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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
arzoo:
--- Quote from: ToddBMCV on December 11, 2022, 11:53:04 am ---Complete noob here, having difficult getting LED blinky active animation to keep buttons a solid color as shown in the support videos by using a single frame animation.
Also when I go into a game it doesn't light only the buttons of that game.
What actually happens, only player 4 is comletely right.
When I check the LED colors in the "General LEDBlinky INput Map they are all correct and when I run the animation it's all correct. Please HELP!
Also sorry haven't used a forum like this is a long time, didn't know how to get images to show directly.
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When using a GamePlay animation, any buttons configured to light for that game (based on emulator configuration and LEDBlinky input map) will override the animation. So for example, you mention that only P4 from the animation is lighting correctly; that would lead me to believe that P1, P2, and P3 buttons are lighting based on the specific game.
I can help better if you email me your debug files; from the Misc options tab, enable the Debug Log, run your emulator and the game that's not working, then email me back the debug.zip and/or debug.log files and I'll take a look. support@ledblinky.net
theholmesplace:
Hoping this is a simple question to answer, questions, but curious on functionality.
Assigning colors within colors.ini or LEDBlinkyControls.xml seems to be done using words (i.e. red, blue, green, purple, etc).
Is there a list of words that LEDBlinky will recognize anywhere? For example, I can't use words, "pink", "gray", "teal", but colors "green" OR "lime" work.
Even crazier, can RGB values be assigned within these files somehow? Maybe like color="RGB(255,0,0,1)".
Second question, I've come across some games that, oddly enough, alternate between players 1 and players 2, but the players still need to use their respective controls (example: player 2 uses player 2 controls, and player 1 uses player 1). Is there any sort of function built into LEDBlinky, which will turn on / off the controls based on who's turn it is? (I suppose the answer would be no, because that would involve LEDBlinky getting information fed back somehow from MAME). But was curious and thought I'd ask anyways.
If anyone knows where to find info on colors available, that'd be cool to see, pink, grey, would be cool to get. A better orange than "orange" would be cool too, "orange" looks more dark yellow. I know I'm not working with Phillips Hue here, but I have been able to mimic the colors needed through the LEDBlinky LED Mapper app before, just wish I could also assign them color names.
Cheers!
arzoo:
--- Quote from: theholmesplace on January 16, 2023, 03:52:09 pm ---Hoping this is a simple question to answer, questions, but curious on functionality.
Assigning colors within colors.ini or LEDBlinkyControls.xml seems to be done using words (i.e. red, blue, green, purple, etc).
Is there a list of words that LEDBlinky will recognize anywhere? For example, I can't use words, "pink", "gray", "teal", but colors "green" OR "lime" work.
Even crazier, can RGB values be assigned within these files somehow? Maybe like color="RGB(255,0,0,1)".
Second question, I've come across some games that, oddly enough, alternate between players 1 and players 2, but the players still need to use their respective controls (example: player 2 uses player 2 controls, and player 1 uses player 1). Is there any sort of function built into LEDBlinky, which will turn on / off the controls based on who's turn it is? (I suppose the answer would be no, because that would involve LEDBlinky getting information fed back somehow from MAME). But was curious and thought I'd ask anyways.
If anyone knows where to find info on colors available, that'd be cool to see, pink, grey, would be cool to get. A better orange than "orange" would be cool too, "orange" looks more dark yellow. I know I'm not working with Phillips Hue here, but I have been able to mimic the colors needed through the LEDBlinky LED Mapper app before, just wish I could also assign them color names.
Cheers!
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Look at the color-rgb.ini file. I'm not sure adding new colors will work but you can definitely alter the existing color values. As for your second question, you are correct, currently there's no way for LEDBlinky to "know" which player is up (mame does not provide that output).
theholmesplace:
How in the world I missed that file when looking yesterday is beyond me, but thank you for pointing it out! That's exactly what I was after.
And bummer on MAME, but understandable, that would be quite a niche "feature" tbh.
PL1:
--- Quote from: arzoo on January 17, 2023, 07:55:20 am ---currently there's no way for LEDBlinky to "know" which player is up (mame does not provide that output).
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Maybe you could use a LUA script to monitor the memory locations/values in the game program that shows which player is up and send outputs that LEDBlinky can receive to turn each player's LEDs on or off.
- You might want to ask Jon (10yard) for a sanity/viability check before diving into the deep end on this approach.
It sounds possible, but it would be a huge job to fully implement.
Scott