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CPWizard v2.63 Released

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headkaze:


--- Quote from: anchounio on November 03, 2016, 08:41:38 pm ---When pressing PAUSE in MAME, the game screen turns directly into the first option in "Video Options" (inside the TAB menu). In some games it activates Upright Artwork, in others like Outrunners this is more serious... cause if you're playing dual screen in turns into single screen....
--- End quote ---

Thanks for reporting this bug.. I'll fix it when I can. EDIT: I have a fixed version but I need MameDev to apply a patch I've made. As soon as it's in a future release I'll make the new script available.

As for adding an option to display CPWizard screens as windows.. well they are windowed mode just maximised and foreground. I recently added a bunch of options so they wont activate (gain focus) or set the window into foreground. You will need to download the latest version for these new options (see attached screenshot).

I don't really understand what you mean by "open layout mode in a window". If you need an extra option can you please explain in more detail what you want. Perhaps make a mock up if you can?

anchounio:

Hi
Thx for your fast reply!

Well, I've tried disabling those options (foreground, gain, focus...) but the result is the same. Cpwizard layouts always open maximized, and there's no way to turn it into a manipulable window, no combination of keys (alt+enter or Win+Arrows... whatever)....

I want to create a script (using autohotkey) for fighting games, opening 2 cpwizard different installations, 1 configured with player 1 controls and the other for player 2 controls in my cabinet. And the only way to do it is getting rid of the maximized mode of the layouts.

Right now, it is impossible in cpwizard to open a windowed mode layout. The only way to do it is with the gui option, View=>Preview, then selecting the game. From here any layout is open windowed, but this is not viable for a script.

The possible solutions for me would be:
 - Adding an option to always open the layouts windowed (for example, together with the other options "foreground, gain focus...)".
 - Adding an option in the commnad line, for example "-w"
"cpwizard -game sf2 -show -w"   (to open the layout in windowed mode)
 - Adding a key combination to allow turn the layout screen into windowed mode.

I've added a screenshot. Well, to sum it up,  it's quite simple, I just need a way to access that windowed layouts, apart from inside the gui (view=>Preview), because that way is not suitable for a script.

Thanks in advance :)

stigzler:

So you're looking to open 2 CPWizard windows on a single monitor to show two lots of control layouts which are exactly the same?  ???

Or do Player 1 and 2 have different controls sometimes? If so, you can construct single layout with both player 1 and 2 on (as per your screenshot)

Hard to understand what your're trying to achieve unless I'm just not getting it.


anchounio:


--- Quote from: stigzler on November 05, 2016, 05:32:40 am ---So you're looking to open 2 CPWizard windows on a single monitor to show two lots of control layouts which are exactly the same?  ???

Or do Player 1 and 2 have different controls sometimes? If so, you can construct single layout with both player 1 and 2 on (as per your screenshot)

Hard to understand what your're trying to achieve unless I'm just not getting it.

--- End quote ---

The screenshot I put just show the kind of layout (windowed) I need to be able to open in any of the 3 possible alternatives I wrote, which are suitable for a script.

Fighting games have their movements list inside CONTROL INFO. I want each player being able to read his movement list separately. I can do it with a script using autohotkeys, but for that, first I need to open windowed layouts.

I might have forgotten to explain this better  ;D

Edit: I'm showing you examples of my future script:
 -In screenshot 1 I'm using a PDF guide of the game using Manual option. This is intented to be for showing mame's operators manual of each game, but you can open any kind of PDF. In my case, I'll use it for opening pdf guides of fighting games.
 -In case I don't have a pdf guide of a fighting game, I can use the option Control Info. In screenshot 2 I have the divided screen for each player but this time using Control Info option. Control Info includes most movements list of all mame fighting games. This information is read from the file cpwizard\data\command.dat




stigzler:

Oh! I get it now. Yeah - this would be a nifty feature.

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