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CPWizard v2.63 Released

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TheShanMan:


--- Quote from: headkaze on June 07, 2008, 02:29:12 am ---If you take a look at a bezel file generated by CPWizard it's a zip file containing two files. A [ROM].lay and CP.png. So I thought if we swap around the 640/480 values in the lay file then resize the CP.png to be vertically stretched, that it might work. Attached is a bezel for Street Fighter where I've swapped these values around.

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Cool. I have looked at the lay files before, but I forgot that they have that info in them. I'll give sf a try when I get an opportunity (hopefully today).

TheShanMan:

I believe it worked as you expected. It mostly looked good but it looked squished horizontally. If I understand you right, you took a 640x480 image, squished it horizontally, and stretched it vertically. Right? If so, then I think we have a winner. So you say CPW just needs a 480x640 option then? I'll look for it in the next version. (I don't imagine those dimensions are retrieved from a text file that I could just modify in the meantime)

Thanks Headkaze!

headkaze:


--- Quote from: TheShanMan on June 08, 2008, 01:45:25 am ---I believe it worked as you expected. It mostly looked good but it looked squished horizontally. If I understand you right, you took a 640x480 image, squished it horizontally, and stretched it vertically. Right? If so, then I think we have a winner. So you say CPW just needs a 480x640 option then? I'll look for it in the next version. (I don't imagine those dimensions are retrieved from a text file that I could just modify in the meantime)

Thanks Headkaze!

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Okay, that's good to know so I'll just need to add 480x640 option in the next version. To stop the stretching you will have to use a background for your CP layout that is 768x1024. That way when it stretches to 480x640 for the bezels it won't look so stretched.

TheShanMan:

Hey headkaze, I noticed that my simpsons panel wasn't "enabling" some of the buttons so I did some investigation this morning, and it appears that any of the "pad" keys (e.g. keycode_0_pad) aren't enabling in CPW, and I'm using 1.78. Can you confirm? I've spent a good deal of time investigating my mappings within mame, looking at the cfg files themselves, and examining my layout in CPW and I can't come up with any explanation other than a bug in CPW. Here is my default.cfg and simpsons.cfg files. I'm running mameui .125.

Also, I'm still holding out hope that at some point we can figure out that pause problem I'm having. I don't blame you if you don't want to expend more energy on it, but I don't suppose there is ANY more debug logging that could be added to help track it down? I got to thinking about it more last night because I was playing around with saving and loading states in mame, and whenever you hit save state, it simultaneously pauses mame. In that case, CPW came up EVERY time, yet it doesn't when I pause with "P" (except for the very 1st time). So that made me think maybe it's caused by my ipac using P as the shift key. I disabled that but it made no difference with CPW. What do you think? Does that save state pausing spark any ideas for you? I would still prefer live CPW over bezels, so I won't let my hope for that die. :)

Miller:

Hi all did anybody get round to finishing a guide for CPWizard? thanks.

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