Main > Software Forum
LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
			bent98:
			
			[
It crashed when I switch to daphne then back to mame.
Also when pausing in game on mame it does not show animation.
Also p2 buttons 5 6 7 still light up on certain games like nba jam, pit fighter
		
			bent98:
			
			Here is debug with crash and extra p2 buttons in nba jam. Also when pressing pause in mame I still dont get animation
		
			bent98:
			
			I also went back to a stock controls_emi.ini same thing. when it chrashes i get tgat windows address error. ledblinky is still running on the taskbar and will continue to crash unitl you right click and exit out. The thing is it only does it with daphne and not any other emulators. Could it be that some roms have [] in their name? Could it be that I am using .bat files to lauch daphne in Mala?
Ill enclose the log as well
		
			arzoo:
			
			
--- Quote from: bent98 on February 25, 2008, 10:09:11 pm ---I also went back to a stock controls_emi.ini same thing. when it chrashes i get tgat windows address error. ledblinky is still running on the taskbar and will continue to crash unitl you right click and exit out. The thing is it only does it with daphne and not any other emulators. Could it be that some roms have [] in their name? Could it be that I am using .bat files to lauch daphne in Mala?
--- End quote ---
Ok, there's nothing wrong with your default.cfg file. Here's why you're seeing additional buttons light up for some games (mostly 4-player); Some of the keycodes that MAME uses by default for players 3 and 4 are used on your cp for player 2 buttons. For example, MAME's default for P3_JOYSTICK_DOWN is KEYCODE_K - your cp has KEYCODE_K assigned to player 2 button 6. So when you launch NBAJAM, even though your cp doesn't support players 3 and 4, LEDBlinky gets the controls for players 3 and 4 and lights up any LEDs assigned to the keycodes. To be honest, I'm not sure why other LEDBlinky users haven't had this same problem. Anyway, there are a number ways to fix this - you could edit the Control-Input_mame.ini file and remove all entries for players other than 1 and 2. But I decided to add a config option that will let you set the number of players on your control panel (1-4). This way, LEDBlinky won't waste time processing player controls that are not supported by your cp.
On to the next issue - LEDBLinky errors when switching emulators. This one could be tricky (memory is getting stepped on), but I think I have a fix. I'll pm you with the patch later today.
The last issue - no animation when pausing a game. This is definitely a logic bug in the code and it should be easy to fix. I'll look into it tonight.
		
			bent98:
			
			wow you are the man
		
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version