Main > Software Forum
LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
arzoo:
--- Quote from: sinkhead on May 19, 2009, 10:23:03 am ---You mention that two controllers are needed when using in collaboration with a screensaver. I'm only having two lit buttons, the start buttons which I'd like to light up when credits are available, and the other outputs will be used for some cabinet lights I'd like to flash when a screensaver is on. Would I need two controllers for this?
--- End quote ---
sinkhead,
You'll only need one controller and you won't need to use the Cabinet LEDs option - just use the Screen Saver animation for your cabinet lights.
csa3d:
Great additions on the latest toolset!
Is there a way to force Mame to light my start buttons and playerX buttons to colors other then the values defined in the Common tab? Mame seems to be ignoring my color overrides defined in the PlayerX group, however the same basic color configuration for the Stella emulator works as expected.
Any help much appreciated. I'm using 3.7.4.3
-csa
arzoo:
--- Quote from: csa3d on May 25, 2009, 01:41:35 am ---Great additions on the latest toolset!
Is there a way to force Mame to light my start buttons and playerX buttons to colors other then the values defined in the Common tab? Mame seems to be ignoring my color overrides defined in the PlayerX group, however the same basic color configuration for the Stella emulator works as expected.
Any help much appreciated. I'm using 3.7.4.3
-csa
--- End quote ---
csa,
I assume you're not using the colors.ini file (if you are then mame will always use those colors for the defined games).
I did a quick test and you're correct - LEDBlinky does not use the colors in the default group for mame. I guess I never tested this case without the colors.ini file :o. I'm very close to going into beta on the next release and I should be able get a fix in for this issue.
csa3d:
--- Quote from: arzoo on May 25, 2009, 09:57:05 pm ---csa,
I assume you're not using the colors.ini file (if you are then mame will always use those colors for the defined games).
I did a quick test and you're correct - LEDBlinky does not use the colors in the default group for mame. I guess I never tested this case without the colors.ini file :o. I'm very close to going into beta on the next release and I should be able get a fix in for this issue.
--- End quote ---
Arzoo,
You're correct. No colors.ini file here. I didn't even have to send you a debug log, which I was prepared to do! :notworthy: Thanks for looking into this.
-csa
csa3d:
I haven't looked much into the issue, but is there way to get "other emulators" to recognize the trackball as an option to light up, short of going into a specific game config and forcing it on? I'm assuming that's probably the solution, unless the other emulator somehow notifies LED Blinky about the trackball input??
Thanks
-csa
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version