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Credit vs Start Button
DaveMMR:
--- Quote from: TheManuel on December 11, 2007, 12:39:35 pm ---Please don't let any comments get in your way of achieving the functionality you need from your control panel however many buttons it may take.
Don't be too concerend with the anti-"frankenpanel" non-sense. :cheers:
--- End quote ---
Again, too many buttons takes away from functionality by making confusing what should be simple. Frankenpanel is not only about looks, it's about someone (guests, kids, etc.) being able to play a game without having to guess which of the 80 buttons on an overloaded panel you need to use to jump/shoot/etc. So no, it's not nonsense - it's advice.
TheManuel:
Please don't take it personal. I wasn't not alluding to you. Kurso should welcome your advice. However, if I he has to add a few buttons to play his favorite games in the most authentic or comfortable way, he should not be too concerned about having too many buttons or confusing some people unless he plans to open an arcade joint or something.
The key is to lay them out in an intuitive manner.
And about kids, if you have any, you know they are smarter than adults when it comes to video games. You only have to tell them what each button is for, once. ;D
Besides, don't take me too seriously about the frankenpanels. I'm just having fun even if my wording is poor. This hobby is about having fun first and foremost.
Regards.
:cheers:
DaveMMR:
That's cool, didn't take it personally. I just wanted to give a little reasoning behind any anti-Frankenpanel movement (actually it's more an anti-"too many buttons" movement) and kind of explain it wasn't all only about "looks" lest anyone think it's the arguement of a crazed purist or perfectionist.
TheManuel:
Well, I don't know.
When I read your post I visualized your avatar speaking the words out loud and you did sound a bit pissed :laugh2:
Banacek:
For my cabinet I made the coin return buttons act as coin inserts. Works really well.