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CPWizard v2.63 Released
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TheShanMan:
Here are some bugs I've found:


* Quite frequently my buttons will lose their label link - frequently the label link will change to one of the other button labels (most commonly, P1 buttons change to LCONTROL, so I end up with multiple buttons set to LCONTROL, but it's also somewhat common for the label link to just become blank). I've been seeing this perhaps since I first started using CPWizard - initially I thought it was my problem but it has happened so many times now - it seems like every time I make changes and deploy them to my cabinet it will occur to at least one of my layouts, so I have to remember to go through them and double check every button first (a real pain obviously).
* "Show CP Only" only works the first time it's used. You see the CP, then you exit to the menu, and exit back to mame. Next time you view CPWizard (whether same game or different game), you get the menu, not the "CP Only".
* I'm not sure what my kids are doing, but it's fairly common after they have played for a while (without me of course), CPWizard will be "locked up". I can't exit it, and I can't even alt-tab to other applications because apparently it sets itself "always on top". I've also tried clicking the mouse button in case it was a focus problem, but that doesn't help either. I wish I had steps to reproduce, but thought it's at least worth mentioning in case anyone else has run across this too and they can shed more light on it.
headkaze:

--- Quote from: TheShanMan on April 27, 2008, 02:33:09 am ---Here are some bugs I've found:


* Quite frequently my buttons will lose their label link - frequently the label link will change to one of the other button labels (most commonly, P1 buttons change to LCONTROL, so I end up with multiple buttons set to LCONTROL, but it's also somewhat common for the label link to just become blank). I've been seeing this perhaps since I first started using CPWizard - initially I thought it was my problem but it has happened so many times now - it seems like every time I make changes and deploy them to my cabinet it will occur to at least one of my layouts, so I have to remember to go through them and double check every button first (a real pain obviously).
* "Show CP Only" only works the first time it's used. You see the CP, then you exit to the menu, and exit back to mame. Next time you view CPWizard (whether same game or different game), you get the menu, not the "CP Only".
* I'm not sure what my kids are doing, but it's fairly common after they have played for a while (without me of course), CPWizard will be "locked up". I can't exit it, and I can't even alt-tab to other applications because apparently it sets itself "always on top". I've also tried clicking the mouse button in case it was a focus problem, but that doesn't help either. I wish I had steps to reproduce, but thought it's at least worth mentioning in case anyone else has run across this too and they can shed more light on it.
--- End quote ---

- None of these issues can be replicated on two of my machines here. How are you running CPWizard? Resident mode or Standalone mode? Are you running it at startup or from command line etc.?
- Can you check your CPWizard.log file after you experience a problem to check if an error has occured in the application. Those are the bugs that are easy to track down and fix.
- If you run CPWizard without your FE running do the problems still occur?
TheShanMan:
The label link problem does occur without my FE running because it happens in "design mode" on my desktop system where I pretty much never run my FE. My guess is this is the kind of bug that wouldn't show up in the log file. True? I'd be glad to check next time it happens though. I'm sure this problem doesn't happen all by itself - it's surely triggered by something that I do frequently or by something specific to my layout, but at this point I haven't the slightest clue what that is.

I thought the "Show CP Only" one would be easy to repro. I just tried on my desktop though and I can't repro there. It was happening over and over on my cab last night (I was testing out my layout maps on a bunch of games so it was a lot of "start game, pause, esc enough times to get back to FE, and repeat" and only the first time did the CP come up on pause). I guess I'll have to keep an eye on this one and see if I can figure out what the deal is on my cab. I run it resident (I'm not even sure how you run stand alone mode, but I'm after speed, not minimal resource usage). and it runs as a service using RunAsSvc (set to interact with desktop of course).

As for the "locked up" problem. I just figured out a way to repro it on my desktop! I'm guessing it's the same thing my kids are doing, but I don't know for sure. When a game is running, hit pause and then before CPWizard comes up (usually you gotta be fast!) hit escape to end the game. CPWizard comes up without mame running, and then when you try to exit the menu, it does nothing.
ryantheleach:
Vote +1 for pause unpauses and returns to mame, now if we had an menu button, that is, a button that gives us the mame menu/gives us the frontend options/ gives us the cpwizard options depending whats on the screen, this would be REALLY cool.


so think it this way,

in mame hit admin gives us the the tab interface,
hit admin again returns to game

in mame hit pause gives us cpwizard,
hit pause unpauses returns to mame

in mame hit pause gives us cp wizard,
hit admin gives us cpwizard menu
hit pause returns to mame or hit admin returns to cpwizard.

just my 2c.

although this would make it rather un intuitive to find the other cool features of this program... maybe a menu at the top of the screen or wherever and use the controls as a background....hang on isn't this that tabs idea...sorry if i just sub-conscientiously hiveminded someone's idea

Edit: make that 4c.

to be able to remap controls using cp viewer in-game would be so much more awesome then mame doing it, (if it doesn't do so already)

think about it, select which control you want, then assign it to the original game button/function, now to get pictures of every game control ever made, lol

Edit: thought about it some more, and imho tabs are definitely the way to go, the problem lays in making them look good... i can see 2 options, either a sideways menu out of the way somewhere that operates on left and right and a butto npress to "enter", or "xbox 360 blades" style where left and right "just work".
TheShanMan:
Hey headkaze. Remember the suggestion I had of automatically picking up changes to key maps? I ran across the .NET class for notifying you of file system changes (IIRC CPWizard is C#). You didn't sound too interested in the idea, but just in case I thought I'd let you know... System.IO.FileSystemWatcher.

No pressure, but any idea when you might be getting back to CPWizard updates? I'll gladly wait, but just curious.
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