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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:


--- Quote from: Onslaught23 on February 16, 2023, 06:38:18 am ---I believe it’s the new LED Blinky. I used the old version and it worked. Same firmware for the UIO boards.
I didn’t get a chance to make the log with the updated version of LED Blinky since I just went back to the old version.

--- End quote ---
What version are you running that works?

Onslaught23:


--- Quote from: arzoo on February 16, 2023, 07:17:53 am ---
--- Quote from: Onslaught23 on February 16, 2023, 06:38:18 am ---I believe it’s the new LED Blinky. I used the old version and it worked. Same firmware for the UIO boards.
I didn’t get a chance to make the log with the updated version of LED Blinky since I just went back to the old version.

--- End quote ---
What version are you running that works?

--- End quote ---

I think I'm back at square 1. I was using LEDBlinky v8.2.1, Went back to 8.2.0.4. Since I been trying to get my trackball to work. I see that it wasnt be recognized I upgraded the firmware in winpac to 155 ID2 (149 #ID2 was the only firmware that seemed to recognize the 2nd board) now its back to only recognizing one board at a time.

wdb:

First off, thanks for a great product - it's awesome to be able to light up only those controls that are in use for a particular game, and drive animations across the control panel!

Is there a good way to light (better yet, conditionally light) non-standard admin buttons (like a button mapped to an I-PAC Ultimate "shift" key) without adding an additional LED controller and considering them cabinet LEDs?  One item on the feature list of LEDBlinky is: Designate LEDs as "Always Active" for use with coin, start, or administration controls, but I can't seem to find a way to do this for buttons that aren't mapped to MAME inputs or known UI/admin controls.

It would be nice if there were a way to set specific device/port values in response to incoming notifications (game start, game pause, etc.).  Maybe there is and I'm just missing it?

Thanks!


arzoo:


--- Quote from: wdb on April 02, 2023, 04:33:43 pm ---First off, thanks for a great product - it's awesome to be able to light up only those controls that are in use for a particular game, and drive animations across the control panel!

Is there a good way to light (better yet, conditionally light) non-standard admin buttons (like a button mapped to an I-PAC Ultimate "shift" key) without adding an additional LED controller and considering them cabinet LEDs?  One item on the feature list of LEDBlinky is: Designate LEDs as "Always Active" for use with coin, start, or administration controls, but I can't seem to find a way to do this for buttons that aren't mapped to MAME inputs or known UI/admin controls.

It would be nice if there were a way to set specific device/port values in response to incoming notifications (game start, game pause, etc.).  Maybe there is and I'm just missing it?

Thanks!

--- End quote ---

There's a few ways you could light up non-game related buttons during game play. One option as you mentioned would be using a second LED controller. A second option, and probably the best solution would be to use the Game Play animation and create an animation that sets the one (or more) buttons ON in every frame. A third option (which you also alluded to) would be the "Run External Applications" feature (Integrations tab) - with this you could theoretically send an LEDBlinky command to itself to light a specific port or ports on an event such as Game Start. I've never tried this but I think it should work. All the LEDBlinky command line parameters are documented in the readme and Install and Config pdf. Hope this helps!

wdb:


--- Quote ---A third option (which you also alluded to) would be the "Run External Applications" feature (Integrations tab) - with this you could theoretically send an LEDBlinky command to itself to light a specific port or ports on an event such as Game Start. I've never tried this but I think it should work. All the LEDBlinky command line parameters are documented in the readme and Install and Config pdf. Hope this helps!
--- End quote ---

Ah, I didn't realize that was an option - sounds like that should work.  Thanks for the detailed response!

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