And hey Arzoo, I just bought LEDBlinky after finally getting tired of the splash screen.
Plus I figured I might want to start making some more complex animations.
Anyway, I'm having some odd problems. Basically LEDBlinky works sometimes and not others. I have it set to do some pretty conventional stuff currently. Light the HyperSpin controls, run an animation when HyperSpin does its attract mode, and light the buttons used by games. I have no button flashing, no demo game controls, no speech. Just three instances where I want my buttons to be lit basically.
It always works with HyperSpin controls.
It always runs its animation when HyperSpin attracts.
But when I start a game (say, Killer Instinct for instance) sometimes it lights up and sometimes it doesn't. If my buttons light up, they will remain lit for the duration of the game. But if I exit and restart HyperSpin and load Killer Instinct a second time, it might not light up at all this time. I can't seem to reproduce it with consistency - it's random.
Similarly, I just tried setting up a non-MAME emulator for the first time. I setup NES, just with a <default> controls to light 2 buttons. The first time I tried going into HyperSpin and launching a game, it worked. The two buttons were lit. Then I exited and restarted HyperSpin and tried again, and this time the buttons did not light up.
The errors I get are always the same:
Timeout waiting for Primary Instance Handle.
Event Dropped blah blah blah.
Any ideas? Do I need to send you the debug log?