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Zector ZVG
Level42:
I was wondering if the B/W vector tubes actually HAD (have) "pixels". Isn''t it so that the entire screen is simply covered with phosphor ? I don't see the need for pixels, or points on a B/W vector. I think an oscilloscope tube doesn't have pixels either. This is the big difference with color vectors, where each gun has to hit the correct part of a pixel to get the right color.
The Amplifone is a lovely color vector however, the mid-res really softens the jaggy's.......
NoOne=NBA=:
The overlays wouldn't be hard to implement at all if you used .063 acrylic with translucent art stuck to it.
The .063 would be thin enough that you could bend it, and slip it into a groove just in front of your main glass.
If the monitor were tilted back, like a Pacman machine, gravity would hold the overlay in place.
The only thing missing would be the floated graphics of an Asteroid Deluxe, or Omega Race.
XtraSmiley:
I've got two ZVG waiting for a color and b/w vectorMAME projects I've been waiting to do for like 2 years. I really, really, really wish someone would just get the ZVG to work with Windows, but oh well.
I also have a SD and Gravitar and can say that the monitor CAN NOT be replicated on MAME. The b/w ones are even worse, so the only solution is two color vmames (vertical and horizontal) using ampliphone monitors and a b/w vmame!
brandon:
ignore the jaggies.. for some reason the snaps only save in 640x480
Kremmit:
--- Quote from: XtraSmiley on December 05, 2007, 08:46:28 pm ---... the only solution is two color vmames (vertical and horizontal) using ampliphone monitors and a b/w vmame!
--- End quote ---
..or one 25" Ampliphone mounted horizontally.