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CPWizard v2.63 Released

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TheShanMan:

I checked a bunch more this time and they all seem to be perfect (knock on wood)! :applaud:

No need to hold up the release for this, but there is one thing that would be nice to have, especially now that you've added the Skip Clones feature. The ability to choose which bezels to make. Kind of like a multi-select version of the preview list.

The reason I mention Skip Clones is particularly for pacman, since the master is puckman but I, like most I'm sure, use pacman instead. It would be nice to see accurate information on the bezel for it, so I wish I could go into CPW and create just that one bezel.

Another example of where picking from a list would be very helpful (perhaps even more so): you change key mappings for a game or two and need to generate a new bezel(s) to reflect the mapping changes.

The only workarounds are either wait an hour while a full bezel set is generated, or hand edit your mini xml file. Obviously neither is great.

EDIT: Duh. Delete the file and use the Skip Existing option. :-[ Still would be a nice feature, but not as big of a deal obviously.

TheShanMan:

Well, I found a basic problem with bezels. For games where you use a non-default video setting, the game is completely unplayable. For instance, Super Punch-out. It has a split screen layout where the main action by default is on monitor 2. If you only have 1 monitor then you have to pick one of the non-default layouts that show both screens on one monitor. Problem is, as soon as you pause or unpause, you lose screen 2, which is the main action.

What do you think, headkaze? Is there something that can be done to handle these scenarios? I don't know if there is something CPW can do to detect these when creating the bezels to make sure the layouts are created properly. Maybe CPW could have some settings for what to do with these games. Is there any way for CPW to know what the video modes are? If so, maybe it could prompt for which mode the user wants to use. I'm guessing it can't know about them though. At a minimum, if at all possible, it would be nice if CPW could flag these games to notify the user that they may be problematic, and leave it up to the user if they want to just delete the bezel or edit it.

headkaze:

Mame always manages to create exceptions to the rule ;)

You guess is as good as mine at this point, the data I have to work with in CPWizard is contained in MiniInfo.xml. It has a large portion of the Mame xml data in it, including display info, so it might have enough to do something about split screen games.

TheShanMan:

Cool. Hopefully you can work something out there. I'll be on vacation for a little over a week starting tonight, so don't expect me to respond if you post a test version for me.

doctorhifi:

Great app!

I seem to be having trouble getting joystick commands(up, down, left, etc.) to show up on the control panel layout.

I'm using 2 U360 joysticks and mame sees these as Joy 1 and Joy 2. For third player controls I've got a regular joystick and mame sees the controls for this stick as Up, Down, Left, Right.

On my CPWizard layout my player 1 joystick labels are Joycode_1_Up, Joycode_1_Down, etc.  But with these labels I don't get any commands showing up on the layout when I do a preview.  If i change my player 1 jostick labels to Keycode_Up, Keycode_Down, etc.  then the commands show up.  Interestingly enough, the button labels for players 1 and 2 DO show up and these are set as Joycode_1_Button1, Joycode_1_Button2, etc.

What am I doing wrong?

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