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CPWizard v2.63 Released
TheManuel:
Did you link the graphic for each joystick and button to the corresponding labels (double-click each button and use the drop-down menu under label link)
DCsegaDH:
--- Quote from: TheManuel on October 04, 2011, 10:49:02 pm ---Did you link the graphic for each joystick and button to the corresponding labels (double-click each button and use the drop-down menu under label link)
--- End quote ---
I don't think I tried that, thanks I'll try that :applaud:
TheManuel:
That's what tells CPWizard that its should fade a particular button if it's not used in MAME. It will look at your ctrlr and cfg files to determine if it's used or not.
DCsegaDH:
For some reason only player 2 controls show up, but player 1 side is blank, I'm not sure why :dunno
TheManuel:
Perhaps you are using MAME defaults for P2 and have remapped P1?
If so, make sure you have created input labels for P1 controls in your layout. You have to specify input labels that match your physical controls and mapping. Let's say you have a keyboard encoder and have programmed it this way:
P1 Up: I
P1 Down: K
P1 Left: J
P1 Right: L
In that case, you have to create a label for each joystick direction and place them in the appropriate places around the picture of the P1 stick in your layout. For each of the above, under properties, you have to select "Key Code" under "Code Type" and then KEYCODE_I, KEYCODE_K, and so forth.
Then, you would link your joystick picture to one of those Key Codes, as explained before.
You might already be beyond these basics but I'm throwing it out there, just in case. I'll try to help you get it running as much as I can.