there anyway to correct this misalignment? --- End quote --- Depends. By how much is it off? Is it off more in the upper right corner than the lower left? Or by about the same on the whole screen? If former, check the screen so all of it shows all the way to the edges; if what windows draws doesn't match what you (and the gun) can see, calibration will be off. (that's the simplest fix.) |
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