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| Happ Competition Joystick sloppy - RESOLVED w/ shims |
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| kowal:
actually pivot is most important, next actuator weight, height/weight of stick actually the change of spring will not fit the bounce this can reduce only 'quantity' of bounce, problem never will disappear. I have 4 spring for my P360. 600g, 400g, 350g, 250g all bounce |
| RandyT:
--- Quote from: kowal on December 02, 2007, 02:24:45 pm ---actually the change of spring will not fit the bounce this can reduce only 'quantity' of bounce, problem never will disappear. --- End quote --- Regardless of the springs you have in your "library", you can indeed put a spring on any such mechanism of such force that it will not overshoot when released. Simple physics of force pitted against momentum. Whether you would ever want to play a game with that amount of spring tension is another story altogether. But there is far more at play in the dynamic than just the "pivot design." RandyT |
| fjl:
I have two Sanwa sticks, the bat top and the ball top and neither one has this "twang" effect. The same goes for my Happ Supers Joystick. I also own a pair of U360's and it does have that "twang" effect even with the hard springs in them. I think they should make an even stronger spring for it to prevent that from happening. And your right, there are games when you are supposed to let go of the joystick or "tap it" instead of holding on to it which causes this annoyance. I sometimes tap my direction on Ms. Pac-Man which causes her to do a little dance because of the "twang" effect and finishes off by going in the wrong direction. :( |
| kowal:
sorry do not refer on simple phisics because you do not understand her. this is the still problem of construction - not springs U360 bounce because has fast engagement, faster than microswitches JLW version. Miroswitches let additional resistance. Every joystick has small bounce. if someone do not want to have "bounce", purchase Japanese joystick - end of discussion |
| Xiaou2:
A game like Mortal Kombat III requires forwards double taps + button strikes. The games used Comps. Most dont ever have a problem with it. When you do the move, you keep your hand in center, so that it wont fly past and go the opposite direction. I keep my hands on it the entire move. On the backswing, with featherlight follow. However, as said, one could let go, and still catch it at the center. Letting go completely is not a good strategy. Would you let of the steering wheel on a F1 race car at speeds of 200+ mph? As for MS Pacman, It used a 4 way with a restricor. That is what will keep the joystick from hiccuping. The problem is that if you hit a diagonal, it will cause issues. The restrictor makes it impossible for that to happen. However, I do agree that Rubber gromets are much better than springs IMOP. If that is your game, then I suggest picking up some true Wico 8ways off ebay. (just dont expect to play something like a Fighter with them) |
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