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CPWizard v2.63 Released
Brian B:
Version on the site says 2.38, but I see people with 2.4--is the file name just off?
B.
empardopo:
--- Quote from: knightrdrx on February 23, 2015, 05:37:12 pm ---headsoftware.net
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thanks!
stigzler:
The weirdest thing...
Does CPWizard send mousedowns or something when it first loads? If I click a button on my app to load it - CPWizard will load, taking focus from the app, but then the control is activated again after CPWizard loads. Tried this all over the screen - unfocussed windows get focussed if your hovering over them just as CPWizard loads.
Is there any way to stop it? Wondering if it's something to do with the mame pause functions, but tried messing about with these, but still happening. Also, tried all sorts in my .net app, but just can't work around it. Any tips? (apart from wait for the new version ;) )
epetti:
Hi. I could use a little help with my setup. I've been running CPWizard successfully for quite a while. But I just did an upgrade to my system. New computer, running Windows 7 instead of XP, and MAME .165 instead of .148.
I transferred over my CPWizard files from the old computer and pointed to the new MAME exe. I can get CPWizard to pop up during a game, and the menus are all there, but the control panel comes up with just the generic keycodes listed instead of the actual game controls (i.e. "KEYCODE_TILDE" instead of "Jump"). This happens even if I just manually run cpwizard with a single game from the command line. Not sure if it's related, but if I try to Preview from the UI, the game list is empty. My MAME path seems to be pointing to the right place, and the CPWizard log has no errors in it. Any help would be greatly appreciated.
Thanks.
Token:
I'm running HyperSpin and MAME 1.49 (no-nag compile).
CPWizard launches without problem on pause, but then returns to HyperSpin rather than MAME when unpaused.
I'm just getting started with CPWizard, so maybe I'm missing something simple...