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CPWizard v2.63 Released
headkaze:
Lol I can't believe I didn't realise it was calculated like that for 4:3! I get it now, and it's much nicer being able to use an algorithm to calculate the sizes rather than hard coding them. Thanks for that.
So fingers crossed, this new version is what were looking for. I have tested it and the values look right to me :) Don't forget to check the "Vertical Orientation" checkbox.
I don't get sick of you posting, again you've helped me improve the exporting of bezels to support multiple resolutions and vertical orientation :)
TheShanMan:
Awesome! Thx headkaze. I have it running on my cab as we speak. My early test right after I kick it off is to check 1942 and 88games (vert and horiz). Both look good, so I'm very hopeful that you've nailed it this time. Keeping my fingers crossed that I won't end up with some blank png's this time.
headkaze:
--- Quote from: TheShanMan on July 13, 2008, 04:03:56 pm ---Awesome! Thx headkaze. I have it running on my cab as we speak. My early test right after I kick it off is to check 1942 and 88games (vert and horiz). Both look good, so I'm very hopeful that you've nailed it this time. Keeping my fingers crossed that I won't end up with some blank png's this time.
--- End quote ---
If there are some blanks you can just delete them then use the "Skip Existing" so it will only create the missing ones. I find it funny your two games for testing are 1942 and 88games. Mine were 1942 and 2020bb :)
TheShanMan:
Well, the last 964 have blank images (well, blank except for the watermark). Last good one was kof97. From kof97a on, they were blank and the zip files were 3KB as a result.
The "skip existing" option seems to be busted. It's starting over from the beginning if it's checked. I've canceled it and tried again a couple of extra times just to be sure. Needless to say I'm not going to bother letting it run again, because it's going to spit out bad png's after a while anyway.
So if you could kindly fix the broken "skip existing" first (so I can finish creating my set), and then later have a look at why it might be dying on those last 964, that would be great. I'm using 0.126, btw.
headkaze:
To be sure your right again, it was only checking for png's not zip files. Okay here is the fix for that.
Also can you check your CPWizard.log for any errors next time you get the blanks. Perhaps it might give me a clue as to what's happening when it's failing. I'm usually quite careful about cleaning up resources but obviously something is not getting free'd properly.