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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2  (Read 479082 times)

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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1960 on: December 11, 2022, 02:01:58 pm »
Complete noob here, having difficult getting LED blinky active animation to keep buttons a solid color as shown in the support videos by using a single frame animation.
Also when I go into a game it doesn't light only the buttons of that game.

What actually happens, only player 4 is comletely right.

When I check the LED colors in the "General LEDBlinky INput Map they are all correct and when I run the animation it's all correct.    Please HELP!
Also sorry haven't used a forum like this is a long time, didn't know how to get images to show directly.

When using a GamePlay animation, any buttons configured to light for that game (based on emulator configuration and LEDBlinky input map) will override the animation. So for example, you mention that only P4 from the animation is lighting correctly; that would lead me to believe that P1, P2, and P3 buttons are lighting based on the specific game.

I can help better if you email me your debug files; from the Misc options tab, enable the Debug Log, run your emulator and the game that's not working, then email me back the debug.zip and/or debug.log files and I'll take a look. support@ledblinky.net
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1961 on: January 16, 2023, 03:52:09 pm »
Hoping this is a simple question to answer, questions, but curious on functionality.

Assigning colors within colors.ini or LEDBlinkyControls.xml seems to be done using words (i.e. red, blue, green, purple, etc).
Is there a list of words that LEDBlinky will recognize anywhere? For example, I can't use words, "pink", "gray", "teal", but colors "green" OR "lime" work.
Even crazier, can RGB values be assigned within these files somehow? Maybe like color="RGB(255,0,0,1)".



Second question, I've come across some games that, oddly enough, alternate between players 1 and players 2, but the players still need to use their respective controls (example: player 2 uses player 2 controls, and player 1 uses player 1). Is there any sort of function built into LEDBlinky, which will turn on / off the controls based on who's turn it is? (I suppose the answer would be no, because that would involve LEDBlinky getting information fed back somehow from MAME). But was curious and thought I'd ask anyways.

If anyone knows where to find info on colors available, that'd be cool to see, pink, grey, would be cool to get. A better orange than "orange" would be cool too, "orange" looks more dark yellow. I know I'm not working with Phillips Hue here, but I have been able to mimic the colors needed through the LEDBlinky LED Mapper app before, just wish I could also assign them color names.

Cheers!
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1962 on: January 17, 2023, 07:55:20 am »
Hoping this is a simple question to answer, questions, but curious on functionality.

Assigning colors within colors.ini or LEDBlinkyControls.xml seems to be done using words (i.e. red, blue, green, purple, etc).
Is there a list of words that LEDBlinky will recognize anywhere? For example, I can't use words, "pink", "gray", "teal", but colors "green" OR "lime" work.
Even crazier, can RGB values be assigned within these files somehow? Maybe like color="RGB(255,0,0,1)".



Second question, I've come across some games that, oddly enough, alternate between players 1 and players 2, but the players still need to use their respective controls (example: player 2 uses player 2 controls, and player 1 uses player 1). Is there any sort of function built into LEDBlinky, which will turn on / off the controls based on who's turn it is? (I suppose the answer would be no, because that would involve LEDBlinky getting information fed back somehow from MAME). But was curious and thought I'd ask anyways.

If anyone knows where to find info on colors available, that'd be cool to see, pink, grey, would be cool to get. A better orange than "orange" would be cool too, "orange" looks more dark yellow. I know I'm not working with Phillips Hue here, but I have been able to mimic the colors needed through the LEDBlinky LED Mapper app before, just wish I could also assign them color names.

Cheers!

Look at the color-rgb.ini file. I'm not sure adding new colors will work but you can definitely alter the existing color values. As for your second question, you are correct, currently there's no way for LEDBlinky to "know" which player is up (mame does not provide that output).
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1963 on: January 17, 2023, 10:06:20 am »
How in the world I missed that file when looking yesterday is beyond me, but thank you for pointing it out! That's exactly what I was after.

And bummer on MAME, but understandable, that would be quite a niche "feature" tbh.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1964 on: January 17, 2023, 02:30:51 pm »
currently there's no way for LEDBlinky to "know" which player is up (mame does not provide that output).
Maybe you could use a LUA script to monitor the memory locations/values in the game program that shows which player is up and send outputs that LEDBlinky can receive to turn each player's LEDs on or off.
- You might want to ask Jon (10yard) for a sanity/viability check before diving into the deep end on this approach.

It sounds possible, but it would be a huge job to fully implement.


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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1965 on: January 21, 2023, 02:21:51 pm »
Can someone point me in the right direction. I have LED blinky up and running. Is there an easy way to make EVERY game in MAME just work? I have the input map setup correctly. Currently I am doing each game by hand individually and its going to take forever. Is there a master XML file somewhere?  Please help

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1966 on: January 24, 2023, 01:38:01 pm »
Hi Arzoo,

For the Ultimarc Servostik (and 360 stick, and possible others), I wonder if it's possible to add some kind of output that informs the user of the current state (4-way or 8-way).  I imagine something like a pair of LED's that get selectively turned on/off when the stick is in 4-way or 8-way mode.  They could even be connected to the main I-PAC (eg. the Ultimate I/O has the ability to control stand-alone LED's as well as RGB buttons).

I ask because, a) it would be a cool and logical feature b) it's not always intuitive when a game doesn't "feel" right while playing, if it's due to the joystick being in the wrong configuration (case in point, I was playing a version of Street Fighter the other day, it felt "off", but I could still execute the moves occasionally - turns out the Servostik was in 4-way mode, but this wasn't obvious.  As there are 11,000+ MAME games, at some point it's easier to just look down at which LED is on, and determine if the configuration is correct, than to try and trouble-shoot thousands of games by feel alone).

I emailed Andy Warne, the main contact at Ultimarc, and he says that their Servostik does not operate on a toggle basis, but that the program JoyTray (and the PacDrive32.dll library) should be able to report the last command it received.

In theory, this could then activate/deactivate a dedicated LED via LEDBlinky, giving visual feedback to the user.

-Rolyen

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1967 on: January 24, 2023, 02:24:58 pm »
For the Ultimarc Servostik (and 360 stick, and possible others), I wonder if it's possible to add some kind of output that informs the user of the current state (4-way or 8-way).  I imagine something like a pair of LED's that get selectively turned on/off when the stick is in 4-way or 8-way mode.  They could even be connected to the main I-PAC (eg. the Ultimate I/O has the ability to control stand-alone LED's as well as RGB buttons).

You can already do this; using the GenLEDBlinkyInputMap, assign the ports for the 8-way LED to JOY8WAY and the ports for the 4-way LED to JOY4WAY.
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Roland_001

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1968 on: January 24, 2023, 03:03:11 pm »
What?!  That's amazing, thank you!  I'll work on that over the weekend and update my post with the results, thanks again.

-Rolyen

Onslaught23

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1969 on: January 28, 2023, 03:14:31 pm »
Hello All,

LED Blinky has been giving me issues. For the life of me been trying to figure out how to reset or turn off these two buttons that no matter what will not turn off or will go into different colors when booted. I have unplugged from the board unplugged power and everything and still no dice. Please Help or show me the way

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1970 on: January 31, 2023, 08:02:15 am »
LED Blinky has been giving me issues. For the life of me been trying to figure out how to reset or turn off these two buttons that no matter what will not turn off or will go into different colors when booted. I have unplugged from the board unplugged power and everything and still no dice. Please Help or show me the way

Using the SimpleLEDTest app, can you individually control the LEDs under those two buttons? This sounds like a wiring or hardware issue.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1971 on: February 02, 2023, 01:44:46 pm »
When I use the simple led test I can turn it off and on but when I exit the lights just come back on
« Last Edit: February 02, 2023, 07:15:19 pm by Onslaught23 »

gbarnes27

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1972 on: February 03, 2023, 05:21:48 pm »
I am having issue getting ledblinky to work.  I have a new build of coin ops arcade2 vertical build.  When it starts all the light light up and even when I go into a game like 1942 it speaks the game name but fire or loop lights light up or gets spoken.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1973 on: February 03, 2023, 06:33:59 pm »
When I use the simple led test I can turn it off and on but when I exit the lights just come back on

Some Ultimarc boards can store an LED configuration in the firmware; you may need to clear that (using the Ultimarc software). Or this may be related to the wiring or hardware?
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1974 on: February 03, 2023, 06:35:18 pm »
I am having issue getting ledblinky to work.  I have a new build of coin ops arcade2 vertical build.  When it starts all the light light up and even when I go into a game like 1942 it speaks the game name but fire or loop lights light up or gets spoken.

You can try using the LEDBlinkyTroubleshooter app to see if it can provide an answer. If not, email me the debug.zip and/or debug.log files and I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1975 on: February 14, 2023, 09:31:40 am »
When I use the simple led test I can turn it off and on but when I exit the lights just come back on

Some Ultimarc boards can store an LED configuration in the firmware; you may need to clear that (using the Ultimarc software). Or this may be related to the wiring or hardware?

You were right it was a USB issue. Now that I have a new one I went and installed the new along with me
W Led Blinky update now it only recognizes one at a time. I did the whole
 Firmware ID 2 process and still not able to get both recognized. Led blinky only see one as active.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1976 on: February 14, 2023, 02:03:44 pm »
You were right it was a USB issue. Now that I have a new one I went and installed the new along with me
W Led Blinky update now it only recognizes one at a time. I did the whole
 Firmware ID 2 process and still not able to get both recognized. Led blinky only see one as active.
So you have two UIO boards, one set as ID1 and the other ID2, but LEDBlinky only see's the one? Does the SimpleLEDTest app show both boards? Do you have any other Ultimarc devices connected? Email me your debug log and I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1977 on: February 14, 2023, 06:35:19 pm »
Hey Arzoo,

I just seen this message. I went back and installed previous LED Blinky and updated the firmware. It recognizes now. Itís it something to do with updated LED Blinky?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1978 on: February 14, 2023, 07:16:46 pm »
Hey Arzoo,

I just seen this message. I went back and installed previous LED Blinky and updated the firmware. It recognizes now. Itís it something to do with updated LED Blinky?

I don't see how it could be related to a recent update to LEDBlinky, nothing has changed with the UIO interface. Which version is working for you? And do you mind installing the most recent version of LEDBlinky into a temporary folder and just try the SimpleLEDTest app to see if both UIOs are recognized - that way we can determine if it's the LEDBlinky version or the firmware update.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1979 on: February 16, 2023, 06:38:18 am »
I believe itís the new LED Blinky. I used the old version and it worked. Same firmware for the UIO boards.
I didnít get a chance to make the log with the updated version of LED Blinky since I just went back to the old version.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1980 on: February 16, 2023, 07:17:53 am »
I believe itís the new LED Blinky. I used the old version and it worked. Same firmware for the UIO boards.
I didnít get a chance to make the log with the updated version of LED Blinky since I just went back to the old version.
What version are you running that works?
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1981 on: February 16, 2023, 06:37:14 pm »
I believe itís the new LED Blinky. I used the old version and it worked. Same firmware for the UIO boards.
I didnít get a chance to make the log with the updated version of LED Blinky since I just went back to the old version.
What version are you running that works?

I think I'm back at square 1. I was using LEDBlinky v8.2.1, Went back to 8.2.0.4. Since I been trying to get my trackball to work. I see that it wasnt be recognized I upgraded the firmware in winpac to 155 ID2 (149 #ID2 was the only firmware that seemed to recognize the 2nd board) now its back to only recognizing one board at a time.