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| Keywiz Eco PS2 - 40 pin header - Easy Layout (Diagram enclosed) ! |
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| digitalmonkeyman:
Thanks everyone, this is Awesome! I have my 40 pin wired up AND working properly. :cheers: Now for a couple of questions.... I have player 1 and 2 start, but no button for coin 1 and 2. How do I get MAME to 'accept' coins when the game starts? Also, I remember seeing it somewhere, but can't find it, how to get around the 'OK' at the start of games? Thanks for the help! |
| Tiger-Heli:
--- Quote from: digitalmonkeyman on December 08, 2007, 01:23:38 pm ---Thanks everyone, this is Awesome! I have my 40 pin wired up AND working properly. :cheers: Now for a couple of questions.... I have player 1 and 2 start, but no button for coin 1 and 2. How do I get MAME to 'accept' coins when the game starts? --- End quote --- You either need to wire buttons in for the coin inputs (clever trick is to put a microswitch on the coin-reject buttons if your cab has a coin door), wire the coin mechs themselves to the inputs (or both), or many games have a freeplay setting on the dipswitch menu. --- Quote ---Also, I remember seeing it somewhere, but can't find it, how to get around the 'OK' at the start of games? Thanks for the help! --- End quote --- Wiggle joystick left or right and play the game once. If you want to bypass all the screens, see the hi-score patch thread in the software forum, but you have to compile a custom build. |
| DrumAnBass:
Sorry to dig up an old topic - but has anyone done a similar diagram for the GPWiz Eco No Solder version...? Randy? Thanks! |
| maxmix:
Here is a post and a half from the past.... I hope this is still helping people :) L8r maxmix |
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