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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:
The Atomic plugin still has "issues"  :(

I'm working on it.

arzoo:
Here's the latest patch for the AtomicFE plugin. CatttDaddy - can you check it out?

Thanks,
arzoo

CatttDaddy:
 ;D

thanks I got it and will test it out tonight!
I'll let you know what happens

thanks again

arzoo:
If anyone would like to test the 3.6 beta, please send me a pm. Here's a list of the updates;


* Added new feature to light LEDs based on the primary control (8-Way Joystick, 4-Way Joystick, Spinner, etc.).
* Added new game start feature to speak the primary control(s).
* Added new feature to set the GP-Wiz49 or UltraStik digital restriction based on the currently selected game's primary control.
* Added new feature to play animations in a "Random Montage" mode. Random Montage will select animations from the lwa folder and play a single loop of each - in effect randomly stringing all the animations together. This option is only available for the Screen Saver and Game Pause animations.
* Added new file: Controls_override.ini. This file allows you to customize the Controls data without modifying the Controls.ini file.
* Added new command-line parameters to load, play, and stop LED animations on the fly.
* Enhanced command-line processing.
* Enhanced "Abort Speech" feature - now works for both the FE and MAME. Note: the Abort Speech feature was broken in v3.5.
* Added new option to set the Maximum Players for the control panel.
* Fixed bug that would cause LEDBlinky to crash when switching between emulators.
* Fixed bug which prevented any Game Options from working when using the "FE Active Animation" option. This bug was introduced in v3.5.
* Fixed bug with Profile Editor which could corrupt "Other Emulator" profiles. This bug was introduced in v3.5.
* Fixed bug with AtomicFE plugin which could cause LEDBlinky to crash when scrolling through game lists.

arzoo:
v3.6 released!

Anyone using 3.5 should definitely upgrade - a bunch of bugs introduced in 3.5 have been fixed in 3.6.

For those using the 3.6 beta, the final release has a few additional features.

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