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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2  (Read 429690 times)

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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1840 on: January 19, 2022, 08:26:07 am »
Is it possible to clear the buttons with a command?

You could create a single-frame animation that just has all the LED ports off and then run that from a batch or script file. For example, if your animations is called alloff.lwax, the command would be:
<path>\LEDBlinky\LEDBlinky.exe "alloff.lwax S"
The "S" parameter is SingleLoop.

There's also a command (14) to control individual or multiple ports. The readme and Install and Config pdf document all the command line options.
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SuperMagoAlex

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1841 on: January 29, 2022, 05:32:35 pm »
Hi,
I'm using Maximus Arcade/Batch Files to run lot of arcade pc games (the loaders I'm using are Teknoparrot and JConfig and I make an .ahk file for each game). Is it possible to use Ledblinky with these games? I tried to use Controls Editor but no games appear in the "unknown games" list  :(
Thanks!

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1842 on: January 29, 2022, 06:39:42 pm »
Hi,
I'm using Maximus Arcade/Batch Files to run lot of arcade pc games (the loaders I'm using are Teknoparrot and JConfig and I make an .ahk file for each game). Is it possible to use Ledblinky with these games? I tried to use Controls Editor but no games appear in the "unknown games" list  :(
Thanks!

Yes, you'll just have to add the LEDBlinky GameStart command to your ahk scripts for each game;
Code: [Select]
LEDBlinky.exe <game> <emulator>After you do that, the new games will show up in the unknown games list and you can then configure the controls.
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SuperMagoAlex

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1843 on: January 31, 2022, 10:09:12 am »
Yes, you'll just have to add the LEDBlinky GameStart command to your ahk scripts for each game;
Code: [Select]
LEDBlinky.exe <game> <emulator>After you do that, the new games will show up in the unknown games list and you can then configure the controls.

Thx, I'll try!

zeorangr

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1844 on: February 10, 2022, 12:31:19 pm »
Hey All -

I'm running into a somewhat odd issue with LEDBlinky (and I suspect it's not actually LEDBlinky that has the issue, but something in windows, with how this is presenting) - basically, my buttons are all lighting correctly, and will flash each control as configured when a game loads, but there's no 'voice' - it's not speaking the button commands.

It was working up until a couple of days ago.  I'm not sure what's changed since then. 

I've tried changing the narrator voice in LEDBlinky config, but that doesn't seem to do anything.

I'm not really seeing anything that's standing out to me in the LEDBlinky debug.log on this - I'm not really seeing any differences in the logged output from before and after this stopped working.  It looks like LEDBlinky itself thinks it's handling the text-to-speech calls normally, from what I can tell.

I will note that if I go to windows settings and into the narrator options, testing there will produce the selected narrator's 'spoken voice' - just not when launching games from my frontend.


If anyone has any suggestions, I'd appreciate it.
-z-

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1845 on: February 10, 2022, 01:54:04 pm »
Hey All -

I'm running into a somewhat odd issue with LEDBlinky (and I suspect it's not actually LEDBlinky that has the issue, but something in windows, with how this is presenting) - basically, my buttons are all lighting correctly, and will flash each control as configured when a game loads, but there's no 'voice' - it's not speaking the button commands.

It was working up until a couple of days ago.  I'm not sure what's changed since then. 

I've tried changing the narrator voice in LEDBlinky config, but that doesn't seem to do anything.

I'm not really seeing anything that's standing out to me in the LEDBlinky debug.log on this - I'm not really seeing any differences in the logged output from before and after this stopped working.  It looks like LEDBlinky itself thinks it's handling the text-to-speech calls normally, from what I can tell.

I will note that if I go to windows settings and into the narrator options, testing there will produce the selected narrator's 'spoken voice' - just not when launching games from my frontend.


If anyone has any suggestions, I'd appreciate it.

Is the speech test button working from the LEDBlinky config app (Misc Options tab)?
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zeorangr

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1846 on: February 10, 2022, 03:10:20 pm »

Is the speech test button working from the LEDBlinky config app (Misc Options tab)?

Hi Arzoo -

No, none of the speech seems to be working from within LEDBlinky - hitting the 'test' button on any speech-related field in LEDBlinky Config (including within the misc options tab) acts like it's playing (the button greys out for a few seconds, then becomes selectable again).
« Last Edit: February 10, 2022, 03:25:14 pm by zeorangr »
-z-

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1847 on: February 10, 2022, 03:40:50 pm »

Is the speech test button working from the LEDBlinky config app (Misc Options tab)?

Hi Arzoo -

No, none of the speech seems to be working from within LEDBlinky - hitting the 'test' button on any speech-related field in LEDBlinky Config (including within the misc options tab) acts like it's playing (the button greys out for a few seconds, then becomes selectable again).

Definitely sounds Windows related. Did you upgrade or run in any Windows updates recently? Maybe check your Windows Update history.
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zeorangr

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1848 on: February 19, 2022, 01:33:43 am »
Definitely windows related.  I tried running a system restore, going back a couple of weeks, and the voices 'magically' started working again after that for about a day, then stopped again - I think it was some windows update that was breaking it, but I didn't get a chance to chase it further - I took a pretty nasty power hit and had to replace the motherboard in that machine... which leads me to my next issue.

I think I may have messed up without realizing it Ė I am running LEDBlinky from a folder off my main launchbox build folder, and Iíve been doing some testing and work on the build (artwork / images / scripts) on several different PCs (even though I only have ONE cabinet that actually uses the LEDBlinky functionality) simply by copying the launchbox folder. 

After getting my arcade PC rebuilt and getting everything transferred over this afternoon, Iím now getting a Ďtrialí version of LEDBlinky.  The debug log is indicating that I have a registered copy, but Iíve exceeded my maximum number of PCs, which is entirely likely with how Iíve been just moving the folder around (and having multiple instances of LEDBlinky with it).

How can I fix this so that LEDBlinky works with all functionality on my cabinet?  Is there a way to 'de-register' PCs that aren't actually using LEDBlinky?  Do I need to buy another license?
-z-

zeorangr

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1849 on: February 19, 2022, 11:16:17 am »
I went ahead and just bought another license - I'll be more careful with moving it around this time.
-z-

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.0
« Reply #1850 on: February 19, 2022, 01:23:17 pm »
I went ahead and just bought another license - I'll be more careful with moving it around this time.
:cheers:
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1851 on: April 16, 2022, 01:19:19 pm »
Installed version 8.2 this morning. Unfortunately the program will not load. It starts and then immediately stops. I had to go back to version 8.1.1. After doing that the program works just fine. Anyone else having this issue with 8.2? Im on windows 10 home.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1852 on: April 24, 2022, 05:08:30 am »
Installed version 8.2 this morning. Unfortunately the program will not load. It starts and then immediately stops. I had to go back to version 8.1.1. After doing that the program works just fine. Anyone else having this issue with 8.2? Im on windows 10 home.

Same here unfortunately. After starting Launchbox, LedBlinky starts and terminates. It seems, that according to the log file it receives a FE_QUIT message and stops.
V8.1.0.1 works flawlessly.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1853 on: April 24, 2022, 09:28:01 am »
Installed version 8.2 this morning. Unfortunately the program will not load. It starts and then immediately stops. I had to go back to version 8.1.1. After doing that the program works just fine. Anyone else having this issue with 8.2? Im on windows 10 home.

Same here unfortunately. After starting Launchbox, LedBlinky starts and terminates. It seems, that according to the log file it receives a FE_QUIT message and stops.
V8.1.0.1 works flawlessly.

Could one or both of you re-upgrade to 8.2, turn on the Debug Log option, then email me the debug.zip and/or debug.log file. I'd like to figure this out. Thanks!
« Last Edit: April 24, 2022, 09:30:25 am by arzoo »
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Ginsonic

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1854 on: April 24, 2022, 12:56:00 pm »
Could one or both of you re-upgrade to 8.2, turn on the Debug Log option, then email me the debug.zip and/or debug.log file. I'd like to figure this out. Thanks!
Hi Arzoo, Yes of course, I will do it tomorrow!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1855 on: April 25, 2022, 06:12:44 am »
Email to LEDBlinky support address sent!

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1856 on: April 26, 2022, 09:31:16 pm »
Installed version 8.2 this morning. Unfortunately the program will not load. It starts and then immediately stops. I had to go back to version 8.1.1. After doing that the program works just fine. Anyone else having this issue with 8.2? Im on windows 10 home.

Same here unfortunately. After starting Launchbox, LedBlinky starts and terminates. It seems, that according to the log file it receives a FE_QUIT message and stops.
V8.1.0.1 works flawlessly.

Could one or both of you re-upgrade to 8.2, turn on the Debug Log option, then email me the debug.zip and/or debug.log file. I'd like to figure this out. Thanks!

This has been fixed in the latest release; v8.2.0.3
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1857 on: April 27, 2022, 05:16:48 am »
This has been fixed in the latest release; v8.2.0.3

Bugfix confirmed, thanks Arzoo!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1858 on: May 02, 2022, 05:20:05 am »
Hi, this is my first post I can't seem to find my answer so I decided to ask. I'm in the process of building an arcade cabinet with RGB buttons. I just ordered 2 PACled64s and all I want to know is if I'm able to fade the buttons on one at a time after starting a game from Hyperspin using Led Blinky. All the videos I've seen the button lights come on immediately with no fade effect when you launch the game. All the fade animations are only during the start of the FE or when exiting but never in game. Would I need the LEDWIZ instead for fading button option? This is the effect I would like to achieve   clarification on this would be appreciated, thank you

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1859 on: May 03, 2022, 10:03:46 am »
Did my best to check the thread before posting but didn't see what I was encountering. 

Just completed the configuration wizard - I'm using IPAC I/O's with RBG buttons.  When I attempt to use LED Blinky Output Test I get an error No LED Blinky Controllers configured.  When I enter the Input Map Software i see both of my controllers with all the buttons mapped.

I'm using Launch Box/BB and activated LED Blinky in the application.  When start up LB or BB the buttons begin to light up but then stop.  A handful remain white and I get this message: Unable to set SAPI parameters. OLE error 80045039.

Any help would be greatly appreciated.

Thanks

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1860 on: May 03, 2022, 10:28:53 am »
Hi, this is my first post I can't seem to find my answer so I decided to ask. I'm in the process of building an arcade cabinet with RGB buttons. I just ordered 2 PACled64s and all I want to know is if I'm able to fade the buttons on one at a time after starting a game from Hyperspin using Led Blinky. All the videos I've seen the button lights come on immediately with no fade effect when you launch the game. All the fade animations are only during the start of the FE or when exiting but never in game. Would I need the LEDWIZ instead for fading button option?

The LEDWiz does have built-in fade capability but all the buttons would fade together. The only way you could achieve the sequenced fading (with LEDWiz or Ultimarc) would be to create a custom animation for every game. Depending on how many games you want to do this for, it could be very time consuming.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1861 on: May 03, 2022, 10:36:26 am »
Did my best to check the thread before posting but didn't see what I was encountering. 

Just completed the configuration wizard - I'm using IPAC I/O's with RBG buttons.  When I attempt to use LED Blinky Output Test I get an error No LED Blinky Controllers configured.  When I enter the Input Map Software i see both of my controllers with all the buttons mapped.

I'm using Launch Box/BB and activated LED Blinky in the application.  When start up LB or BB the buttons begin to light up but then stop.  A handful remain white and I get this message: Unable to set SAPI parameters. OLE error 80045039.

The LEDBlinky Output Test app is used for testing when LEDBlinky is configured to send signals to another device (which I'm guessing you are not doing); so don't worry about that. You can use the SimpleLEDTest app to determine if all your LEDs are wired correctly. As for the SAPI error, that would be something to do with Windows speech-to-text functionality (used by LEDBlinky to speak commands). If you turn on the Debug Log option (Misc Options tab on LEDBlinkyConfig), run your FE and a few games, then email me back the debug.zip and/or debug.log file I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1862 on: May 03, 2022, 12:01:52 pm »
Did my best to check the thread before posting but didn't see what I was encountering. 

Just completed the configuration wizard - I'm using IPAC I/O's with RBG buttons.  When I attempt to use LED Blinky Output Test I get an error No LED Blinky Controllers configured.  When I enter the Input Map Software i see both of my controllers with all the buttons mapped.

I'm using Launch Box/BB and activated LED Blinky in the application.  When start up LB or BB the buttons begin to light up but then stop.  A handful remain white and I get this message: Unable to set SAPI parameters. OLE error 80045039.

Sent.  Thank you.
The LEDBlinky Output Test app is used for testing when LEDBlinky is configured to send signals to another device (which I'm guessing you are not doing); so don't worry about that. You can use the SimpleLEDTest app to determine if all your LEDs are wired correctly. As for the SAPI error, that would be something to do with Windows speech-to-text functionality (used by LEDBlinky to speak commands). If you turn on the Debug Log option (Misc Options tab on LEDBlinkyConfig), run your FE and a few games, then email me back the debug.zip and/or debug.log file I'll take a look.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1863 on: May 05, 2022, 01:59:51 pm »
Hello,

I was absent from the LEDBlinky-Universe for a few years, but now it was time to upgrade one of my led cabs to new hardware & software.
Running on CoinOps Player 3 now, Arcade only build.

Everything is working as inteded but the LEDBlinky 8.2.3 (downloaded yesterday) seems to have an issue.

Working:
- Setting up LEDBlinky 8.2, all LEDs are working and mapped correct
- Passing over the games filename from CoinOps to LEDBlinky is working (could verify in the log).
- Lighting up the correct LEDs for all games found in CONTROLS.INI (lastest controls.ini in use)

Not working:
- Lighting up the LEDs for all games NOT found in CONTROLS.INI, but found in MAME.XML


Some more details (was analyzing this issue for hours and tried everything I could imagine):
- Tried different MAME.XML versions from different systems (0.179, 0.196) -> No luck
- Tried chaning the Encoding of the MAME.XML from UTF-8 to ANSI (found this as a hint in the web) -> No luck
- Tried chaning the Encoding of LEDBlinkys Minimized-MAME.XML from UTF-8 to ANSI -> No luck
- Added full file permissions to MAME.XML, since Windows 10 could prevent the reading -> No luck
- Checked the LEDBLinks-Startup logfile and there are about 13k games and 17k cloned loaded from the MINIMIZED-MAME-XML -> Seems no issue with reading games at least...
- Added a buch of MAME.XML-only games to the CONTROLS.INI by hand -> Working, so the issue seems to be with the MAME.XML

My questions:
- Anyone encounted this before? Any Ideas?
- Could there be an issue with finding the correct Buttoncount from MAME.XML?
- Is LEDBlinky capable or reading UTF-8 XML-files? The autogenerated Minimized-Mame-XML is UTF-8 by default, maybe this is a Win10 behaviour?

This is a typical entry from my minimized-Mame.XML:
Code: [Select]
<machine name="10yard" sourcefile="m58.cpp">
<description>10-Yard Fight (World, set 1)</description>
<input players="2" coins="2">
<control type="joy" player="1" buttons="2" ways="8"/>
<control type="joy" player="2" buttons="2" ways="8"/>
</input></machine>

Thanks for your help. And please keep up the great work!
Duglim
« Last Edit: May 05, 2022, 02:12:12 pm by Duglim »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1864 on: May 17, 2022, 11:23:32 pm »
What is necessary to run LED Blinky?

Even if I go to the manufacturers sites - that LED Blinky lists on https://www.ledblinky.net/ledblinky.htm ;  the schematics are very basic to non-existent.

So, if I wanted to create a setup where the LED/RGB arcade Buttons change colors/blink to the beat of the music on whatever game is on the PC as well as have their input recognized; what is needed?

An LED controller such PacLED64, the buttons and wires that come with the buttons and LED Blinky, and that's it?

Or is a control interface such as one of those Ipacs necessary?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1865 on: May 18, 2022, 12:44:30 am »
Sounds like you want to do something like this, right?
Quote
LEDBlinky can light the active game controls and at the same time use the non-active controls for an animation. In this video, the controls for Asteroids are lit up and the other non-active buttons are synced to the game's audio using an Audio Animation.


So, if I wanted to create a setup where the LED/RGB arcade Buttons change colors/blink to the beat of the music on whatever game is on the PC as well as have their input recognized; what is needed?
There are two separate parts to what you are describing.
- LED controller for LED outputs.
- Encoder for game control inputs.

An LED controller such PacLED64, the buttons and wires that come with the buttons and LED Blinky, and that's it?
That is the LED controller part.

Once you configure the LEDBlinky software properly, LEDBlinky will send commands to the LED controller for the lighting/animation of the LEDs.

Q: How do you configure LEDBlinky to do that?
A: Off the top of my head, I'm not sure.  Consult the LEDBlinky documentation or Arzoo.

Or is a control interface such as one of those Ipacs necessary?
The IPac is the encoder part.
- An encoder translates button presses into the keystrokes, gamepad button presses, or mouse button clicks that you use to play a game.
- It can also translate spinner or trackball inputs into mouse movements for games that use those types of controls.

The LED controller, LED wiring, and LED circuits are separate from the encoder, encoder wiring, button microswitches, and spinner/trackball mouse input circuits.
- For example, even though there is an LED and a microswitch in an RGB LED arcade button, there is no electrical connection between that LED and microswitch.


Scott

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1866 on: May 18, 2022, 07:47:40 am »
Not working:
- Lighting up the LEDs for all games NOT found in CONTROLS.INI, but found in MAME.XML


Some more details (was analyzing this issue for hours and tried everything I could imagine):
- Tried different MAME.XML versions from different systems (0.179, 0.196) -> No luck
- Tried chaning the Encoding of the MAME.XML from UTF-8 to ANSI (found this as a hint in the web) -> No luck
- Tried chaning the Encoding of LEDBlinkys Minimized-MAME.XML from UTF-8 to ANSI -> No luck
- Added full file permissions to MAME.XML, since Windows 10 could prevent the reading -> No luck
- Checked the LEDBLinks-Startup logfile and there are about 13k games and 17k cloned loaded from the MINIMIZED-MAME-XML -> Seems no issue with reading games at least...
- Added a buch of MAME.XML-only games to the CONTROLS.INI by hand -> Working, so the issue seems to be with the MAME.XML

My questions:
- Anyone encounted this before? Any Ideas?
- Could there be an issue with finding the correct Buttoncount from MAME.XML?
- Is LEDBlinky capable or reading UTF-8 XML-files? The autogenerated Minimized-Mame-XML is UTF-8 by default, maybe this is a Win10 behaviour?

This is a typical entry from my minimized-Mame.XML:
Code: [Select]
<machine name="10yard" sourcefile="m58.cpp">
<description>10-Yard Fight (World, set 1)</description>
<input players="2" coins="2">
<control type="joy" player="1" buttons="2" ways="8"/>
<control type="joy" player="2" buttons="2" ways="8"/>
</input></machine>

Thanks for your help. And please keep up the great work!
Duglim

Hi, please email me your debug.zip and/or debug.log files and I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1867 on: May 18, 2022, 07:57:40 am »
What is necessary to run LED Blinky?

Even if I go to the manufacturers sites - that LED Blinky lists on https://www.ledblinky.net/ledblinky.htm ;  the schematics are very basic to non-existent.

So, if I wanted to create a setup where the LED/RGB arcade Buttons change colors/blink to the beat of the music on whatever game is on the PC as well as have their input recognized; what is needed?

An LED controller such PacLED64, the buttons and wires that come with the buttons and LED Blinky, and that's it?

Or is a control interface such as one of those Ipacs necessary?

Scott, thanks for helping out here with Temp123's questions.

All I'll add is it seems like this may be your first arcade build and I would suggest reading some of the other threads in this forum or other resources around the web on building mame systems. Then after you have your control panel wired up and working, and your front-end and emulation software installed and configured, you can circle back to getting LEDBlinky configured.
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Temp123

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1868 on: May 18, 2022, 12:00:59 pm »


The LED controller, are separate from the encoder,


Scott

Then why does this device make it seem like they aren't separate? This is where the confusion stems from...

https://www.ultimarc.com/control-interfaces/i-pacs/i-pac-ultimate-i-o/




Your front-end and emulation software installed and configured...

OK, but if the game is more PC based and not using a front-end and not using an emulator, does LED Blinky have the means to be sound reactive outside of MAME or an emulator or front end?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1869 on: May 18, 2022, 03:38:39 pm »
The LED controller, are separate from the encoder,
Scott
Then why does this device make it seem like they aren't separate? This is where the confusion stems from...
https://www.ultimarc.com/control-interfaces/i-pacs/i-pac-ultimate-i-o/
The Ultimate I/O is a combined board that can handle both the keyboard encoding and the LED outputs. Andy at Ultimarc can answer any questions specific to the hardware.

Your front-end and emulation software installed and configured...

OK, but if the game is more PC based and not using a front-end and not using an emulator, does LED Blinky have the means to be sound reactive outside of MAME or an emulator or front end?
If you're not using any front-end software and you're not using mame, then you would have to manually send commands to LEDBlinky (using a script or batch file). For example;
<path>\LEDBlinky\LEDBlinky.exe <game> <system>
You would pass the actual game name and system name as parameters. The LEDBlinky docs have a section listing all the command line options. And lastly, you would use the LEDBlinky Controls Editor to configure the specific buttons, colors, and voice commands for each game and/or system. The editor has an import unknown games option which can help with new games.

And yes, if you don't want any game specific buttons to light up, you can just use LEDBlinky to respond to game sounds.
« Last Edit: May 18, 2022, 03:44:09 pm by arzoo »
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #1870 on: May 18, 2022, 03:39:35 pm »
The LED controller, are separate from the encoder,
Then why does this device make it seem like they aren't separate? This is where the confusion stems from...

https://www.ultimarc.com/control-interfaces/i-pacs/i-pac-ultimate-i-o/
In the case of that Ult. I/O board (and the LED-Wiz+GP), the encoder and LED controller are on one PCB and they share the USB connection, but the software configuration and wiring you need to do are the same as if they were on separate PCBs.

For the encoder part of the PCB, you still have to configure the front end, games, emulators, and maybe the encoder (you may not want to use some of the MAME default "modifier" keystrokes  ;) ) plus you have to wire the switches/spinner/trackball to the encoder part of the board as you would with a standalone encoder like an IPac2 or GP-Wiz40.

For the LED controller part of the PCB, you still have to configure the front end and LEDBlinky plus you have to wire the LEDs to the LED controller part of the board as you would with a standalone LED Controller like a PacLED64 or an LED-Wiz.

Like Arzoo suggested, you may want to start by getting the front end, games, and encoder part up and running before you work on the LEDs and LEDBlinky part.


Scott