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CPWizard v2.63 Released

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Neverending Project:

I finally got a chance to work with CPWizard a bit...  :applaud: Thank you for a great program that adds a lot to my game experience!

I am still working on my setup and I have it set to show CPWizard when you launch a game and when you pause a game. I noticed that I can see some Windows appearing and minimizing for a moment when CPWizard launches and hides itself. I think one of them said something like .NET on the title bar. Is this normal, or is there anything I can do to prevent them from being seen?

I am working on a modular control panel, and your software is a life saver, not to mention a "must-have". Thanks again!

Thurman:


--- Quote from: headkaze on November 02, 2009, 09:27:41 pm ---I forgot to ask what version of MAME are you running? This feature currently only works with the MAME Output System which was introduced in Mame 0108.

--- End quote ---

I really like the new subscreen functionality and I've got a question.... I'm running Mame 0.89 but I only want the subscreen to display the control panel.  Is the MAME Output System still required for that?


Thurman:

Is it possible to use the subscreen to display control panels for consoles?


Necro:

I was wondering if a diff file exists to do the image display during pause in MAME for 0.136?  I'd LOVE to integrate this in (I'd like to have it display an image from another folder than bezels if possible) but since my cab is a mirror cab it's either use flipped images or...CPWizard outputs mirrored output.  Which I don't believe it does at this point and seems to be difficult to code in depending on how the app is coded.

(Note that I tried the .121 diff and it doesn't seem to  be working...not sure why...bezels aren't appearing/disappearing on pause in games that have them...or CPs.)

headkaze:

Just updated CPWizard to add a FlipX and FlipY in Display Options. That should do what you need it to do.. :cheers:

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