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CPWizard v2.63 Released

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headkaze:


--- Quote from: Dan on September 08, 2008, 12:13:46 am ---Can you give a quick example of setting up an emulator besides mame in CPWizard.  I followed the steps in the online help, but it doesn't seem to work.  Are the profiles supported in resident mode (i.e. run emulator, run game, pause game, CPWizard menu pops up) or just in standalone mode (i.e. run CPWizard from cmdln before running emulator).  I'd like the former, if possible.
--- End quote ---

What I've tried to do with CPWizard is automate things as much as I can. That is why you can run Mame and CPWizard just works, you don't need to send it any info as it gets it straight from Mame. Other emulators on the other hand are very different. There is no way for CPWizard to know what game your running, so you have to send it the game name. How you do this depends on the front end but the general syntax is as follows:


--- Code: ---CPWizard.exe -game "[GAME_NAME]"
--- End code ---

So just before you run the game from your FE you need to send CPWizard the above command line replacing GAME_NAME with the name of the game your running. You also need to add games to the Data\Labels\[EMU_NAME].ini file where it grabs the label info for the game. The game name and emulator have to match in your Profile settings in CPWizard's options.

Unfortunately I can't make it any easier than that so it does require a bit of work to get it working. Another problem is some emulators just don't like being minimized like Project 64 so some of them won't work with CPWizard.

Dan:

Thanks for the explanation.  I have a few more quick questions regarding other emulators...  Will this work if I'm already in resident mode?  Will this bring up the CPWizard menu before the emulator launches, or when it is paused?  I saw some database files for other emulators included with CPWizard.  How much support for other emulators does CPWizard have (i.e. controls, info, artwork, etc...).  Lastly, I have a suggestion for the text windows that are displayed during viewing of the dat files.  It would be great to have the ability to customize the navigation of these windows.  For example, I just can't get used to having left/right skip a half screen instead of a full screen.  I always find myself lost trying to find where I left off in the text.  This just a suggestion on making this great program even better!

Thanks!
Chisel

XyloSesame:


--- Quote from: Dan on September 06, 2008, 06:05:01 am ---I just installed and configured this fantastic piece of software on my arcade cabinet tonight.  Everything is working except for one thing.  When I pull up the main menu in certain games, the screen goes blank.  I have to alt-tab to the CPWizard processes and kill them with alt-f4.  Then I go back to the game, hit escape, and then close my FE.  Amazingly enough, CPWizard is still in the taskbar after all this!  I can duplicate this issue in standalone mode also.  For example, pacman works fine, but blazlaz gives me a blank screen.  There are errors in my log file.  I'm wondering if you can tell what is going on.
--- End quote ---

Dan...

Could you try Battle Garegga (battlega) and see if the problem is happening with the new release? I've been spot-checking my install and am still freezing when viewing the CP with at least this one. It seems to work fine from CPWizard preview mode, but in MaLa it freezes...

Thanks-
Jeff

doctorhifi:

I have one issue and one question.

Issue first:  The first time I pause a game the CPWizard menu comes up like its supposed to but it only occupies a window that is roughly half the screen width and height and is displayed in the left upper corner of the TV screen.  If I unpause, then pause again the image comes up full screen.  Any thoughts?

Question: Can you help me understand the relationship between the controls.xml document and the miniInfo.xml?  When I've noticed game info on the control panel screen that I want to change, for example if a game is 4 player but it is showing up as 2 player, I've been editing the text in the miniInfo.xml file.  When I edited the controls.xml file nothing changed on the control panel display.
I see with your latest release you suggest deleting the miniInfo.xml file after installing the new release:

"I have done a few changes to the way CPWizard handles the data files and I hope I haven't screwed anything new up in this release. I suggest you go into CPWizard\Data folder and delete MiniInfo.xml after installing this new version"

  Sounds like my miniInfo file and all its changes will either be obsolete or erased.  Is there a way for me to keep my
miniInfo.xml file and all my custom changes?
And how is the updated CPWizard user guide coming?  :)


My cabinet:
http://forum.arcadecontrols.com/index.php?topic=67989.msg691462#msg691462

TheShanMan:

Headkaze, is there any chance I could get you to change the bezels so that the png's have filenames that match the rom names instead of always being "cp.png"? I'm working on a batch file to extract all png's and do some irfanview processing on them. My plan is to crop out a smaller area of the control panels to end up with a small cp image for display in mala. I can work around the naming "problem", but it would reduce my processing, and therefore make the batch process faster, if I didn't have to worry about renaming the files. I think it makes sense to change that for other reasons too, but this is the "practical" reason that has finally driven me to actually request it. :)

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