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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2  (Read 559834 times)

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Connorsdad

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #800 on: July 17, 2013, 01:12:51 am »
I have a couple of questions I'm hoping you guys can help me with.

1. Is there any way of increasing the volume, I have it turned all the way up in the gui but it's still very quiet.

2. Why does it lag when running hyperspin. If I run hyperspin, skip the intro video, jump into mame, then quit back to hyperspin, 30 seconds later it'll announce the mame game title/controls. I take it ledblinky can't be interrupted and has to complete whatever task it's doing before going to the next task?
    

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #801 on: July 17, 2013, 11:04:57 am »
Hi,
I'm not sure what you are referring to about the volume - LEDBlinky does not control the audio volume.

As for the lag with HS - does this only happen when you first start HS or is it all the time? When LEDBlinky first starts up and loads mame, there can be a short delay (5 - 10 seconds) while it loads all the data files into memory. If you have a very large mame.xml file, this can increase the delay (although 30 seconds seems excessive). After the initial load, there should be no delay. If you are seeing otherwise, turn on the debug.log and verbose options, run HS, then email me the debug.ZIP file and I'll take a look.
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Connorsdad

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #802 on: July 17, 2013, 11:33:34 am »
The volume is under the misc tab in ledblinky config "Speech volume", I have it set to the maximum 100 but its still very quiet compared to all other audio. Re the lag, I'm still using the trial version, at the start where it pronounces "Led Blinky" by the time this has finished I'm already into mame, then I have to wait for my HS animation to finish (runs about 4 times, don't know why) before it acknowledges a mame game has even loaded. I thought that running mame would force the HS animation or any other animation to stop  :dunno
    

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #803 on: July 17, 2013, 11:59:05 am »
Not sure what's going on with the volume - this may have something to do with your audio drivers or maybe something to do with the Microsoft TTS voices?

The LED animations are not interrupted, each event is queued and then run when the prior event completes. It's best to keep the startup animations short (most of the generic animation included with LEDBlinky should only run for a few seconds). The startup animations only run one time, there's no looping.

Try a couple things; first disable LEDBlinky in the HS config and see if HS runs smoothly without LEDBlinky. Next run LEDBlinky in command line mode (without HS) and see if it runs without lag. Use this command to start LEDBlinky for a specific mame game:
LEDBlinky.exe <rom>

You can also send me the debug.ZIP and I'll see if anything stands out as a problem.
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ivwshane

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #804 on: August 13, 2013, 10:00:42 pm »
Is there an update to the colors.ini? Who is maintaining that file?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #805 on: August 14, 2013, 09:00:52 am »
Is there an update to the colors.ini? Who is maintaining that file?

There's a forum board dedicated to that data but I'm not sure if there's been any activity lately.
http://forum.arcadecontrols.com/index.php/board,45.0.html
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zanna5910

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #806 on: September 08, 2013, 02:38:37 am »
I'm having issues with LEDBlinky not toggling my servo-stiks back to 4 way on game exit.  I'm running hyperspin, and when I open an 8-way game, it switches the servos to 8 way properly.  When i quit the game, it doesn't toggle back to 4 Way, so when I then open a 4 way game, it doesn't toggle to 4 way for the game.  Hope this makes sense.  Is anyone else experiencing this or know how to correct?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #807 on: September 08, 2013, 06:38:30 pm »
I'm having issues with LEDBlinky not toggling my servo-stiks back to 4 way on game exit.  I'm running hyperspin, and when I open an 8-way game, it switches the servos to 8 way properly.  When i quit the game, it doesn't toggle back to 4 Way, so when I then open a 4 way game, it doesn't toggle to 4 way for the game.  Hope this makes sense.  Is anyone else experiencing this or know how to correct?

Can you turn on the Debug.log and Verbose options, run HS and some games which cause the problem, then email me the debug.ZIP file and I'll take a look. arzoo
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zanna5910

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #808 on: September 10, 2013, 10:14:08 am »
I'm having issues with LEDBlinky not toggling my servo-stiks back to 4 way on game exit.  I'm running hyperspin, and when I open an 8-way game, it switches the servos to 8 way properly.  When i quit the game, it doesn't toggle back to 4 Way, so when I then open a 4 way game, it doesn't toggle to 4 way for the game.  Hope this makes sense.  Is anyone else experiencing this or know how to correct?

In case anyone else is having this issue, it seems HyperLaunch 3.0 loses focus and sends rogue FEGameQuit command immediately following the GameStart command.   

There is a workaround posted here: http://www.hyperspin-fe.com/forum/showthread.php?26629-LEDBlinky-reverting-to-FE-controls-when-launching-emulator

First, read the thread, and then here are some more details to the overall steps to complete in more detail:

1. Download the LEDBlinky Filter supplied by that thread, extract to your computer, and update the INI to link to your real LEDBlinky.exe file
2. Go to HyperHQ, change your LEDBlinky Link to the new folder with the filter from the Tools menu
 a. (Optional) Add the 3rd variable as suggested by another user in thread to LEDBlinky.ahk script in the Filter folder
3. Go to Hyperlaunch/lib/user functions.ahk and add the exit script supplied in that thread.  Change the LEDBlinky path to the path of your Filter LEDBlinky.exe supplied in #1.


Hope this helps!

flyingfischer5

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #809 on: September 16, 2013, 09:46:50 pm »
Hello all,

Is there anyway I can get LED Blinky to start when I use Spotify? That is what I use for my jukebox on my arcade and it would be sweet to have all my buttons dance to the music.

Thanks,
Craig

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #810 on: September 16, 2013, 10:42:49 pm »
Hello all,

Is there anyway I can get LED Blinky to start when I use Spotify? That is what I use for my jukebox on my arcade and it would be sweet to have all my buttons dance to the music.

Thanks,
Craig

Sure - LEDBlinky supports command line options (see the install/config pdf). You can create a batch or script file.
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TopJimmyCooks

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #811 on: October 15, 2013, 11:42:43 pm »
I'm trying to figure out a problem with getting a servo stik to switch with LEDblinky under hyperspin.  In the LED config app, HS is selected as the emulator and the JDR option for servo stik is checked.

under hyperspin I have led blinky's path set up under hyperspin HQ/tools tab.

appreciate any ideas - Thanks

Code: [Select]
[10/15/2013 16:54:24]
[10/15/2013 16:54:24] LEDBlinky v5.1.0.1
[10/15/2013 16:54:24] Event: FEStart
[10/15/2013 16:54:24] Settings.ini ******************** BEGIN
[10/15/2013 16:54:24] [GameOptions]
[10/15/2013 16:54:24] LightGameControls=0
[10/15/2013 16:54:24] GamePlayLWAFile=
[10/15/2013 16:54:24] GamePlayAniJukeboxOnly=0
[10/15/2013 16:54:24] GamePauseLWAFile=
[10/15/2013 16:54:24] GamePauseSpeakControls=0
[10/15/2013 16:54:24] UseMameOutputs=0
[10/15/2013 16:54:24] LightPlayerStartCoin=0
[10/15/2013 16:54:24] GameStartLWAFile=
[10/15/2013 16:54:25] GameStartSpeakControls=0
[10/15/2013 16:54:25] GameStartSpeakPrimaryControls=0
[10/15/2013 16:54:25] GameStartSpeakName=0
[10/15/2013 16:54:25] GameStartStrobeName=0
[10/15/2013 16:54:25] GameStartSpeakText=
[10/15/2013 16:54:25] GameStartStrobeText=0
[10/15/2013 16:54:25] AbortSpeechAnyKey=0
[10/15/2013 16:54:25] SpeakControlsPrefix=
[10/15/2013 16:54:25] SpeakPrimaryControlsPrefix=Primary Control
[10/15/2013 16:54:25] [FEOptions]
[10/15/2013 16:54:25] FE=hyperspin
[10/15/2013 16:54:25] LightFEControls=0
[10/15/2013 16:54:25] DemoGameControls=0
[10/15/2013 16:54:25] DemoScrollDelay=0
[10/15/2013 16:54:25] DemoDuration=5
[10/15/2013 16:54:25] FELWAFile=
[10/15/2013 16:54:25] FEScreenSaverLWAFile=
[10/15/2013 16:54:25] FEScreenSaverRandomText=0
[10/15/2013 16:54:25] FEScreenSaverRandomTextDelay=60
[10/15/2013 16:54:25] FEScreenSaverRandomTextBerzerkMode=0
[10/15/2013 16:54:25] FEStartLWAFile=
[10/15/2013 16:54:25] FEStartSpeakText=
[10/15/2013 16:54:25] FEStartStrobeText=0
[10/15/2013 16:54:25] FEQuitLWAFile=
[10/15/2013 16:54:25] FEQuitSpeakText=
[10/15/2013 16:54:25] FEQuitStrobeText=0
[10/15/2013 16:54:25] FESpeakControlsKey=0
[10/15/2013 16:54:25] FEListSelectedLWAFile=
[10/15/2013 16:54:25] FEButtonFlash=0
[10/15/2013 16:54:25] FEButtonFlashSpeed=50
[10/15/2013 16:54:25] FESettingsFile=C:\HyperSpin\Settings\settings.ini
[10/15/2013 16:54:25] [MAMEConfig]
[10/15/2013 16:54:25] Colors_ini=
[10/15/2013 16:54:25] Mame_cfg_folder=C:\MAME 0.149\cfg
[10/15/2013 16:54:25] MameControllerFile=
[10/15/2013 16:54:25] UseMameDefaultForOtherEmulators=1
[10/15/2013 16:54:25] MameOutputBufferSize=
[10/15/2013 16:54:25] MameControlsFile=C:\MAME 0.149\controls.ini
[10/15/2013 16:54:25] MameXmlFile=C:\MAME 0.149\mame.xml
[10/15/2013 16:54:25] UseMameToTriggerGameStart=0
[10/15/2013 16:54:25] [RandomText]
[10/15/2013 16:54:25] Text0=Get The Intruder
[10/15/2013 16:54:25] Text1=Intruder Alert!
[10/15/2013 16:54:25] Text2=I detect coin in pocket.
[10/15/2013 16:54:25] [Speech]
[10/15/2013 16:54:25] SpeechRate=0
[10/15/2013 16:54:25] SpeechVolume=100
[10/15/2013 16:54:25] Voice=Microsoft Anna - English (United States)
[10/15/2013 16:54:25] [AudioAnimation]
[10/15/2013 16:54:25] AudioDevice=-1
[10/15/2013 16:54:25] AudioInput=-1
[10/15/2013 16:54:25] SampleRate=30
[10/15/2013 16:54:25] AmplitudeMultiplier=0
[10/15/2013 16:54:25] AutoAmpMultTargetAvgLow=8
[10/15/2013 16:54:25] AutoAmpMultTargetAvgHigh=14
[10/15/2013 16:54:25] AutoAmpMultUpdateRate=2000
[10/15/2013 16:54:25] AAMode=1
[10/15/2013 16:54:25] AAGamePlayLWAFile=
[10/15/2013 16:54:25] AAGamePauseLWAFile=
[10/15/2013 16:54:25] AAFEActiveLWAFile=
[10/15/2013 16:54:25] AAFEScreenSaverLWAFile=
[10/15/2013 16:54:25] AACabAttractLWAFile=
[10/15/2013 16:54:25] TriggerMode=2
[10/15/2013 16:54:25] TriggerThreshold=25
[10/15/2013 16:54:25] TriggerFrequency=1
[10/15/2013 16:54:25] TriggerDeadZone=5
[10/15/2013 16:54:25] ControlFrequencyList=
[10/15/2013 16:54:25] ControlThresholdList=
[10/15/2013 16:54:25] LockTriggerFrequency=0
[10/15/2013 16:54:25] LockTriggerThreshold=1
[10/15/2013 16:54:25] Decay=4
[10/15/2013 16:54:25] SpectrumMode=1
[10/15/2013 16:54:25] SpectrumColor1=clBlue
[10/15/2013 16:54:25] SpectrumColor2=clFuchsia
[10/15/2013 16:54:25] SpectrumColor3=clFuchsia
[10/15/2013 16:54:25] SpectrumColor4=clRed
[10/15/2013 16:54:25] SpectrumSingleAmpRange=1
[10/15/2013 16:54:25] [CabLEDs]
[10/15/2013 16:54:25] CabLEDsMode=0
[10/15/2013 16:54:25] CabLEDDevices=
[10/15/2013 16:54:25] CabFEStartLWAFile=
[10/15/2013 16:54:25] CabFEQuitLWAFile=
[10/15/2013 16:54:25] CabFEActiveLWAFile=
[10/15/2013 16:54:25] CabFEScreenSaverLWAFile=
[10/15/2013 16:54:25] CabGameStartLWAFile=
[10/15/2013 16:54:25] CabGamePlayLWAFile=
[10/15/2013 16:54:25] CabGamePauseLWAFile=
[10/15/2013 16:54:25] CabFEListSelectedLWAFile=
[10/15/2013 16:54:25] [JDR]
[10/15/2013 16:54:25] UseGPWiz49=0
[10/15/2013 16:54:25] UseUltraStik=0
[10/15/2013 16:54:25] UltraStikRestrictorType=0
[10/15/2013 16:54:25] UseServoStik=1
[10/15/2013 16:54:25] [OtherSettings]
[10/15/2013 16:54:25] MaxPlayers=4
[10/15/2013 16:54:25] CocktailMode=0
[10/15/2013 16:54:25] RandomAniExcludeSelected=0
[10/15/2013 16:54:25] PreloadAudioLib=0
[10/15/2013 16:54:25] GameStartDelayTimeout=20
[10/15/2013 16:54:25] LogFile=Debug.log
[10/15/2013 16:54:25] Verbose=1
[10/15/2013 16:54:25] DisplayErrorsOnExit=0
[10/15/2013 16:54:25] ZipDebugFiles=1
[10/15/2013 16:54:25] DeviceListOverride=
[10/15/2013 16:54:25] JDROverride=0
[10/15/2013 16:54:25] NoLEDs=0
[10/15/2013 16:54:25] SaveUnknownGames=1
[10/15/2013 16:54:25] Settings.ini ******************** END
[10/15/2013 16:54:25] No LED Devices Detected
[10/15/2013 16:54:49] Received Event - Queue:[1] Msg:[8].
[10/15/2013 16:55:19] Received Event - Queue:[1] Msg:[2].
[10/15/2013 16:55:19] Event: FEQuit
[10/15/2013 16:56:17]
[10/15/2013 16:56:17] LEDBlinky v5.1.0.1
[10/15/2013 16:56:17] Event: FEStart
[10/15/2013 16:56:17] Settings.ini ******************** BEGIN
[10/15/2013 16:56:17] [GameOptions]
[10/15/2013 16:56:17] LightGameControls=0
[10/15/2013 16:56:17] GamePlayLWAFile=
[10/15/2013 16:56:17] GamePlayAniJukeboxOnly=0
[10/15/2013 16:56:17] GamePauseLWAFile=
[10/15/2013 16:56:17] GamePauseSpeakControls=0
[10/15/2013 16:56:17] UseMameOutputs=0
[10/15/2013 16:56:17] LightPlayerStartCoin=0
[10/15/2013 16:56:17] GameStartLWAFile=
[10/15/2013 16:56:17] GameStartSpeakControls=0
[10/15/2013 16:56:17] GameStartSpeakPrimaryControls=0
[10/15/2013 16:56:17] GameStartSpeakName=0
[10/15/2013 16:56:17] GameStartStrobeName=0
[10/15/2013 16:56:17] GameStartSpeakText=
[10/15/2013 16:56:17] GameStartStrobeText=0
[10/15/2013 16:56:17] AbortSpeechAnyKey=0
[10/15/2013 16:56:17] SpeakControlsPrefix=
[10/15/2013 16:56:17] SpeakPrimaryControlsPrefix=Primary Control
[10/15/2013 16:56:17] [FEOptions]
[10/15/2013 16:56:17] FE=hyperspin
[10/15/2013 16:56:17] LightFEControls=0
[10/15/2013 16:56:17] DemoGameControls=0
[10/15/2013 16:56:17] DemoScrollDelay=0
[10/15/2013 16:56:17] DemoDuration=5
[10/15/2013 16:56:17] FELWAFile=
[10/15/2013 16:56:17] FEScreenSaverLWAFile=
[10/15/2013 16:56:17] FEScreenSaverRandomText=0
[10/15/2013 16:56:17] FEScreenSaverRandomTextDelay=60
[10/15/2013 16:56:17] FEScreenSaverRandomTextBerzerkMode=0
[10/15/2013 16:56:17] FEStartLWAFile=
[10/15/2013 16:56:17] FEStartSpeakText=
[10/15/2013 16:56:17] FEStartStrobeText=0
[10/15/2013 16:56:17] FEQuitLWAFile=
[10/15/2013 16:56:17] FEQuitSpeakText=
[10/15/2013 16:56:17] FEQuitStrobeText=0
[10/15/2013 16:56:17] FESpeakControlsKey=0
[10/15/2013 16:56:17] FEListSelectedLWAFile=
[10/15/2013 16:56:17] FEButtonFlash=0
[10/15/2013 16:56:17] FEButtonFlashSpeed=50
[10/15/2013 16:56:17] FESettingsFile=C:\HyperSpin\Settings\settings.ini
[10/15/2013 16:56:17] [MAMEConfig]
[10/15/2013 16:56:17] Colors_ini=
[10/15/2013 16:56:17] Mame_cfg_folder=C:\MAME 0.149\cfg
[10/15/2013 16:56:17] MameControllerFile=
[10/15/2013 16:56:17] UseMameDefaultForOtherEmulators=1
[10/15/2013 16:56:17] MameOutputBufferSize=
[10/15/2013 16:56:17] MameControlsFile=C:\MAME 0.149\controls.ini
[10/15/2013 16:56:17] MameXmlFile=C:\MAME 0.149\mame.xml
[10/15/2013 16:56:17] UseMameToTriggerGameStart=0
[10/15/2013 16:56:17] [RandomText]
[10/15/2013 16:56:17] Text0=Get The Intruder
[10/15/2013 16:56:17] Text1=Intruder Alert!
[10/15/2013 16:56:17] Text2=I detect coin in pocket.
[10/15/2013 16:56:17] [Speech]
[10/15/2013 16:56:17] SpeechRate=0
[10/15/2013 16:56:17] SpeechVolume=100
[10/15/2013 16:56:17] Voice=Microsoft Anna - English (United States)
[10/15/2013 16:56:17] [AudioAnimation]
[10/15/2013 16:56:17] AudioDevice=-1
[10/15/2013 16:56:17] AudioInput=-1
[10/15/2013 16:56:17] SampleRate=30
[10/15/2013 16:56:17] AmplitudeMultiplier=0
[10/15/2013 16:56:17] AutoAmpMultTargetAvgLow=8
[10/15/2013 16:56:17] AutoAmpMultTargetAvgHigh=14
[10/15/2013 16:56:17] AutoAmpMultUpdateRate=2000
[10/15/2013 16:56:17] AAMode=1
[10/15/2013 16:56:17] AAGamePlayLWAFile=
[10/15/2013 16:56:17] AAGamePauseLWAFile=
[10/15/2013 16:56:17] AAFEActiveLWAFile=
[10/15/2013 16:56:17] AAFEScreenSaverLWAFile=
[10/15/2013 16:56:17] AACabAttractLWAFile=
[10/15/2013 16:56:17] TriggerMode=2
[10/15/2013 16:56:17] TriggerThreshold=25
[10/15/2013 16:56:17] TriggerFrequency=1
[10/15/2013 16:56:17] TriggerDeadZone=5
[10/15/2013 16:56:17] ControlFrequencyList=
[10/15/2013 16:56:17] ControlThresholdList=
[10/15/2013 16:56:17] LockTriggerFrequency=0
[10/15/2013 16:56:17] LockTriggerThreshold=1
[10/15/2013 16:56:17] Decay=4
[10/15/2013 16:56:17] SpectrumMode=1
[10/15/2013 16:56:17] SpectrumColor1=clBlue
[10/15/2013 16:56:17] SpectrumColor2=clFuchsia
[10/15/2013 16:56:17] SpectrumColor3=clFuchsia
[10/15/2013 16:56:17] SpectrumColor4=clRed
[10/15/2013 16:56:17] SpectrumSingleAmpRange=1
[10/15/2013 16:56:17] [CabLEDs]
[10/15/2013 16:56:17] CabLEDsMode=0
[10/15/2013 16:56:17] CabLEDDevices=
[10/15/2013 16:56:17] CabFEStartLWAFile=
[10/15/2013 16:56:17] CabFEQuitLWAFile=
[10/15/2013 16:56:17] CabFEActiveLWAFile=
[10/15/2013 16:56:17] CabFEScreenSaverLWAFile=
[10/15/2013 16:56:17] CabGameStartLWAFile=
[10/15/2013 16:56:17] CabGamePlayLWAFile=
[10/15/2013 16:56:17] CabGamePauseLWAFile=
[10/15/2013 16:56:17] CabFEListSelectedLWAFile=
[10/15/2013 16:56:17] [JDR]
[10/15/2013 16:56:17] UseGPWiz49=0
[10/15/2013 16:56:17] UseUltraStik=0
[10/15/2013 16:56:17] UltraStikRestrictorType=0
[10/15/2013 16:56:17] UseServoStik=1
[10/15/2013 16:56:17] [OtherSettings]
[10/15/2013 16:56:17] MaxPlayers=4
[10/15/2013 16:56:17] CocktailMode=0
[10/15/2013 16:56:17] RandomAniExcludeSelected=0
[10/15/2013 16:56:17] PreloadAudioLib=0
[10/15/2013 16:56:17] GameStartDelayTimeout=20
[10/15/2013 16:56:17] LogFile=Debug.log
[10/15/2013 16:56:17] Verbose=1
[10/15/2013 16:56:17] DisplayErrorsOnExit=0
[10/15/2013 16:56:17] ZipDebugFiles=1
[10/15/2013 16:56:17] DeviceListOverride=
[10/15/2013 16:56:17] JDROverride=0
[10/15/2013 16:56:17] NoLEDs=0
[10/15/2013 16:56:17] SaveUnknownGames=1
[10/15/2013 16:56:17] Settings.ini ******************** END
[10/15/2013 16:56:17] No LED Devices Detected
[10/15/2013 16:56:23] Received Event - Queue:[1] Msg:[8].
[10/15/2013 16:56:25] Received Event - Queue:[1] Msg:[7~MAME].
[10/15/2013 16:56:27] Received Event - Queue:[1] Msg:[9~bublbobl].
[10/15/2013 16:56:28] Received Event - Queue:[1] Msg:[9~brutforc].
[10/15/2013 16:56:29] Received Event - Queue:[1] Msg:[9~bubl2000].
[10/15/2013 16:56:30] Received Event - Queue:[1] Msg:[9~bublbobl].
[10/15/2013 16:56:33] Received Event - Queue:[1] Msg:[3~bublbobl~MAME].
[10/15/2013 16:58:17] Received Event - Queue:[1] Msg:[4].
[10/15/2013 16:58:19] Received Event - Queue:[1] Msg:[9~bubblem].
[10/15/2013 16:58:21] Received Event - Queue:[1] Msg:[9~bubl2000].
[10/15/2013 16:58:22] Received Event - Queue:[1] Msg:[9~brix].
[10/15/2013 16:58:24] Received Event - Queue:[1] Msg:[9~breakrev].
[10/15/2013 16:58:25] Received Event - Queue:[1] Msg:[9~brkthru].
[10/15/2013 16:58:29] Received Event - Queue:[1] Msg:[9~bouldash].
[10/15/2013 16:58:32] Received Event - Queue:[1] Msg:[9~bosco].
[10/15/2013 16:58:32] Received Event - Queue:[1] Msg:[9~boothill].
[10/15/2013 16:58:42] Received Event - Queue:[1] Msg:[9~boogwing].
[10/15/2013 16:58:43] Received Event - Queue:[1] Msg:[9~bonzeadv].
[10/15/2013 16:58:44] Received Event - Queue:[1] Msg:[9~bjtwin].
[10/15/2013 16:58:46] Received Event - Queue:[1] Msg:[9~bldyror2].
[10/15/2013 16:58:48] Received Event - Queue:[1] Msg:[9~blazstar].
[10/15/2013 16:58:48] Received Event - Queue:[1] Msg:[9~blazer].
[10/15/2013 16:59:04] Received Event - Queue:[1] Msg:[9~blazeon].
[10/15/2013 16:59:05] Received Event - Queue:[1] Msg:[9~blstroid].
[10/15/2013 16:59:10] Received Event - Queue:[1] Msg:[9~blaster].
[10/15/2013 16:59:11] Received Event - Queue:[1] Msg:[9~blandia].
[10/15/2013 16:59:11] Received Event - Queue:[1] Msg:[9~bladestl].
[10/15/2013 16:59:12] Received Event - Queue:[1] Msg:[9~bwidow].
[10/15/2013 16:59:13] Received Event - Queue:[1] Msg:[9~blktiger].
[10/15/2013 16:59:15] Received Event - Queue:[1] Msg:[9~bionicc].
[10/15/2013 16:59:16] Received Event - Queue:[1] Msg:[9~biomtoy].
[10/15/2013 16:59:17] Received Event - Queue:[1] Msg:[9~bbbxing].
[10/15/2013 16:59:19] Received Event - Queue:[1] Msg:[9~bbusters].
[10/15/2013 16:59:22] Received Event - Queue:[1] Msg:[9~bgaregga].
[10/15/2013 16:59:28] Received Event - Queue:[1] Msg:[3~bgaregga~MAME].
[10/15/2013 17:01:03] Received Event - Queue:[1] Msg:[4].
[10/15/2013 17:01:04] Received Event - Queue:[1] Msg:[9~flipshot].
[10/15/2013 17:01:06] Received Event - Queue:[1] Msg:[4].
[10/15/2013 17:01:06] Received Event - Queue:[1] Msg:[8].
[10/15/2013 17:01:09] Received Event - Queue:[1] Msg:[2].
[10/15/2013 17:01:09] Event: FEQuit
[10/15/2013 17:01:37]
[10/15/2013 17:01:37] LEDBlinky v5.1.0.1
[10/15/2013 17:01:45] Received Event - Queue:[1] Msg:[1].
[10/15/2013 17:01:45] Event: FEStart
[10/15/2013 17:01:45] Settings.ini ******************** BEGIN
[10/15/2013 17:01:45] [GameOptions]
[10/15/2013 17:01:45] LightGameControls=0
[10/15/2013 17:01:45] GamePlayLWAFile=
[10/15/2013 17:01:45] GamePlayAniJukeboxOnly=0
[10/15/2013 17:01:45] GamePauseLWAFile=
[10/15/2013 17:01:45] GamePauseSpeakControls=0
[10/15/2013 17:01:45] UseMameOutputs=0
[10/15/2013 17:01:45] LightPlayerStartCoin=0
[10/15/2013 17:01:45] GameStartLWAFile=
[10/15/2013 17:01:45] GameStartSpeakControls=0
[10/15/2013 17:01:45] GameStartSpeakPrimaryControls=0
[10/15/2013 17:01:45] GameStartSpeakName=0
[10/15/2013 17:01:45] GameStartStrobeName=0
[10/15/2013 17:01:45] GameStartSpeakText=
[10/15/2013 17:01:45] GameStartStrobeText=0
[10/15/2013 17:01:45] AbortSpeechAnyKey=0
[10/15/2013 17:01:45] SpeakControlsPrefix=
[10/15/2013 17:01:45] SpeakPrimaryControlsPrefix=Primary Control
[10/15/2013 17:01:45] [FEOptions]
[10/15/2013 17:01:45] FE=hyperspin
[10/15/2013 17:01:45] LightFEControls=0
[10/15/2013 17:01:45] DemoGameControls=0
[10/15/2013 17:01:45] DemoScrollDelay=0
[10/15/2013 17:01:45] DemoDuration=5
[10/15/2013 17:01:45] FELWAFile=
[10/15/2013 17:01:45] FEScreenSaverLWAFile=
[10/15/2013 17:01:45] FEScreenSaverRandomText=0
[10/15/2013 17:01:45] FEScreenSaverRandomTextDelay=60
[10/15/2013 17:01:45] FEScreenSaverRandomTextBerzerkMode=0
[10/15/2013 17:01:45] FEStartLWAFile=
[10/15/2013 17:01:45] FEStartSpeakText=
[10/15/2013 17:01:45] FEStartStrobeText=0
[10/15/2013 17:01:45] FEQuitLWAFile=
[10/15/2013 17:01:45] FEQuitSpeakText=
[10/15/2013 17:01:45] FEQuitStrobeText=0
[10/15/2013 17:01:45] FESpeakControlsKey=0
[10/15/2013 17:01:45] FEListSelectedLWAFile=
[10/15/2013 17:01:45] FEButtonFlash=0
[10/15/2013 17:01:45] FEButtonFlashSpeed=50
[10/15/2013 17:01:45] FESettingsFile=C:\HyperSpin\Settings\settings.ini
[10/15/2013 17:01:45] [MAMEConfig]
[10/15/2013 17:01:45] Colors_ini=
[10/15/2013 17:01:45] Mame_cfg_folder=C:\MAME 0.149\cfg
[10/15/2013 17:01:45] MameControllerFile=
[10/15/2013 17:01:45] UseMameDefaultForOtherEmulators=1
[10/15/2013 17:01:45] MameOutputBufferSize=
[10/15/2013 17:01:45] MameControlsFile=C:\MAME 0.149\controls.ini
[10/15/2013 17:01:45] MameXmlFile=C:\MAME 0.149\mame.xml
[10/15/2013 17:01:45] UseMameToTriggerGameStart=0
[10/15/2013 17:01:45] [RandomText]
[10/15/2013 17:01:45] Text0=Get The Intruder
[10/15/2013 17:01:45] Text1=Intruder Alert!
[10/15/2013 17:01:45] Text2=I detect coin in pocket.
[10/15/2013 17:01:45] [Speech]
[10/15/2013 17:01:45] SpeechRate=0
[10/15/2013 17:01:45] SpeechVolume=100
[10/15/2013 17:01:45] Voice=Microsoft Anna - English (United States)
[10/15/2013 17:01:45] [AudioAnimation]
[10/15/2013 17:01:45] AudioDevice=-1
[10/15/2013 17:01:45] AudioInput=-1
[10/15/2013 17:01:46] SampleRate=30
[10/15/2013 17:01:46] AmplitudeMultiplier=0
[10/15/2013 17:01:46] AutoAmpMultTargetAvgLow=8
[10/15/2013 17:01:46] AutoAmpMultTargetAvgHigh=14
[10/15/2013 17:01:46] AutoAmpMultUpdateRate=2000
[10/15/2013 17:01:46] AAMode=1
[10/15/2013 17:01:46] AAGamePlayLWAFile=
[10/15/2013 17:01:46] AAGamePauseLWAFile=
[10/15/2013 17:01:46] AAFEActiveLWAFile=
[10/15/2013 17:01:46] AAFEScreenSaverLWAFile=
[10/15/2013 17:01:46] AACabAttractLWAFile=
[10/15/2013 17:01:46] TriggerMode=2
[10/15/2013 17:01:46] TriggerThreshold=25
[10/15/2013 17:01:46] TriggerFrequency=1
[10/15/2013 17:01:46] TriggerDeadZone=5
[10/15/2013 17:01:46] ControlFrequencyList=
[10/15/2013 17:01:46] ControlThresholdList=
[10/15/2013 17:01:46] LockTriggerFrequency=0
[10/15/2013 17:01:46] LockTriggerThreshold=1
[10/15/2013 17:01:46] Decay=4
[10/15/2013 17:01:46] SpectrumMode=1
[10/15/2013 17:01:46] SpectrumColor1=clBlue
[10/15/2013 17:01:46] SpectrumColor2=clFuchsia
[10/15/2013 17:01:46] SpectrumColor3=clFuchsia
[10/15/2013 17:01:46] SpectrumColor4=clRed
[10/15/2013 17:01:46] SpectrumSingleAmpRange=1
[10/15/2013 17:01:46] [CabLEDs]
[10/15/2013 17:01:46] CabLEDsMode=0
[10/15/2013 17:01:46] CabLEDDevices=
[10/15/2013 17:01:46] CabFEStartLWAFile=
[10/15/2013 17:01:46] CabFEQuitLWAFile=
[10/15/2013 17:01:46] CabFEActiveLWAFile=
[10/15/2013 17:01:46] CabFEScreenSaverLWAFile=
[10/15/2013 17:01:46] CabGameStartLWAFile=
[10/15/2013 17:01:46] CabGamePlayLWAFile=
[10/15/2013 17:01:46] CabGamePauseLWAFile=
[10/15/2013 17:01:46] CabFEListSelectedLWAFile=
[10/15/2013 17:01:46] [JDR]
[10/15/2013 17:01:46] UseGPWiz49=0
[10/15/2013 17:01:46] UseUltraStik=0
[10/15/2013 17:01:46] UltraStikRestrictorType=0
[10/15/2013 17:01:46] UseServoStik=1
[10/15/2013 17:01:46] [OtherSettings]
[10/15/2013 17:01:46] MaxPlayers=4
[10/15/2013 17:01:46] CocktailMode=0
[10/15/2013 17:01:46] RandomAniExcludeSelected=0
[10/15/2013 17:01:46] PreloadAudioLib=0
[10/15/2013 17:01:46] GameStartDelayTimeout=20
[10/15/2013 17:01:46] LogFile=Debug.log
[10/15/2013 17:01:46] Verbose=1
[10/15/2013 17:01:46] DisplayErrorsOnExit=0
[10/15/2013 17:01:46] ZipDebugFiles=1
[10/15/2013 17:01:46] DeviceListOverride=
[10/15/2013 17:01:46] JDROverride=0
[10/15/2013 17:01:46] NoLEDs=0
[10/15/2013 17:01:46] SaveUnknownGames=1
[10/15/2013 17:01:46] Settings.ini ******************** END
[10/15/2013 17:01:46] No LED Devices Detected
[10/15/2013 17:01:47] Received Event - Queue:[1] Msg:[8].
[10/15/2013 17:01:49] Received Event - Queue:[1] Msg:[7~MAME].
[10/15/2013 17:01:51] Received Event - Queue:[1] Msg:[9~flipshot].
[10/15/2013 17:01:53] Received Event - Queue:[1] Msg:[9~bgaregga].
[10/15/2013 17:01:54] Received Event - Queue:[1] Msg:[3~bgaregga~MAME].
[10/15/2013 17:03:21] Received Event - Queue:[1] Msg:[4].
[10/15/2013 17:03:23] Received Event - Queue:[1] Msg:[4].
[10/15/2013 17:03:23] Received Event - Queue:[1] Msg:[8].
[10/15/2013 17:03:27] Received Event - Queue:[1] Msg:[7~MAME].
[10/15/2013 17:03:28] Received Event - Queue:[1] Msg:[9~bgaregga].
[10/15/2013 17:03:42] Received Event - Queue:[1] Msg:[9~nam1975].
[10/15/2013 17:03:44] Received Event - Queue:[1] Msg:[9~mrdrillr].
[10/15/2013 17:03:44] Received Event - Queue:[1] Msg:[9~mspacman].
[10/15/2013 17:03:45] Received Event - Queue:[1] Msg:[3~mspacman~MAME].
[10/15/2013 17:04:01] Received Event - Queue:[1] Msg:[4].
[10/15/2013 17:04:03] Received Event - Queue:[1] Msg:[4].
[10/15/2013 17:04:03] Received Event - Queue:[1] Msg:[8].
[10/15/2013 17:04:06] Received Event - Queue:[1] Msg:[2].
[10/15/2013 17:04:06] Event: FEQuit

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #812 on: October 16, 2013, 08:26:27 am »
I'm trying to figure out a problem with getting a servo stik to switch with LEDblinky under hyperspin.  In the LED config app, HS is selected as the emulator and the JDR option for servo stik is checked.

under hyperspin I have led blinky's path set up under hyperspin HQ/tools tab.

appreciate any ideas - Thanks

Make sure you've checked "No LEDs Mode" (Misc Options tab). That should do the trick.
http://www.ledblinky.net/Support.htm#NoLEDs
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TopJimmyCooks

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #813 on: October 16, 2013, 09:18:41 am »
Worked.  Thank you very much. 

Poking around in it I never realized how much led programming and control was available.  I'm inspired to look at button lcd's again. 

fatsgt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #814 on: October 20, 2013, 12:24:28 am »
I'm using the latest version of Hyperspin. 

I have the option to "strobe LED's with Speech" selected in the "game options" and "FE Options" tabs (all LEDs) but it's not working. It worked at some point in the past but not now.

Also

Everytime I use the arrow keys to change a game all my LEDs blink. This means if I scroll through  games quickly the LED's can't keep up and it continues to blink even after I stop scrolling. Is it possible to turn this functionality off? I can't seem to find the correct option but I'm feeling a lil epileptic.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #815 on: October 20, 2013, 12:18:54 pm »
I'm using the latest version of Hyperspin. 

I have the option to "strobe LED's with Speech" selected in the "game options" and "FE Options" tabs (all LEDs) but it's not working. It worked at some point in the past but not now.

Also

Everytime I use the arrow keys to change a game all my LEDs blink. This means if I scroll through  games quickly the LED's can't keep up and it continues to blink even after I stop scrolling. Is it possible to turn this functionality off? I can't seem to find the correct option but I'm feeling a lil epileptic.

On the FE Options tab, uncheck the Button Flash option. That will solve the scroll strobe issue. It may also resolve the flash with speech not working. Let me know if otherwise.
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fatsgt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #816 on: October 20, 2013, 01:44:03 pm »
I'm using the latest version of Hyperspin. 

I have the option to "strobe LED's with Speech" selected in the "game options" and "FE Options" tabs (all LEDs) but it's not working. It worked at some point in the past but not now.

Also

Everytime I use the arrow keys to change a game all my LEDs blink. This means if I scroll through  games quickly the LED's can't keep up and it continues to blink even after I stop scrolling. Is it possible to turn this functionality off? I can't seem to find the correct option but I'm feeling a lil epileptic.

On the FE Options tab, uncheck the Button Flash option. That will solve the scroll strobe issue. It may also resolve the flash with speech not working. Let me know if otherwise.

AH, that took care of the blinking.  Still have the problem with buttons not strobing with voice.  I can post my settings if it would help.  I enabled debugging in the config program but it dosen't show in the troubleshooting app.  I do see there is now a debug zip file.  I can post that if it would help but I see it also contains my registration info.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #817 on: October 20, 2013, 01:58:23 pm »
AH, that took care of the blinking.  Still have the problem with buttons not strobing with voice.  I can post my settings if it would help.  I enabled debugging in the config program but it dosen't show in the troubleshooting app.  I do see there is now a debug zip file.  I can post that if it would help but I see it also contains my registration info.

email me he debug.zip and I'll take a look.
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fatsgt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #818 on: October 20, 2013, 02:22:01 pm »
AH, that took care of the blinking.  Still have the problem with buttons not strobing with voice.  I can post my settings if it would help.  I enabled debugging in the config program but it dosen't show in the troubleshooting app.  I do see there is now a debug zip file.  I can post that if it would help but I see it also contains my registration info.

email me he debug.zip and I'll take a look.

E-mail sent.  Thanks!

fatsgt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #819 on: October 27, 2013, 09:19:46 pm »
Arzoo helped me track down my issue.  Turns out there was issues with the TTS voice I was using.

Connorsdad

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #820 on: November 11, 2013, 05:22:59 pm »
It seems If I setup a default set of controls for an emulator I cant get the rom name (on a per rom basis) "Name (Voice)"  to be spoken. Am I doing something wrong or is this not possible ?

So far I can either have it read out the default controls or the name of the rom but not both.

FIXED:

I wasn't setting up the "voice" under the "common" tab for the default controls, my bad  ::)
« Last Edit: November 11, 2013, 05:36:57 pm by Connorsdad »
    

DJMattB241

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #821 on: December 17, 2013, 07:29:28 pm »
Hey guys,

I've been wrestling with LEDBlinky off and on (har har) for a couple days and am completely stuck. I've read through the documentation, but feel like I'm missing something obvious.

LEDBlinky works great, does the animation for launching Hyperspin, lights up the controls that work with Hyperspin, but does not light up the controls for any emulators. I know you have to set this up in LEDBlinky Controls Editor, but I did that, and it all seems fine to the best of my knowledge.

Here's the NES one I've built. I haven't messed with the <default> or MAME emulators on that list, and imported the NES emulator using the Import function.

When setting up the individual buttons, they all light up as they should, but nothing happens when I launch the emulator through Hyperspin!

Any guidance would be fantastic! Thanks! :)


arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #822 on: December 17, 2013, 11:33:26 pm »
Hey guys,

I've been wrestling with LEDBlinky off and on (har har) for a couple days and am completely stuck. I've read through the documentation, but feel like I'm missing something obvious.

LEDBlinky works great, does the animation for launching Hyperspin, lights up the controls that work with Hyperspin, but does not light up the controls for any emulators. I know you have to set this up in LEDBlinky Controls Editor, but I did that, and it all seems fine to the best of my knowledge.

Here's the NES one I've built. I haven't messed with the <default> or MAME emulators on that list, and imported the NES emulator using the Import function.

When setting up the individual buttons, they all light up as they should, but nothing happens when I launch the emulator through Hyperspin!

Any guidance would be fantastic! Thanks! :)

Please turn on the Debug Log and Verbose options (Config - Misc Options tab), run HS and one or two NES games, then email me the debug.ZIP file and I'll take a look.
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DJMattB241

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #823 on: December 19, 2013, 08:55:10 pm »
Done and done. Thanks!!  :notworthy:

EDIT: To modify my last post, MAME games are working with LEDBlinky. Not all of them, but I get that. As soon as I sort out why NES, etc aren't working, I can go through and map lights for the games that aren't in the list I got from your site. Woo! :)
« Last Edit: December 19, 2013, 09:15:11 pm by DJMattB241 »

DJMattB241

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #824 on: December 22, 2013, 06:02:39 pm »
The help was fantastic, THANK YOU! I've got the correct LEDs lit for all systems (I still want to go through and check all the MAME games, but I know how to fix them if they're not working right, now. :D )

I'm having a new issue though.

It seems about half the time, the first game I launch in a given emulator (I've had this happen with Nestopia and Fusion so far), the FE control lights don't turn off, the animation doesn't play, and the emulator's controls never light up. It basically just stays on Hyperspin's control scheme.

I turned off verbose logging and such, and when I exit, I get some variation on these lines of errors from LEDBlinky:
Code: [Select]
[12/22/2013 17:56:47] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:47] Event Dropped [7~Nintendo Entertainment System].
[12/22/2013 17:56:49] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:49] Event Dropped [9~1942 (Japan, USA)].
[12/22/2013 17:56:49] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:49] Event Dropped [9~Addams Family, The (USA)].
[12/22/2013 17:56:50] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:50] Event Dropped [9~After Burner (USA) (Unl)].
[12/22/2013 17:56:52] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:52] Event Dropped [3~After Burner (USA) (Unl)~Nintendo Entertainment System].

If I back out of the emulator, back to Hyperspin, and then launch the game again, it lights the controls correctly. It's like the system isn't passing the info to LEDBlinky fast enough?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #825 on: December 22, 2013, 07:14:04 pm »
The help was fantastic, THANK YOU! I've got the correct LEDs lit for all systems (I still want to go through and check all the MAME games, but I know how to fix them if they're not working right, now. :D )

I'm having a new issue though.

It seems about half the time, the first game I launch in a given emulator (I've had this happen with Nestopia and Fusion so far), the FE control lights don't turn off, the animation doesn't play, and the emulator's controls never light up. It basically just stays on Hyperspin's control scheme.

I turned off verbose logging and such, and when I exit, I get some variation on these lines of errors from LEDBlinky:
Code: [Select]
[12/22/2013 17:56:47] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:47] Event Dropped [7~Nintendo Entertainment System].
[12/22/2013 17:56:49] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:49] Event Dropped [9~1942 (Japan, USA)].
[12/22/2013 17:56:49] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:49] Event Dropped [9~Addams Family, The (USA)].
[12/22/2013 17:56:50] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:50] Event Dropped [9~After Burner (USA) (Unl)].
[12/22/2013 17:56:52] Timeout waiting for Primary Instance Handle.
[12/22/2013 17:56:52] Event Dropped [3~After Burner (USA) (Unl)~Nintendo Entertainment System].

If I back out of the emulator, back to Hyperspin, and then launch the game again, it lights the controls correctly. It's like the system isn't passing the info to LEDBlinky fast enough?

Dropping events 7 and 9 are usually not an issue although event 3 might cause the result you described. But more likely this is related to the issue where by HS sends a bogus 'GameQuit' command immediately after starting the emulator. This has become a very pervasive problem and until it's resolved HS and LEDBlinky are just not compatible. I may have to drop dedicated HS support entirely if the HS dev is unwilling to provide a fix. But as to your specific problem, if you can run the debug/verbose log and email it to me with the specific time that the problem occurred I might be able to identify exactly what the cause is.
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Bambam1963

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #826 on: January 31, 2014, 07:43:20 am »
Let's hope the Hyperspin editor sees this as I would love to see this dedicated support continue.  I am a huge fan of the HS FE and would hate to be forced to change FE's after all of my hard work. No offence to you other FE developers out there, but HS was consistently the easiest FE to set-up and I have pretty much tried them all.
I am an oldie, who used to troll here years ago.  Now I am back to tweak my machine and help a friend build his.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #827 on: January 31, 2014, 09:11:10 am »
Let's hope the Hyperspin editor sees this as I would love to see this dedicated support continue.  I am a huge fan of the HS FE and would hate to be forced to change FE's after all of my hard work. No offence to you other FE developers out there, but HS was consistently the easiest FE to set-up and I have pretty much tried them all.

The latest LEDBlinky update (v5.1.0.3) has a workaround to mitigate the HS false GameQuit issue.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #828 on: March 23, 2014, 02:02:38 pm »
Arzoo: FYI The PacDrive dll has been updated to support Ultimarc's new NanoLED and I-PAC I/O hardware. You basically call the Pac64 functions the same way except the NanoLED supports 128 LEDs and the I-PAC Ultimate I/O supports 96 LEDs. For the most part you should only need to adjust the size of your LED arrays to support them. Also the dll now comes in both 32 and 64 bit versions (PacDrive32.dll / PacDrive64.dll).

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #829 on: March 23, 2014, 02:34:10 pm »
Arzoo: FYI The PacDrive dll has been updated to support Ultimarc's new NanoLED and I-PAC I/O hardware. You basically call the Pac64 functions the same way except the NanoLED supports 128 LEDs and the I-PAC Ultimate I/O supports 96 LEDs. For the most part you should only need to adjust the size of your LED arrays to support them. Also the dll now comes in both 32 and 64 bit versions (PacDrive32.dll / PacDrive64.dll).

That's great news - thanks for the info. I'm currently working on the next update to LEDBlinky which will included support for the new hardware.
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griffindodd

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #830 on: April 29, 2014, 12:27:53 am »
Still trying to iron out a couple of bugs with my setup. Running two pac64 boards on Windows 7 x64 with Mame 0.153 and a full Mame.xml

Confirmed all my ports are mapped properly and ID the correct RGB color for each pin on each button.

In all games with 2 or more buttons,

-P1 B2 never lights up (it's on PAC64 #2)   EDIT: Wrong Key assigned - FIXED
-P2 B2 Always lights white (It's on PAC64 #1)

In All 2 player games that only use 1 button (Example Joust)

- P2 B2 Always lights up random color

In 1 player games with no buttons

- P2 B2 Always lights up random color
All buttons and RGB colors respond as they should in the configuration program
« Last Edit: April 29, 2014, 12:50:02 am by griffindodd »
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #831 on: April 29, 2014, 07:22:08 pm »
Still trying to iron out a couple of bugs with my setup. Running two pac64 boards on Windows 7 x64 with Mame 0.153 and a full Mame.xml

Confirmed all my ports are mapped properly and ID the correct RGB color for each pin on each button.

In all games with 2 or more buttons,

-P1 B2 never lights up (it's on PAC64 #2)   EDIT: Wrong Key assigned - FIXED
-P2 B2 Always lights white (It's on PAC64 #1)

In All 2 player games that only use 1 button (Example Joust)

- P2 B2 Always lights up random color

In 1 player games with no buttons

- P2 B2 Always lights up random color
All buttons and RGB colors respond as they should in the configuration program

Have you tried the Troubleshooting app to see if it can identify what's going on? If that doesn't help email me the debug.ZIP file and I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #832 on: May 03, 2014, 09:37:17 pm »
Saw the new ledblinky beta in action via the Howler arcade controller video on youtube.  Very nice to see the controls light up for each game while browsing in Hyperspin!  Since the controls are already lit up when you are browsing in the menu, I take it this will 100% eliminate any chance of the buttons not lighting up correctly on launch or reverting back to a frontend animation?  At least that's my hope of what is intended.  I have 2 ledwiz boards powered via a powered USB hub in my machine, and even with the power coming completely from the wall and not the PC for the boards I sometimes (rare but still happens) get only controls for one board to light up on launch.  Also for some odd emulators such as Future Pinball, it loves to go back to the frontend animation.  I'd guess it's due to the delay on launch of the game through the few menus it needs to go through before the actual table loads up.

Here's to looking forward to the new ledblinky! :).

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #833 on: May 21, 2014, 10:05:02 am »
I have my LEDBLINKY setup working with MAME in Hyperspin, works great.  However, I need help with the intro animation LEDBLINKY.  Everytime I load HYPERSPIN, I have a custom intro done that is about 1:14 mins long.  The LED Blinks about a few seconds and it reverts to hyperspin buttons.  I would like the animation to blink for the same length of the intro then switches over to hyperspin buttons.

Is that possible?

Any help is appreciated.  Thanks.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #834 on: May 21, 2014, 11:16:49 am »
I have my LEDBLINKY setup working with MAME in Hyperspin, works great.  However, I need help with the intro animation LEDBLINKY.  Everytime I load HYPERSPIN, I have a custom intro done that is about 1:14 mins long.  The LED Blinks about a few seconds and it reverts to hyperspin buttons.  I would like the animation to blink for the same length of the intro then switches over to hyperspin buttons.

Is that possible?

Any help is appreciated.  Thanks.

LEDBlinky will only play the startup animation one time (first to last frame). But using the animation editor you can add an internal loop with the “Goto/Repeat” feature; on the last frame you would go back to the first frame. Then it just becomes a timing issue. For example, if you clock a single loop at 5 seconds and you want the animation to run for 1:14 (74 seconds), then you would set the Goto/Repeat to 15, which should run the animation for 75 seconds. You might have to tweak the repeat value to get it just right, and be aware that other running processes may affect the animation speed.
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mikeyngo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #835 on: May 21, 2014, 02:20:17 pm »
Thank you I will try that.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #836 on: May 22, 2014, 10:05:44 am »
The Goto/Repeat works and I was able to match the length of the loop to the video.  However, let say someone press the key to skip the intro, the animations is still going and the hyperspin lights doesn't light up until the loop is done, this also delays and crashes LEDBLINKY if let say, someone starts a MAME game before the looop is done...  So I decided to not do this loop.  Thank you for your help though.

Just one more question.  I'm now finished with setting up MAME to light up correctly.  Now I'm in the process to add other emulators such as NES, SNES, GENESIS, etc...  What is the naming (value) I should use when adding a emulator in LEDBLINKY?  For example for Nintendo, in my Hyperspin, I use nestopia, however the database xml is Nintendo Entertainment System.xml.  Should I use NES?  nestopia?  or Nintendo Entertainment System?  What naming should it match up?

Thank you.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #837 on: May 22, 2014, 11:53:18 am »
The Goto/Repeat works and I was able to match the length of the loop to the video.  However, let say someone press the key to skip the intro, the animations is still going and the hyperspin lights doesn't light up until the loop is done, this also delays and crashes LEDBLINKY if let say, someone starts a MAME game before the looop is done...  So I decided to not do this loop.  Thank you for your help though.

Just one more question.  I'm now finished with setting up MAME to light up correctly.  Now I'm in the process to add other emulators such as NES, SNES, GENESIS, etc...  What is the naming (value) I should use when adding a emulator in LEDBLINKY?  For example for Nintendo, in my Hyperspin, I use nestopia, however the database xml is Nintendo Entertainment System.xml.  Should I use NES?  nestopia?  or Nintendo Entertainment System?  What naming should it match up?

Thank you.

I understand the issue with the animation continuing to play when the intro is skipped, but I'm curious as to why LEDBlinky would crash in that scenario? Maybe if you have time you could turn on the Debug Log, cause the crash, and then email me the debug.zip file.

As for the emulator naming, from the Controls Editor, check the Import Unknown Games menu and it should list any emulator that you're previously run that is not recognized. From there you can import the emulator and set the default controls.
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mikeyngo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #838 on: May 22, 2014, 01:27:12 pm »
Thank you for your reply arzoo.  I will try to replicate the issues tonight and send you the debug.zip.

If I understand correctly, do I run the the emulators first before setting up controls editor?  Do I run the emulators in hyperspin or outside hyperspin?

Thank you.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v5.1
« Reply #839 on: May 22, 2014, 01:44:10 pm »
Thank you for your reply arzoo.  I will try to replicate the issues tonight and send you the debug.zip.

If I understand correctly, do I run the the emulators first before setting up controls editor?  Do I run the emulators in hyperspin or outside hyperspin?

Thank you.

Run the emulators first in HS, then run the Controls Editor.
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