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| elliotrj:
Sorry to bother y'all with yet another LCD Topgun post. I couldn't find the answer to my problem on any other threads. I'm using MAME32 and have an EMS LCD Topgun with original EMS driver. It works fine as a player one controller (i.e. as a mouse). My question is simple: is it possible to run a game with the lightgun as player one but leave the mouse available for player two? I'd really appreciate any help on this. I feel like I've tried everything. :dunno (P.S. if the answer to this question is already on here somewhere could you direct me to it :D) |
| brock.sampson:
What version of mame are you using? Also can you post the contents of your mame.ini file? Specifically he "CORE INPUT OPTIONS" and "CORE INPUT AUTOMATIC ENABLE OPTIONS" sections. |
| u_rebelscum:
--- Quote from: elliotrj on December 03, 2007, 07:29:50 am ---I'm using MAME32 and have an EMS LCD Topgun with original EMS driver. It works fine as a player one controller (i.e. as a mouse). My question is simple: is it possible to run a game with the lightgun as player one but leave the mouse available for plater two? --- End quote --- Have you tried enabling multiple mice? (If you don't have this option in properties, under controllers tab, what version of mameUI are you using?) You might have to remap both players to use the correct gun/mouse. This works for multiple normal mice in recent versions, but I'm not sure about with the EMS driver. |
| elliotrj:
Hi guys, I'm using the new MAMEUI32 0.121. The mame.ini file reads as follows: <UNADORNED0> # # CORE CONFIGURATION OPTIONS # readconfig 1 # # CORE SEARCH PATH OPTIONS # rompath roms samplepath samples artpath artwork ctrlrpath ctrlr inipath ini fontpath . # # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram memcard_directory memcard input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments # # CORE FILENAME OPTIONS # cheat_file cheat.dat # # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record mngwrite wavwrite # # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.0 refreshspeed 0 # # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0 # # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 # # CORE SCREEN OPTIONS # brightness 1.0 contrast 1.0 gamma 1.0 pause_brightness 0.65 # # CORE VECTOR OPTIONS # antialias 1 beam 1.0 flicker 0 # # CORE SOUND OPTIONS # sound 1 samplerate 48000 samples 1 volume 0 # # CORE INPUT OPTIONS # ctrlr mouse 1 joystick 0 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 # # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device lightgun positional_device keyboard mouse_device mouse # # CORE DEBUGGING OPTIONS # log 0 verbose 0 # # CORE MISC OPTIONS # bios none cheat 0 skip_gameinfo 1 # # WINDOWS DEBUGGING OPTIONS # oslog 0 # # WINDOWS PERFORMANCE OPTIONS # priority 0 multithreading 0 # # WINDOWS VIDEO OPTIONS # video d3d numscreens 1 window 0 maximize 1 keepaspect 1 prescale 1 effect none waitvsync 0 syncrefresh 0 # # DIRECTDRAW-SPECIFIC OPTIONS # hwstretch 1 # # DIRECT3D-SPECIFIC OPTIONS # d3dversion 9 filter 1 # # PER-WINDOW VIDEO OPTIONS # aspect auto resolution auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto # # FULL SCREEN OPTIONS # triplebuffer 0 switchres 0 full_screen_brightness 1.0 full_screen_contrast 1.0 full_screen_gamma 1.0 # # WINDOWS SOUND OPTIONS # audio_latency 2 # # INPUT DEVICE OPTIONS # dual_lightgun 0 I've tried multiple mice but the issue is getting MAME to recognise the mouse and lightgun as two different mice. It seems to see them as one and the same. (i.e. Both control player one, but neither control player two.) Also, what driver are you guys using? Should i switch? |
| brock.sampson:
Try setting CORE INPUT OPTIONS lightgun 1 multimouse 1 I know setting lightgun device to lightgun should make that a 1 by default but I like to set it anyway. I'm using smog's driver I had problems getting the ems drivers to load. I haven't had any problems with my dual light guns and trackball acting independently. Have you tried to reset the control settings on a game manually? It might be worth deleting the cfg file for a gun game and starting fresh. |
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