Main > Main Forum
Credit vs Start Button
Kurso:
I'm relatively new to MAME and about two weeks ago I decided to build a cabinet for my kids for Christmas. From a woodworking point of view it's a very fun project, although building it by myself has been a challange at times (sheets of MDF are heavy ;). My cabinet it now fabricated and assembled with just the control panel left to build. My Happ parts will arrive today but I have run into an issue using MAME on my PC with a keyboard that I'm sure is basic but I did not plan for it with the buttons I ordered.
Essentially The start and add credit buttons are seperate. I'm building a 4 player unit with 6 buttons per player, player 1-4 buttons, 5 function buttons (enter,tab,~, etc...) and left and right mouse buttons for the track ball. I'm not going to have a coin machine so adding credits becomes an issue. How are people handling this? Is there a way to map the start button and credit add to the same keystroke?
Thanks in advance
ahofle:
Personally, I'd ditch the player 3 and 4 start buttons (very seldom used) and use them for coin 1 and coin 2. Depending on what keyboard interface you are using you can also use shift functionality to insert a coin, but that is a real pain when playing with guests.
shardian:
First off, DO NOT PUT A TAB INPUT ON THE CONTROL PANEL WHERE ANYONE CAN HIT IT!!!!!!!!
Secondly, of course you should have a start and credit button for all four players. With all of those controls, why not? An IPAC4 has dedicated inputs for those buttons. Your missing the forest for the trees, bro.
DaveMMR:
Here's what I would do:
Players 3 and 4 (the "outer" players), 4 buttons each, 3 if you don't play Dungeons & Dragons (6 for P1 and P2), Coin and Start buttons for each player. Ditch the 5 function buttons from the panel (hide them or use a hidden keyboard, don't clutter up the panel with non-game essential buttons). You also really don't need mouse buttons (those fall under admin buttons in my opinion).
Less is more when it comes to push buttons on the panel. Too many buttons just confuse people. YMMV
DaOld Man:
I used a coin door, but added cheat buttons to bypass the coin slots.
Click here for my blog on this.
It might be an option for you.
I agree with others about loosing most of the admin buttons, but that is up to you.