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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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Popcorrin:
Perfect, thanks.

arzoo:

--- Quote from: Popcorrin on December 23, 2008, 02:07:30 am ---First off, I must say that LedBlinky is very impressive.  Great work.  :applaud:
I did have a feature request though.   It would be nice to have the option to run an animation when a person chooses a gamelist, picks a category,  etc.

--- End quote ---
This will be included with the upcoming release (in beta now)  :)

Twin-X:
Hey i am running hyperspin 8.0.0.1 with ledblinky 3.7.3.

It works perfect however i must have done something wrong.
When i edit the butting mapping in mame with the tab key a perfect cfg file is created.

In ledblinky config i repeatadly selected the cfg folder of mame to point to this direction.
However for some reason the lights do not map to my newley chosen button layout.

How can i get this to work? Or do i need to create 1 big ctrlr file with all the games and mapped buttons in it?

thanks,
Jeffry

arzoo:

--- Quote from: Twin-X on February 08, 2009, 07:05:20 am ---Hey i am running hyperspin 8.0.0.1 with ledblinky 3.7.3.

It works perfect however i must have done something wrong.
When i edit the butting mapping in mame with the tab key a perfect cfg file is created.

In ledblinky config i repeatadly selected the cfg folder of mame to point to this direction.
However for some reason the lights do not map to my newley chosen button layout.

How can i get this to work? Or do i need to create 1 big ctrlr file with all the games and mapped buttons in it?

thanks,
Jeffry

--- End quote ---

There's a bug in LEDBlinky when used with newer versions of mame which prevents it from correctly reading the cfg files. It's been fixed in the current code in beta - which should be ready for general release in a couple weeks.

Twin-X:

--- Quote from: arzoo on February 08, 2009, 10:27:22 am ---
There's a bug in LEDBlinky when used with newer versions of mame which prevents it from correctly reading the cfg files. It's been fixed in the current code in beta - which should be ready for general release in a couple weeks.

--- End quote ---

Aha i missed that one! Thanks arzoo.

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