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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:

--- Quote from: thehulk on May 02, 2022, 05:20:05 am ---Hi, this is my first post I can't seem to find my answer so I decided to ask. I'm in the process of building an arcade cabinet with RGB buttons. I just ordered 2 PACled64s and all I want to know is if I'm able to fade the buttons on one at a time after starting a game from Hyperspin using Led Blinky. All the videos I've seen the button lights come on immediately with no fade effect when you launch the game. All the fade animations are only during the start of the FE or when exiting but never in game. Would I need the LEDWIZ instead for fading button option?

--- End quote ---

The LEDWiz does have built-in fade capability but all the buttons would fade together. The only way you could achieve the sequenced fading (with LEDWiz or Ultimarc) would be to create a custom animation for every game. Depending on how many games you want to do this for, it could be very time consuming.

arzoo:

--- Quote from: Coin_Operated on May 03, 2022, 10:03:46 am ---Did my best to check the thread before posting but didn't see what I was encountering. 

Just completed the configuration wizard - I'm using IPAC I/O's with RBG buttons.  When I attempt to use LED Blinky Output Test I get an error No LED Blinky Controllers configured.  When I enter the Input Map Software i see both of my controllers with all the buttons mapped.

I'm using Launch Box/BB and activated LED Blinky in the application.  When start up LB or BB the buttons begin to light up but then stop.  A handful remain white and I get this message: Unable to set SAPI parameters. OLE error 80045039.

--- End quote ---

The LEDBlinky Output Test app is used for testing when LEDBlinky is configured to send signals to another device (which I'm guessing you are not doing); so don't worry about that. You can use the SimpleLEDTest app to determine if all your LEDs are wired correctly. As for the SAPI error, that would be something to do with Windows speech-to-text functionality (used by LEDBlinky to speak commands). If you turn on the Debug Log option (Misc Options tab on LEDBlinkyConfig), run your FE and a few games, then email me back the debug.zip and/or debug.log file I'll take a look.

Coin_Operated:

--- Quote from: arzoo on May 03, 2022, 10:36:26 am ---
--- Quote from: Coin_Operated on May 03, 2022, 10:03:46 am ---Did my best to check the thread before posting but didn't see what I was encountering. 

Just completed the configuration wizard - I'm using IPAC I/O's with RBG buttons.  When I attempt to use LED Blinky Output Test I get an error No LED Blinky Controllers configured.  When I enter the Input Map Software i see both of my controllers with all the buttons mapped.

I'm using Launch Box/BB and activated LED Blinky in the application.  When start up LB or BB the buttons begin to light up but then stop.  A handful remain white and I get this message: Unable to set SAPI parameters. OLE error 80045039.

--- End quote ---

Sent.  Thank you.
The LEDBlinky Output Test app is used for testing when LEDBlinky is configured to send signals to another device (which I'm guessing you are not doing); so don't worry about that. You can use the SimpleLEDTest app to determine if all your LEDs are wired correctly. As for the SAPI error, that would be something to do with Windows speech-to-text functionality (used by LEDBlinky to speak commands). If you turn on the Debug Log option (Misc Options tab on LEDBlinkyConfig), run your FE and a few games, then email me back the debug.zip and/or debug.log file I'll take a look.

--- End quote ---

Duglim:
Hello,

I was absent from the LEDBlinky-Universe for a few years, but now it was time to upgrade one of my led cabs to new hardware & software.
Running on CoinOps Player 3 now, Arcade only build.

Everything is working as inteded but the LEDBlinky 8.2.3 (downloaded yesterday) seems to have an issue.

Working:
- Setting up LEDBlinky 8.2, all LEDs are working and mapped correct
- Passing over the games filename from CoinOps to LEDBlinky is working (could verify in the log).
- Lighting up the correct LEDs for all games found in CONTROLS.INI (lastest controls.ini in use)

Not working:
- Lighting up the LEDs for all games NOT found in CONTROLS.INI, but found in MAME.XML

Some more details (was analyzing this issue for hours and tried everything I could imagine):
- Tried different MAME.XML versions from different systems (0.179, 0.196) -> No luck
- Tried chaning the Encoding of the MAME.XML from UTF-8 to ANSI (found this as a hint in the web) -> No luck
- Tried chaning the Encoding of LEDBlinkys Minimized-MAME.XML from UTF-8 to ANSI -> No luck
- Added full file permissions to MAME.XML, since Windows 10 could prevent the reading -> No luck
- Checked the LEDBLinks-Startup logfile and there are about 13k games and 17k cloned loaded from the MINIMIZED-MAME-XML -> Seems no issue with reading games at least...
- Added a buch of MAME.XML-only games to the CONTROLS.INI by hand -> Working, so the issue seems to be with the MAME.XML

My questions:
- Anyone encounted this before? Any Ideas?
- Could there be an issue with finding the correct Buttoncount from MAME.XML?
- Is LEDBlinky capable or reading UTF-8 XML-files? The autogenerated Minimized-Mame-XML is UTF-8 by default, maybe this is a Win10 behaviour?

This is a typical entry from my minimized-Mame.XML:

--- Code: ---<machine name="10yard" sourcefile="m58.cpp">
<description>10-Yard Fight (World, set 1)</description>
<input players="2" coins="2">
<control type="joy" player="1" buttons="2" ways="8"/>
<control type="joy" player="2" buttons="2" ways="8"/>
</input></machine>
--- End code ---

Thanks for your help. And please keep up the great work!
Duglim

Temp123:
What is necessary to run LED Blinky?

Even if I go to the manufacturers sites - that LED Blinky lists on https://www.ledblinky.net/ledblinky.htm ;  the schematics are very basic to non-existent.

So, if I wanted to create a setup where the LED/RGB arcade Buttons change colors/blink to the beat of the music on whatever game is on the PC as well as have their input recognized; what is needed?

An LED controller such PacLED64, the buttons and wires that come with the buttons and LED Blinky, and that's it?

Or is a control interface such as one of those Ipacs necessary?

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