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Author Topic: CPWizard v2.63 Released  (Read 217051 times)

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anchounio

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Re: CPWizard v2.63 Released
« Reply #680 on: May 31, 2017, 06:09:56 am »
It's like options cannot be set up...

Can you please attach your CPWizard.log file.

It even fails on a clear installation.
Here you have.
The translation to the error message would be "Reference to object not established as an object instance"

anchounio

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Re: CPWizard v2.63 Released
« Reply #681 on: May 31, 2017, 06:23:49 am »
The first 3 tabs ("General", "Layout" and "MAME") in cpwizard options seems OK, the default options are set and the the changes made are saved. But from the tab "Mame filters" to the last tab "IRC" no options are set by default, everything is empty and no changes can be made. You can mark anything but It won't be saved.
 
It seems something got screwed-up after adding the tab "Mame filters". And this problem affected the following tabs.

BTW, cpwizard.ini doesn't make any mention to the new tab "mame filters"...
Could this be related to the problem?
« Last Edit: May 31, 2017, 06:33:01 am by anchounio »

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Re: CPWizard v2.63 Released
« Reply #682 on: May 31, 2017, 06:41:31 am »
It even fails on a clear installation.

I've uploaded a new version (I haven't bothered incrementing the version number). Please try it and let me know if it fixes your issue.

anchounio

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Re: CPWizard v2.63 Released
« Reply #683 on: May 31, 2017, 06:47:30 am »
It even fails on a clear installation.

I've uploaded a new version (I haven't bothered incrementing the version number). Please try it and let me know if it fixes your issue.

I've just tried it and yes, the issue is SOLVED !! 
Thank you  :)

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Re: CPWizard v2.63 Released
« Reply #684 on: May 31, 2017, 06:58:08 am »
It seems the filtering is doing something wrong, because with all the mame filtering options unmarked cpwizard only shows 28.000 games. Cpwizard 2.42 showed 33.000 games....

The problem is that some parent roms such as tekken3 doesn't appear. I guess more games may suffer this problem.
« Last Edit: May 31, 2017, 07:02:10 am by anchounio »

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Re: CPWizard v2.63 Released
« Reply #685 on: May 31, 2017, 07:09:12 am »
With MAME 0.186 and no filters I get 37,989 games.

EDIT: You haven't removed the "Description Excludes"

anchounio

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Re: CPWizard v2.63 Released
« Reply #686 on: May 31, 2017, 07:24:34 am »
With MAME 0.186 and no filters I get 37,989 games.

EDIT: You haven't removed the "Description Excludes"

That was it  :lol
 thank you   :applaud:

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Re: CPWizard v2.63 Released
« Reply #687 on: May 31, 2017, 08:25:02 am »
Sorry to bother you again... but I've found another issue   :embarassed:

It seems cpwizard 1.63 interprets ENTER (when pressed in controls.xml) in a different way as in 1.42 did.

In cpwizard 1.42 it was interpreted correctly, putting down the text after pressing ENTER once inside the layout.
In cpwizard 1.63 ENTER key is interpreted as several spaces, I mean, as it SPACE key was pressed 5 o 6 times.
(see attachments)


For both tests I've used the same data files from the same folder. (miniinfo.xml, controls.xml.....)

I've attached scans from my controls.xml  and miniinfo.xml, right from the game mortal kombat II, which is an example where I used ENTER key for the controls.

I also added attachments of how cpwizard 1.42 interprets ENTER key (correctly) and how cpwizard 1.63 interprets it (incorrectly).

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Re: CPWizard v2.63 Released
« Reply #688 on: May 31, 2017, 09:03:14 am »
cpwizard 1.63 interprets it (incorrectly).

Actually it interprets it correctly because xml is not designed to have newlines inside attributes. In newer versions of CPWizard I specifically "Entitize" them using NewLineHandling

That being said I have changed the setting back to "None" and have not noticed any issues. So I have uploaded CPWizard again. Just so you know if it causes any issues I will be changing this setting back again.

anchounio

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Re: CPWizard v2.63 Released
« Reply #689 on: May 31, 2017, 09:27:55 am »
cpwizard 1.63 interprets it (incorrectly).

Actually it interprets it correctly because xml is not designed to have newlines inside attributes. In newer versions of CPWizard I specifically "Entitize" them using NewLineHandling

That being said I have changed the setting back to "None" and have not noticed any issues. So I have uploaded CPWizard again. Just so you know if it causes any issues I will be changing this setting back again.

OK, then I'll hope that thing won't cause any trouble in the future. I find it very useful for cpwizard cause it allows more text upon a button   ;D

I've justed tested the new cpwizard 1.63 and it works PERFECT.   :laugh:
Thank you for taking this newlines thing back to its previous state.
« Last Edit: May 31, 2017, 09:33:36 am by anchounio »

anchounio

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Re: CPWizard v2.63 Released
« Reply #690 on: June 02, 2017, 07:00:05 am »
Hi!
Is there any way to remove the brackets of game titles (MISC_GAME_NAME)?
If it's not possible yet I think it would be a great addition for future versions.  ;)

I would also love being able to change the name of the menu items (control info, game history, artwork....) so that I could translate this names intro my language.

These are just suggestions to make cpwizard more customizable.
Thanks for everything

  :notworthy: :notworthy: :notworthy: :notworthy:



« Last Edit: June 02, 2017, 07:34:23 am by anchounio »

t3design

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Re: CPWizard v2.63
« Reply #691 on: June 10, 2017, 02:14:15 pm »
We are running Windows 7 on an HP Pavilion-H8-1010.

We downloaded the CPWizardSetup.exe and tried to run it.

We get an error message that says the version of the file is not compatible with the version of Windows we are running.

Help??

>>>SOLVED<<<
« Last Edit: June 14, 2017, 07:13:13 pm by t3design »
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Re: CPWizard v2.63 Released
« Reply #692 on: June 13, 2017, 05:50:03 pm »
I've checked that the new Cpwizard 1.63 opens much slower than version 1.42.

1.42 opens in about 5 seconds
1.63 opens in more 12 seconds.

I would love cpwizard to be multi-instances of the layout window. It would help me a lot in my double screen for 2 players mode movement lists (I showed this in page 17).

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Re: CPWizard v2.63 Released
« Reply #693 on: June 13, 2017, 05:54:55 pm »
I've checked that the new Cpwizard 1.63 opens much slower than version 1.42.

1.42 opens in about 5 seconds
1.63 opens in more 12 seconds.

I would love cpwizard to be multi-instances of the layout window. It would help me a lot in my double screen for 2 players mode movement lists (I showed this in page 17).
Is this with the same setup on both? I.e. the same sized mame set for both versions?

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Re: CPWizard v2.63 Released
« Reply #694 on: June 14, 2017, 05:50:12 pm »
I've checked that the new Cpwizard 1.63 opens much slower than version 1.42.

1.42 opens in about 5 seconds
1.63 opens in more 12 seconds.

I would love cpwizard to be multi-instances of the layout window. It would help me a lot in my double screen for 2 players mode movement lists (I showed this in page 17).
Is this with the same setup on both? I.e. the same sized mame set for both versions?

Yes, same mame.

anchounio

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Re: CPWizard v2.63 Released
« Reply #695 on: June 15, 2017, 03:53:35 pm »
I've just timed it

Cpwizard 2.42 takes 4 seconds to start
Cpwizard 2.63 takes 19 seconds to start

That's a big difference!

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Re: CPWizard v2.63 Released
« Reply #696 on: July 08, 2017, 04:11:10 am »
I've read a lot about layout override, but only in the context of Mame. Does it also work with other systems?
What I'm looking for is creating a layout called SNES, so I make SNES.xml as the main layout. Next I create a direcotry in layouts and call it SNES and put game-specific overrides in it such as "Super Mario Kart (USA).xml". Isn't this the way it's supposed to work if I then run CPWizard with a command line and pass the system and game name as arguments? Am I missing something? Do I have to create profiles or change other settings or is this just based on naming convention?

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Re: CPWizard v2.63 Released
« Reply #697 on: August 31, 2017, 11:41:46 pm »
I don't know if it's a bug: In Ikari 3 the player 1 buttons are red and the player 2 ones yellow. Inside the file "colors.ini" the color is correct (Yellow) but in the MiniInfo.xml file, the color data for player 2 is missing.
If you preview the controls for that game, both player 1 and 2 buttons appear red...

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Re: CPWizard v2.63 Released
« Reply #698 on: September 01, 2017, 02:53:51 am »
@NeoID

If you're setting it up for non-mame systems, you can always use this:

https://sites.google.com/view/magoarcade/software/cpwizbiz

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Re: CPWizard v2.63 Released
« Reply #699 on: October 10, 2017, 09:18:33 am »
I have an issue with Cpwizard running in my arcade monitor. When opening cpwizard it looks like this (see attachment).
There are some graphical glitches in the control panel screen (those blue figures). If I go to the main menu there are no glitches.
I have k-lite codec pack installed, net framework 4.5.... I have no graphical issues running emulators such as mame, model2 emulator, supermodel3, demul... even taito type x games runs perfectly.
That computer + arcade monitor uses an Ati Radeon 7870 XT using crt emu driver (calamity drivers). The maximun resolution supported in this kind of monitors is 640x480.

I'm running it using an external hdd (I have all my arcade system with all emulators and cpwizard there). When connected on any other computer with a common pc monitor cpwizard doesn't present this issue.
I'm using cpwizard 2.42.

I have attached a photograph taken from my arcade monitor and my cpwizard ini file.
« Last Edit: October 10, 2017, 09:33:46 am by anchounio »

stigzler

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Re: CPWizard v2.63 Released
« Reply #700 on: October 10, 2017, 03:59:34 pm »
Very unusual. Especially given it works  on other PCs - may point to the issue not being with CPWizard, but with your hardware?

Either way, a better picture (try ScreenShot captor to get a screenshot) and CPWizard log may be helpful....

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Re: CPWizard v2.63 Released
« Reply #701 on: October 22, 2017, 07:44:15 am »
I've found out what's happening, but not the solution.

Those graphic glitches are actually the "Game title" (MISC_GAME_NAME) and "number of players" (MISC_NPLAYERS), which somehow have turned into a gigantic font when loading cpwizard into my arcade computer with Calamity drivers and a 640x480 desktop resolution.

I'm loading cpwizard through an external hdd:
This is how it looks when I load Cpwizard in any other computer: (See "Normal.png")
This is how it looks when loading cpwizard in my arcade computer: (see "Captura1.png")
In my arcade computer, If I open cpwizard application (not a game), it looks like this: (See "Captura2.png"). When clicking on the graphical bugs they turned out to be "misc_game_name" and "misc_players" with a gigantic font (See "Captura3.png" and "Captura4.png").

But I don't know what made Cpwizard change the font size of them when I load it in my the arcade computer. That's the bug!
Here's the log of cpwizard (see cpwizard.rar)

I thought it might be a problem with the low resolution of that computer, which is 640x480. But the problem is not happening If I change the resolution of any other computer into 640x480 and then load cpwizard. It only happens in my arcade computer. It is a computer with an original arcade monitor. I has an ATI Radeon 7870XT with crt emu driver by calamity and Windows 7 x64. All the operating systems of all the computers I've used are Windows 7 x64.
« Last Edit: October 22, 2017, 07:57:09 am by anchounio »

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Re: CPWizard v2.63 Released
« Reply #702 on: October 22, 2017, 08:13:39 am »
@Headkaze

Ben - this might have something to do with my additions to the code. In order to improve the resolution of the main menu fonts, I changed a constant somewhere (fontsize) - this resulted in higher resolution fonts, but it was to something silly like 60.

I'm up to my neck in DIY at the moment, but can take a look at this in 3/4 weeks, if you want me to have a go.

Weird that it's only certain tokens that it's doing it to, though...

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Re: CPWizard v2.63 Released
« Reply #703 on: October 22, 2017, 08:17:17 am »
@anchounio + @headkaze

on second thoughts, the fact that it only happens with one specific set of drivers may point to a compatibility issue? have you tried any other drivers, anchounio or another GPU?

anchounio

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Re: CPWizard v2.63 Released
« Reply #704 on: October 22, 2017, 09:54:47 am »
When using an arcade monitor there are not many chances of changing drivers.
But before using the Ati Raden 7870XT + Calamity Drivers, about a year ago I was using another video card, the
ArcadeVGA 5000 by Ultimarc. I had no issues with Cpwizard by then.

But I also remember having had no issues with the Radeon 7870xt + calamity drivers. The issue started about 4 or 5 months ago, but I gave no importance to it, so I don't remember what changes I did on my arcade computer.

By the way, I'm using cpwizard 2.42, but I guess you saw that on the log file.


If you can upload here the version before those changes you made to the fonts, I could test it and let you know about.
« Last Edit: October 22, 2017, 09:56:57 am by anchounio »

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Re: CPWizard v2.63 Released
« Reply #705 on: October 25, 2017, 05:44:33 pm »
Sorry, man. As this is drivers and hardware related - this is way above my pay grade!

Also, I don't have historic builds of CPWizrd, sorry.

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Re: CPWizard v2.63 Released
« Reply #706 on: March 16, 2018, 01:33:54 am »
No way to download previous cpwizard versions?

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Re: CPWizard v2.63 Released
« Reply #707 on: May 29, 2018, 05:27:09 pm »
Hi there. I'm eager to implement in-game controls help for my cabinet and have been studying CPWizard and its capabilities for some time now. I think I have a general handle on it, but my configuration has a few unique challenges that I'm wondering if someone can help with:

I have a 3-sided Cocktail cabinet, with unique controls on each side. I am looking to have two layouts - one for horizontal games that use the controls on the side, and one for vertical games that use controls on the top and bottom of the cabinet. However, this seems to pose several challenges:
  • CPWizard can use alternate layouts for games with different controls, or for specific games, but I can't see anyway to base the layout on the "orientation" of the game. Is this possible?
  • For the vertical I would like to show two control panels, one at the bottom of the screen for P1, and one at the top of the screen (for P2). However, I can't see how to adjust the layout size for a vertical orientation, or flip the labels upside down for the P2 control panel. Is this possible?
CPWizard has a ton of amazing features, and I hope I can find a way to use it for my scenario. Thanks!

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Re: CPWizard v2.63 Released
« Reply #708 on: July 22, 2018, 07:29:00 am »
I've checked that the new Cpwizard 1.63 opens much slower than version 1.42.

1.42 opens in about 5 seconds
1.63 opens in more 12 seconds.

I would love cpwizard to be multi-instances of the layout window. It would help me a lot in my double screen for 2 players mode movement lists (I showed this in page 17).

Doing some work on this. Having Options>General>Logging>Enable Verbose enabled slows performance significantly. Could be that?

stigzler

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Re: CPWizard v2.63 Released
« Reply #709 on: September 03, 2018, 08:53:04 am »
I've checked that the new Cpwizard 1.63 opens much slower than version 1.42.

1.42 opens in about 5 seconds
1.63 opens in more 12 seconds.

I would love cpwizard to be multi-instances of the layout window. It would help me a lot in my double screen for 2 players mode movement lists (I showed this in page 17).

Having spent a bit more time on this, that delay is the initialization of the name db. If you run cpw in resident mode, you'll only have the delay once.. super snappy after that. I suggest selecting 'run at startup' in settings so by time you need it, it'll be up and running.

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Re: CPWizard v2.63 Released
« Reply #710 on: November 01, 2018, 04:13:52 pm »
Headkaze, if you happen to read this, I've been updating my cab's software and moved on to MAME 0.202.

I also updated CPW to 2.63 but I've found that CPWizard is no longer able to pause MAME when invoked, even though I'm using the recommended "Send Pause" checked and "Message System".  Under "MAME Options" I have also set "MAME Output System" and "Use Show Key".  By the way, this also happens with the older revision of CPW I was using: 2.36 so I don't think it has to do with having updated CPW.

Could this be a problem with recent MAME releases?
"The Manuel"

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Re: CPWizard v2.63 Released
« Reply #711 on: November 03, 2018, 11:26:55 pm »
I think I know what causes this but can't prove it.  I found among my old notes that setting -multithread in older versions of MAME prevented CPW from pausing MAME.  However, in recent versions, this parameter no longer exists and there isn't a way to run MAME on a single thread.  I think this is why CPW can't pause MAME any longer.
"The Manuel"

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Re: CPWizard v2.63 Released
« Reply #712 on: February 03, 2019, 01:59:06 pm »
Hello - I am finally getting around to configuring this in my build and it is a great piece of software.  I have a couple issue's I am struggling to figure out.

1) Analog Gun|lightgun mapping not working - All Games marked as Analog Gun games - do not load up the lightgun layout as expected.  I assume the FEDEV_descriptions_to_controls.txt file is supposed to take care of this mapping - but it is not working.  They are all loading up with the default layout I have defined for MAME.

2) I have AimTrack devices that I have mapped using the StableID method to consistently map them as GUNCODE_1  for the X,Y, and Trigger (Button 1).  The other two buttons are getting mapped to JOYCODE_1 (BUTTON_1 & BUTTON_3).

I think I have a workaround for this as I have just used the KEYCODE mappings for PLAYER1_BUTTON1, BUTTON_2, and BUTTON_3 as they are all mapped the same as the GUNCODE_1 and JOYCODE_1 buttons.

It also seems like I don't need to worry about the UP,DOWN,LEFT,RIGHT - as that is mapped to MOUSECODE_1 and it seems to be working, but I am not 100% positive how.  I think it is because of the following lines in FEDEV_controls_to_labels.txt

lightgun|LIGHTGUN_X|Left
lightgun|LIGHTGUN_X_EXT|Right
lightgun|LIGHTGUN_Y|Up
lightgun|LIGHTGUN_Y_EXT|Down

« Last Edit: February 03, 2019, 04:19:04 pm by pofo14 »
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Re: CPWizard v2.63 Released
« Reply #713 on: June 03, 2019, 07:38:05 am »
command.dat is no longer supported by cpwizard since version 0.188 of command.dat, in which the lines $end and $cmd where removed to indicate the end of a page.
Anyway, it seems this software, cpwizard, is abandoned now.  I'm still using it in its 2.42 version.
« Last Edit: June 05, 2019, 06:58:47 am by anchounio »

anchounio

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Re: CPWizard v2.63 Released
« Reply #714 on: June 03, 2019, 04:08:08 pm »
So I've adapted the last version of command.dat (0.205) to be usable in CPWIZARD.
I just compared the last working version(0.183) with the last one (0.205) and added the updates from 0.205 and previous newer vervions:

- Added Final Fight Revenge
- Added all clones
- Updated Muscle Bomber Duo
- Updated Saturday Night Slam Masters / Muscle Bomber - The Body Explosion
- Updated Street Fighter 2 Champion Edition
- Updated Street Fighter EX2 Plus
- Updated Street Fighter: The Movie
- Updated X-Men Children of the Atom

I'm sharing it in this post, just click below

Trnzaddict

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Re: CPWizard v2.63 Released
« Reply #715 on: March 30, 2020, 02:47:17 pm »
Does this program even work anymore with newest versions of MAME?

I've used it years ago, no problems.

Now when I run CPW and set up the paths to my MAME .exe, the preview list shows no games at all even though according to the log it verifies all the paths.

Dunno what's causing it.

oldschoolplaya

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Re: CPWizard v2.63 Released
« Reply #716 on: April 12, 2020, 01:31:58 pm »
I also had issues with it on the newest MAME version and had to remove.  Not sure if its open source, but will die a quick death if the authors have abandoned it.

knightrdrx

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Re: CPWizard v2.63 Released
« Reply #717 on: May 02, 2020, 08:38:58 am »
I was going to ask if people still use this after updating to LED blinky.  It seems not.  I still have an old mame version as i have already downloaded my 300 or so games i wanted and don't really need anymore.  I like how it pops up showing the original cabinet, control panel plus my layout and button commands...but now that i'm updating to led blinky ..i may skip the controls and just show a pictures of the cabinet, flyers etc whily led blinky is doing it's thing...or not at all since no one will be looking at it..they'll be looking at the lights.it's a shame without it i have no place to display old artwork. unless i setup a slideshow screensaver or something or print a few and put them on the wall

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Re: CPWizard v2.63 Released
« Reply #718 on: January 11, 2021, 05:40:21 am »
Hi all,

Where can I download the last version of CPWizard.
The site seems out of order : http://www.headsoft.com.au/?category=cpwizard

Thx @headkaze

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Re: CPWizard v2.63 Released
« Reply #719 on: January 11, 2021, 07:31:26 am »
Where can I download the last version of CPWizard.
The site seems out of order : http://www.headsoft.com.au/?category=cpwizard
Here's an archived version of the CPWizard download page with a link to v2.63.   :cheers:

https://web.archive.org/web/20180325003612/http://www.headsoft.com.au/index.php?category=cpwizard&page=download


Scott