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CPWizard v2.63 Released

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TheShanMan:

Well that's why the joystick repeat was quicker: "too fast" > ∞  ;D Thanks headkaze! :applaud:

Tiger-Heli:


--- Quote from: jasonbar on April 08, 2009, 01:22:31 am ---I have about a dozen games that run on about 4 different mame.exes, each in its own folder.  I also have 2 versions of Daphne in 2 other folders.  Will those games be captured in the CPWizard list?
--- End quote ---
This question has come up a lot and I am new to CP Wizard, but I'll try to answer it ...

On Page 1, HK says there are about 4 critical MAME milestones -

Pre-108
108-before 112
112-122u1
122u2-present

As long as your MAME.exe's are all within one of the brackets above I think all should work fine.

If you let's say primarily use 0.127, but for a few games you use 109 - I think you could do the following but haven't veryified it:

Copy your CPWizard files to a new /Program Files/CPWizard109 folder.
Set that up to work with 109.

Modify whatever batchfile you use to launch your game in 109 to
-taskkill the current CPWizard version
Launch the version in CPWizard109
Launch MAME
-taskkill the CPW109 program
Launch the default CPWizard program.

I could be wrong, though ...

headkaze:

Actually it should work with all versions of Mame using the one program. It detects Mame running using different methods.

The only problem I can see is if you turn on the Mame Input System for Mame >= 112 then it will not search for Mame < 112 using the window title so then it won't find it. But I could add another option to force it to search using the windows title as well as use the Mame Input System. That way you could run both < 112 and >=  112. You would then set the Mame paths in CPW to the latest version your using and it should cover all the information for the older version(s) aswell.

If there is a demand to support Mame < 112 and Mame >= 112 at the same time I will add the option. But if all your versions are Mame < 112 or >= 112 then they will all work already. Daphne is not supported.

jasonbar:

Thanks, HK & TH-

I'm running 115 for 99% of my games.  115u2 for 4 games, 82 for 1, 108 for 2, 105 spinner hack for 5, & 63 rotary hack for 4.  I should get around to consolidating some of those one of these days, but that's another story...

So, I do fall into that category of using <112 & >=112.  Hope I'm not the only one, though!   ;D


Understood that Daphne's not supported, hence my previous question about wanting to put "dummy" entries in one of the files that CPW uses, to trick it into displaying the controls....hmmmm....or maybe I could take one of the many many ROMs that I'm not using, manually update mame.xml & its .cfg file, & use some batch file to redirect CPW to a valid (but faked) MAME game when I'm actually launching a Daphne game...?   ???

Thanks,
-Jason

Tiger-Heli:

Before HK does anything - I am running MAME 0.114 for 98% of my games, MAME 0.8x (something) for one, and MAME 0.123 for one.

Let me see where I get with it and report back - might be Monday though.

I think you could create a controls.xml type file for Daphne (surprised nobody has) and use that with it (someone did previously for MESS and I don't see why this would work differently).

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