Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: CPWizard v2.63 Released  (Read 217609 times)

0 Members and 2 Guests are viewing this topic.

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
CPWizard v2.63 Released
« on: December 01, 2007, 11:26:14 pm »


CPWizard Homepage

NOTE: Windows 7 users you may have to edit mame.ini and change the following line

Code: [Select]
d3dversion                9
to

Code: [Select]
d3dversion                8
« Last Edit: August 14, 2023, 12:35:57 am by headkaze »

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.08 Beta 1 *new*
« Reply #1 on: December 01, 2007, 11:29:07 pm »
A cool new feature worthy of expanding on is the File->Export Batch feature. Now you can export CP's for your entire Mame collection as bezel's to place in Mame's artwork folder. When you play a game in Mame you can go to the Video Options menu and select Show Bezel to view your CP or Hide Bezel to hide it. You don't need CPWizard running to use this feature! You can also export your CP's as png, and export Game Info cards for viewing in your own FE.

Another nice feature is View->Preview where you can select a Mame game and see what it will look like when your running CPWizard.

Dynamic data loading has been added (slightly slower load times for less memory usage), joystick support has also been added along with many control mapping improvements, features and bug fixes.

EDIT: Oops just had to upload again, sorry found a minor bug in the Label Link / Alpha feature. Please download again if you have before I wrote this message.
« Last Edit: December 02, 2007, 03:22:29 am by headkaze »

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.08 Beta 1 *new*
« Reply #2 on: December 06, 2007, 03:41:06 am »
6-12-2007 - bezel_0121.zip Patch released

This diff when applied to Mame will show the bezel when pause (default 'p') is pressed and hide when unpaused.
This can be used with CPWizard's Export Batch feature in bezel format so you can display your CP when Mame is paused.
To apply the patch for Mame 0121 (Will most probably work for several versions after as well)

1. Download mame0121s.exe from here and extract the source
2. Download and install Mame Compiler
3. Select Start->Programs->Mame Compiler->MameCompiler
4. Point the "Mame Source Folder" to where you extracted the Mame source
5. Browse the "Diff Patch File" to bezel_0121.diff and press the "Apply Patch" button
6. Press the GO! button to compile

arzoo

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2092
  • Last login:March 15, 2024, 10:31:32 pm
  • Robots WILL kill you.
    • LEDBlinky
Re: CPWizard v1.08 Beta 1 *new*
« Reply #3 on: December 06, 2007, 08:23:56 am »
Nice!  :cheers:
Robots will kill you.



Arcade Addiction

Organic Jerk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 550
  • Last login:May 09, 2013, 12:39:09 am
  • I'm per pixel lit.
    • OmeshPersaud.com
Re: CPWizard v1.08 Beta 1 *new*
« Reply #4 on: December 06, 2007, 01:11:03 pm »
If you mean what I think you mean, That's awesome!

I'm definitely going to be playing with this at some point..

Progress Rate:  Moderate      ||      Threads:  Cabinet  |  Art  |  MaLa Layout
XBL: OrganicJerk  |  PSN: OrganicJerk

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.08 Beta 1 *new*
« Reply #5 on: December 07, 2007, 02:30:02 am »
Quote
- You can't use real bezels with this method as the CP takes up the bezel layer. I did have a look at using overlays but they will only show over the gamescreen, so it won't show the entire CP for vertical games.

CPWizard has been updated to allow a regular bezel to show for vertical games as well as your CP, and now pause will toggle the CP on and off (with the new diff applied) while leaving a regular bezel. You can now turn off bezels to remove them both.

You don't have to compile Mame with the diff as that is only so pause will toggle the CP. You can still toggle the CP without it by going to the Video Options in Mame and selecting the "Show CP" or "Hide CP" menu options.
« Last Edit: December 09, 2007, 04:41:57 am by headkaze »

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.1 Beta 1 *new*
« Reply #6 on: December 10, 2007, 11:17:02 pm »
Version 1.1 Released

- Added Keyboard layout, Label Link arrow, Show Delay and CP Editor shortcuts

Dustin Mustangs

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 188
  • Last login:September 14, 2017, 11:43:18 am
  • Cut the sheet!
    • My Site
Re: CPWizard v1.1 Beta 1 *new*
« Reply #7 on: December 11, 2007, 11:15:37 am »
Holy crap am I excited to try this out...   Is this a new app or did I just miss it before?

Either way, great work!!!

 :applaud::notworthy:

 :cheers:

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.1 Beta 1 *new*
« Reply #8 on: December 12, 2007, 04:03:12 am »
Holy crap am I excited to try this out...   Is this a new app or did I just miss it before?

Either way, great work!!!

 :applaud::notworthy:

 :cheers:

First beta release was about 3 months ago so it's fairly new but there was a post here about it you probably missed :)

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.2 Released
« Reply #9 on: December 14, 2007, 07:51:24 pm »
Version 1.2 Released

- Added command line options, Show CP Only & Back Key will Exit Menu option. You can also disable any menu options.

loadman

  • Wiki Contributor
  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4305
  • Last login:August 17, 2020, 03:23:55 am
  • Cocktail Cab owner and MaLa FE developer
    • MaLa
Re: CPWizard v1.2 Released
« Reply #10 on: December 14, 2007, 08:10:59 pm »
Dude,

You got skills

You should consider coding your own FE.. seriously.

BORIStheBLADE

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 341
  • Last login:February 03, 2012, 10:53:59 pm
Re: CPWizard v1.2 Released
« Reply #11 on: December 16, 2007, 03:33:44 pm »
I just tried downloading your 1.2 file and it won't open it. It says its corrupt. I tried three different downloads and still doesn't want to work.

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.2 Released
« Reply #12 on: December 16, 2007, 03:57:46 pm »
I just tried downloading your 1.2 file and it won't open it. It says its corrupt. I tried three different downloads and still doesn't want to work.

That's probably because I was uploading the new version ;) Try again now

Version 1.3 Released

- Full PC Game support. Fixed InterComm.dll problems some people were having (hopefully!)

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.35 Released
« Reply #13 on: December 19, 2007, 03:29:57 pm »
Okay we fixed sbaby's issues with CPWizard. So get Version 1.35 if you haven't already

- The not loading correct layout after loading a lightgun game was caused by an old ini file from a previous release. Deleting CPWizard.ini and reconfiguring CPWizard should fix that.
- I didn't realise this but Dotfuscator turns enums into letters of the alphabet. So that was screwing up the text alignment when saving the layout file. This is also fixed in 1.35, so open your layout and save it again and you can now correctly use text align left, right or center and also text styles outline or dropshadow.
- There may be issues with CPWizard when GameEx is using ShowDesktop=false. So if your having issues there you might like to set it to true.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.35 Released
« Reply #14 on: December 20, 2007, 03:34:05 am »
Hi headkaze,
I'm using v1.36 and when I go to File -> Export Batch -> leave all items default and set path to export to, all my images are warped and no buttons are labled (see example). This was happening a few versions ago. Maybe I'm having a brain fart with something??

Thanks for the great program!
LF

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.35 Released
« Reply #15 on: December 20, 2007, 03:39:32 am »
Here is an example of what it looks like on my screen before exporting...

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.35 Released
« Reply #16 on: December 20, 2007, 04:03:20 am »
No you're not having a brain fart ;) This is an understandable mistake.

It's your background image. It needs to be at a 4:3 ratio because it exports all images at a 4:3 ratio. So when your exporting the images are getting stretched.

So what you need to do is open your background image in Photoshop and change it's height.

An example of 4:3 ratio is 1024 x 768 (the default background size).

So the ratio is 1024 / 768 = 1.33~

Now if we take a look at your image it's 920 x 421. So we need to make it 4:3. That's 920 / 1.33~ = 690

So you need to change the height of your image to 690. In Photoshop you would select Image > Canvas Size... and type in 690 for the height.

The easier way would have been to make your background image 640 x 480, 800 x 600, 1024 x 768 or 1280 x 960 in the first place but it doesn't really matter as long as it's 4:3 ratio.

Hope that helps :)

EDIT: Oh I didn't read you were saying that none of your buttons were labelled. First thing you should do is exit CPWizard if it's running and delete the CPWizard.ini file. Then run CPWizard again and configure it including setting your Mame exe (no exporting will work without a Mame exe set) and going to Edit->Options->Mame and setting "Mame Layout" to your custom layout file. There were changes made through the new versions which broke backward compatibility so this is likely why it's not working. If that still doesn't work post your CPWizard.ini, CPWizard.log and layout xml file.

BTW I don't think CPWizard will work with really old versions of Mame  :dunno
« Last Edit: December 20, 2007, 04:32:20 am by headkaze »

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.35 Released
« Reply #17 on: December 20, 2007, 11:28:33 am »
Thanks for the tips. I was thinking it probably had something to do with my image size. I'll resize it in PS as suggested. As for the labels, I'll try that later this morning and post if I have any issues. BTW, I'm using Mame 1.21.

Great program, BTW.  :applaud:

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.35 Released
« Reply #18 on: December 20, 2007, 01:56:53 pm »
I'm still having a problem when exporting. It reverts back to another control panel, as opposed to the one I created. This time, I deleted and uninstalled the entire program. I reinstalled 1.36 and loaded my xml file that I made back into the program. I went to export and the problem occurred.

Here are the files you needed as well as a screenshot of what everything looks like before I push the Go button:

Code: [Select]
[General]
RunOnStartup=False
VolumeControlEnable=False
DynamicDataLoading=False
GhostScriptExe=C:\Program Files\gs\gs\bin\gswin32c.exe
[HideDesktop]
Enable=False
HideDesktopOnStartup=False
HideMouseCursor=False
HideDesktopUsingForms=False
SetWallpaperBlack=False
HideDesktopIcons=False
HideTaskbar=False
MoveMouseOffscreen=False
[Mame]
Layout=Mame
LayoutOverride=Mame
UseMameOutputSystem=True
Screenshot=True
DetectPause=True
SendPauseKey=False
SkipDisclaimer=False
UseOverlay=False
Version=0.121u1
Exe=I:\Emulators\Programs\mame\mamepm.exe
[Layout]
LayoutName=Arcade Reunion
[Display]
Rotate=0
Screen=\\.\DISPLAY1
ShowDelay=0
LabelLinkShow=True
LabelLinkSize=4
AllowOverlays=False
ForceColorKey=False
[Data]
ShowCPOnly=False
MameCP=True
GameInfo=True
GameHistory=True
MameInfo=True
ControlInfo=True
HighScore=True
MameArtwork=True
MameManual=True
MameIRC=True
EmulatorCP=True
EmulatorArtwork=True
EmulatorManual=True
OperationCard=True
NFO=True
EmulatorIRC=True
[Export]
ExportFolder=C:\Documents and Settings\Dad\Desktop\New Folder
[Input]
BackKeyExitMenu=False
ShowKey=KEYCODE_L
SelectKey=KEYCODE_LCONTROL
BackKey=KEYCODE_ESC
MenuUp=KEYCODE_UP
MenuDown=KEYCODE_DOWN
MenuLeft=KEYCODE_LEFT
MenuRight=KEYCODE_RIGHT
VolumeDown=KEYCODE_MINUS
VolumeUp=KEYCODE_EQUALS
ShowDesktop=KEYCODE_HOME
HideDesktop=KEYCODE_END
[IRC]
Server=irc.scifi-fans.net
Port=7000
Channel=#byoac
NickName=Dad
UserName=MAIN
RealName=CPWizard
IsInvisible=True
[LastWriteTime]
ControlsDat=12/11/2007 3:47:36 AM
ColorsIni=11/12/2007 6:14:26 AM
CatVer=12/13/2007 10:36:40 PM
NPlayers=12/19/2007 1:56:24 PM
HallOfFame=12/20/2007 12:15:10 PM
Mame=11/22/2007 8:35:45 PM
[DataFiles]
ControlsDat=C:\Program Files\CPWizard\Data\controls.xml
ColorsIni=C:\Program Files\CPWizard\Data\colors.ini
CatVer=C:\Program Files\CPWizard\Data\catver.ini
NPlayers=C:\Program Files\CPWizard\Data\nplayers.ini
ListInfo=C:\Program Files\CPWizard\Data\ListInfo.xml
MiniInfo=C:\Program Files\CPWizard\Data\MiniInfo.xml
CommandDat=C:\Program Files\CPWizard\Data\Command.dat
HistoryDat=C:\Program Files\CPWizard\Data\History.dat
MameInfoDat=C:\Program Files\CPWizard\Data\MameInfo.dat
HallOfFame=C:\Program Files\CPWizard\Data\HallOfFame.xml
StoryDat=C:\Program Files\CPWizard\Data\Story.dat
StdIni=C:\Program Files\CPWizard\Data\Std.ini
[MameFolders]
Cabinets=
Cfg=I:\Emulators\Programs\mame\cfg
CPanel=I:\Emulators\Programs\mame\cpanel
Ctrlr=
Flyers=
Icons=
Ini=
Manuals=
Marquees=I:\Emulators\Programs\mame\marquees
PCB=
Previews=
Select=
Snap=
Titles=

Code: [Select]
12/20/2007 10:46:29 AM: CPWizard v1.36
12/20/2007 10:46:29 AM: OS: Microsoft Windows XP Professional
12/20/2007 10:46:29 AM: Version: 5.1.2600
12/20/2007 10:46:29 AM: Build: 2600
12/20/2007 10:46:29 AM: RAM Total: 1023 MB
12/20/2007 10:46:29 AM: RAM Used: 394 MB
12/20/2007 10:46:30 AM: CPU: AMD Athlon(tm) 64 Processor 3500+
12/20/2007 10:46:30 AM: Video Card: NVIDIA GeForce FX 5500 (Microsoft Corporation)
12/20/2007 10:46:30 AM: Video Driver: 6.14.10.5673
12/20/2007 10:46:30 AM: Video RAM: 256 MB
12/20/2007 10:46:30 AM: Sound Card: Realtek AC'97 Audio for VIA (R) Audio Controller
12/20/2007 10:46:30 AM: .NET: .NET Framework 2.0 Installed
12/20/2007 10:46:30 AM: Initializing InterComm Manager
12/20/2007 10:46:30 AM: Initializing Cmd Line Watcher
12/20/2007 10:46:30 AM: Starting InterComm Manager
12/20/2007 10:46:30 AM: Initializing Display Manager
12/20/2007 10:46:30 AM: Initializing Program Manager
12/20/2007 10:46:30 AM: Reading Config
12/20/2007 10:46:30 AM: Initializing Main Menu
12/20/2007 10:46:30 AM: Initializing Layout Manager
12/20/2007 10:46:30 AM: Initializing Game Info
12/20/2007 10:46:30 AM: Initializing History Dat
12/20/2007 10:46:30 AM: Initializing MameInfo Dat
12/20/2007 10:46:30 AM: Initializing Command Dat
12/20/2007 10:46:30 AM: Initializing Story Dat
12/20/2007 10:46:30 AM: Initializing Artwork Manager
12/20/2007 10:46:30 AM: Initializing Mame Manuals
12/20/2007 10:46:30 AM: Initializing Emulator Manuals
12/20/2007 10:46:30 AM: Initializing Emulator OpCard
12/20/2007 10:46:30 AM: Initializing NFO Viewer
12/20/2007 10:46:31 AM: Initializing IRC
12/20/2007 10:46:31 AM: Initializing SendKeys
12/20/2007 10:46:31 AM: Initializing Mame Interop
12/20/2007 10:46:31 AM: Initializing Mame Manager
12/20/2007 10:46:31 AM: Initializing Emulator Manager
12/20/2007 10:46:31 AM: Initializing Keyboard Hook
12/20/2007 10:46:31 AM: Initializing Direct Input
12/20/2007 10:46:31 AM: Initializing MCE Remote
12/20/2007 10:46:31 AM: Initializing Input Manager
12/20/2007 10:46:31 AM: Initializing Profiles
12/20/2007 10:46:31 AM: Initializing Bezel
12/20/2007 10:46:31 AM: Reading Mame Data
12/20/2007 10:46:31 AM: Creating MainBitmap
12/20/2007 10:46:31 AM: Starting Mame Interop
12/20/2007 10:46:57 AM: Reading Mame Data
12/20/2007 10:46:57 AM: Setting Options For Mame Version 0.121u1
12/20/2007 10:46:57 AM: Reading Controls Xml
12/20/2007 10:46:57 AM: Reading Colors Ini
12/20/2007 10:46:57 AM: Reading CatVer Ini
12/20/2007 10:46:57 AM: Reading NPlayers Ini
12/20/2007 10:46:58 AM: Reading Hall Of Fame Xml
12/20/2007 10:46:58 AM: Reading ListInfo Xml
12/20/2007 10:47:06 AM: Writing MiniInfo Xml
12/20/2007 10:47:06 AM: Mame Version 0.121u1
12/20/2007 10:47:06 AM: Initializing Mini Info Xml
12/20/2007 10:47:06 AM: Initializing Mame Ini
12/20/2007 10:47:06 AM: Reading Mame Ini
12/20/2007 10:47:06 AM: Initializing Mame Cfg
12/20/2007 10:47:06 AM: Initializing Mame Command Line
12/20/2007 10:47:06 AM: Reading History Dat
12/20/2007 10:47:07 AM: Reading MameInfo Dat
12/20/2007 10:47:07 AM: Reading Command Dat
12/20/2007 10:47:08 AM: Reading Story Dat
12/20/2007 10:47:08 AM: Reading Mini Info Xml
12/20/2007 10:47:09 AM: Reading All Mame Cfg's
12/20/2007 10:48:14 AM: Shutting Down Program Manager
12/20/2007 10:48:14 AM: Writing Config
12/20/2007 10:48:14 AM: Exiting

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.35 Released
« Reply #19 on: December 20, 2007, 07:49:13 pm »
Quote
and going to Edit->Options->Mame and setting "Mame Layout" to your custom layout file

You still have to set your layout for Mame. It does not use the layout you have loaded, it uses the layout in the above option. Let me know how you go :)

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.35 Released
« Reply #20 on: December 20, 2007, 09:20:36 pm »
aww, I'm such a knob. Thanks headkaze!

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.35 Released
« Reply #21 on: December 22, 2007, 08:57:57 pm »
Hi headkaze,
I'm using v1.36 and when I go to File -> Export Batch -> leave all items default and set path to export to, all my images are warped and no buttons are labled (see example). This was happening a few versions ago. Maybe I'm having a brain fart with something??

Thanks for the great program!
LF

Version 1.37 is Released to include a new option in Export Batch under Resolution called "Layout Size" so you can have the any arbituray size of a layout. I think this would be important for people using CP's as images inside a FE as you may not want it at 4:3 size. Let me know if this suits your needs okay.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.35 Released
« Reply #22 on: December 22, 2007, 10:33:39 pm »
That's awesome! I was hoping that would eventually be implemented!

Thanks HK!  :cheers:

northerngames

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2927
  • Last login:April 09, 2016, 04:18:51 pm
Re: CPWizard v1.35 Released
« Reply #23 on: December 25, 2007, 03:28:33 pm »
I downloaded from the link and when I tried to run it I get a:

cpwizard.exe application error (oxcoooo135)


headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.35 Released
« Reply #24 on: December 25, 2007, 09:40:24 pm »
I downloaded from the link and when I tried to run it I get a:

cpwizard.exe application error (oxcoooo135)

You need to install the .NET Framework 2.0

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.41 Released
« Reply #25 on: December 30, 2007, 02:20:13 am »
Version 1.41 Released

- Fixed bug when using Mame 0104 (Dustin Mustangs). Auto update bug fix

Really important update. This will fix some problems running CPWizard with older versions of Mame. Mame 0104 has been tested and verified as working. You will need to press the 'L' key to show the menu for Mame 0117 and earlier.

More importantly is the auto update bug fix which fixes a problem when you update a Mame version. Very minor bug but caused it not to work right.

Dustin Mustangs

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 188
  • Last login:September 14, 2017, 11:43:18 am
  • Cut the sheet!
    • My Site
Re: CPWizard v1.41 Released
« Reply #26 on: January 02, 2008, 01:21:32 pm »
Wow, thanks a ton Headkaze!  I really can't say enough about how excited I am to get this working on my cab.  I should have a chance to try out the new version later this week and hopefully I'll be good to go.

 :cheers:

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.5 Released
« Reply #27 on: January 04, 2008, 01:23:41 pm »
Version 1.5 Released

- Big update! Improved mapping accuracy (alot). Prompt to save added.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.5 Released
« Reply #28 on: January 05, 2008, 12:27:00 pm »
Thanks HK. This is my favorite CP viewer!!

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.5 Released
« Reply #29 on: January 05, 2008, 07:41:05 pm »
CPWizard v1.53 Released

5-1-07 - v1.51 Fixed bug if you don't select Mame exe at startup (Nologic)
6-1-07 - v1.52 Fixed Control Info offset bug
6-1-07 - v1.53 Updated graphics

CPWizard just got a face lift :)
« Last Edit: January 05, 2008, 07:43:59 pm by headkaze »

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.5 Released
« Reply #30 on: January 11, 2008, 09:09:16 pm »
CPWizard v1.55 Released

- Added prompt to exit, can now edit most options, major graphics enhancement by Nologic (thanks mate!)

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.56 Released
« Reply #31 on: January 13, 2008, 08:02:01 pm »
CPWizard 1.56 Released

- Multiple object select/move/edit/cut/copy/paste. You can select multiple objects using the mouse to draw a selection or hold shift while you select objects. You can now edit object properties of multiple objects at once.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.56 Released
« Reply #32 on: January 14, 2008, 02:20:46 am »
Is there a way to disable the prompt to exit? We usually shut down the cab with the on/off power button extended from the computer and when I press it to turn it off, it hangs while waiting for confirmation from cpwizard to exit.

Thanks!

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.56 Released
« Reply #33 on: January 14, 2008, 03:57:03 am »
Is there a way to disable the prompt to exit? We usually shut down the cab with the on/off power button extended from the computer and when I press it to turn it off, it hangs while waiting for confirmation from cpwizard to exit.

Thanks!

Thanks for reporting that one. Can you please confirm that this fixes the issue?

Version 1.57 Released

- Fixed shutting down PC showing Prompt To Exit message (Lakersfan)

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.57 Released
« Reply #34 on: January 14, 2008, 04:40:23 pm »
Thanks! Will give it shot this afternoon.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.57 Released
« Reply #35 on: January 15, 2008, 12:05:34 am »
That fixed it. It works like a champ. Thanks buddy...

urbecrisch

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 597
  • Last login:January 06, 2024, 08:05:57 pm
  • I was the S**T back in '82
Re: CPWizard v1.57 Released
« Reply #36 on: January 24, 2008, 10:36:18 pm »
Great program Headkaze!  Just started messing around with it.  One quick question (I'm sure more to come!)

When I press the "L" default button to bring up CP WIZ, the game does not pause in the background.  I tried messing with some of the Mame settings in CP WIZ but I can't seem to figure out how to pause the game and see the CP only.  I know you said this can be done but can you explain the process to me.

I want to be able to pause Mame with "P" and bring up CP view only.  Then pressing "P" again will shut off CP view and unpause game.  Thanks again for a great product.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.57 Released
« Reply #37 on: January 24, 2008, 11:47:54 pm »
I think this is what I did...

Edit -> Options -> Input tab   Change "Show Key" to 'P' and '"Back Key" to 'P' as well.

Lakersfan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 213
  • Last login:February 05, 2024, 12:16:07 am
Re: CPWizard v1.57 Released
« Reply #38 on: January 24, 2008, 11:50:20 pm »
Also, here's my Mame settings... Detect Pause is checked.

headkaze

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2943
  • Last login:August 14, 2023, 02:00:48 am
  • 0x2b|~0x2b?
Re: CPWizard v1.57 Released
« Reply #39 on: January 25, 2008, 06:03:57 am »
It's all depends on the version of Mame your using as to what method you can use in CPWizard. It does detect the Mame version when you give it the Mame exe and configure the options to suit the version.

Here are the basic versions of interest.

Mame 0108 - Mame Output System introduced.. but..

Mame 0122u2 - Pause was added to the Mame Output System. This means from this version CPWizard can detect pause and show the CP. Versions before this require a button assigned (default "L") to show the CP. You can then "Send the Pause Key" to send the 'P' key to pause before minimizing Mame.

Mame 118 - The new Raw Input System is introduced meaning you can't send keys to Mame. So the "Send the Pause Key" option no longer works after this version. But if your using 0122u2+ then you should be using the Mame Output System anyway.