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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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theholmesplace:

Interesting!

Now I'm super curious about the history of LEDBlinky! :P

But this is all good information to know. Yeah, I'll send what I have when I'm finished. The only thing I considered, which I haven't done yet, was removing games from controls.ini and colors.ini that I'm omitting from my build (i.e. Mahjong games, non-english games, non-functional games, etc) simply to speed up the loading of everything. All that seems like a lot of data for LEDBlinky to parse. But for now I haven't done that, and if I share the stuff back with you, I'll keep what's in there and just update the games that A) don't have entries, or B) the lighting is clearly wrong / incomplete.

Basing some of the lighting of the buttons off of pictures from online sources or manuals so far. For the games that don't have that information, I usually just stick with white or red buttons, or base it off of game colors (i.e. Pacman might have yellow buttons or whatever if I couldn't find pictures of cabinets online).

Anyways, thanks for the explanations! That helps a lot!

Now if I could just figure out what the dang HyperSpin button does within HyperSpin. Their documentation on that function is lacking.

arzoo:


--- Quote from: theholmesplace on September 30, 2022, 11:47:53 pm ---Interesting!

Now I'm super curious about the history of LEDBlinky! :P

But this is all good information to know. Yeah, I'll send what I have when I'm finished. The only thing I considered, which I haven't done yet, was removing games from controls.ini and colors.ini that I'm omitting from my build (i.e. Mahjong games, non-english games, non-functional games, etc) simply to speed up the loading of everything. All that seems like a lot of data for LEDBlinky to parse. But for now I haven't done that, and if I share the stuff back with you, I'll keep what's in there and just update the games that A) don't have entries, or B) the lighting is clearly wrong / incomplete.

--- End quote ---

LEDBlinky started out as a plugin for the Mala FE when the only LED controller available was the GGG LEDWiz. It's evolved over the years to say the least.

As for loading files, that all happens when LEDBlinky is first started and then the data is stored using in-memory indexed data structures, so it's fast. The only file that is really an issue (when it comes to size) is the mame.xml. For that file, LEDBlinky creates a minimized version to speed up the load time at startup.

theholmesplace:

Oh, figured all these colors and such was an ordeal to load. Interesting. Well that's good to know, I know it was talked about on the support page, but I remembered it as all the color data vs just the MAME.xml file. So I likely read over it quickly.

Moleburt:

Any tips for how to make animations? Whenever I try i feel like it takes me forever and the animations don’t turn out well. Not sure if there is a trick to it or something.

theholmesplace:

I haven't done a lot of this myself yet, but from a general point of view. I'd say first have a plan or have it down in your mind what you want to do with the LEDs that you have to work with; then, once started, I imagine things go pretty fast. :)

From a software side of things for tricks on quicker frame by frame animations, I'll leave that to some others to recommend, I think you just dup the last frame and then change then things you want changed... from what I recall. Wasn't too terrible.

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