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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
TexFlood:
I just noticed this today, but for some reason I can't get the resizable popup screens on the LEDBlinky Tools tab of LEDBlinkyConfig.exe to maximize or to stretch beyond the size in the pic below.
I took a look in the Settings.ini file to see if there was saved window size settings but I didn't see anything. I couldn't find any settings of such in the registry by searching for LEDBlinky. This was occurring in LEDBlinky 3.7.2 and I just upgraded to 3.7.3 and it is still happening.
Anyone else have this happen when they open the LEDBlinky Profile Editor window? Or did I muck something up on my computer? Is the MaxWidth (or whatever the propery is) of the form set to a low value possilby?
Melikes this app!
arzoo:
--- Quote from: TexFlood on October 02, 2008, 11:54:55 am ---I just noticed this today, but for some reason I can't get the resizable popup screens on the LEDBlinky Tools tab of LEDBlinkyConfig.exe to maximize or to stretch beyond the size in the pic below.
I took a look in the Settings.ini file to see if there was saved window size settings but I didn't see anything. I couldn't find any settings of such in the registry by searching for LEDBlinky. This was occurring in LEDBlinky 3.7.2 and I just upgraded to 3.7.3 and it is still happening.
Anyone else have this happen when they open the LEDBlinky Profile Editor window? Or did I muck something up on my computer? Is the MaxWidth (or whatever the propery is) of the form set to a low value possilby?
Melikes this app!
--- End quote ---
The profile app has a fixed width (and variable height) - there's no ini or registry setting. It's really odd how it's clipping the controls. What's your OS and display resolution? Also, can you check your display properties to see if you're using a font size other than 'normal'? Maybe it's your dpi setting? Are the other LEDBlinky config apps displaying correctly?
TexFlood:
--- Quote from: arzoo on October 02, 2008, 09:28:40 pm ---
The profile app has a fixed width (and variable height) - there's no ini or registry setting. It's really odd how it's clipping the controls. What's your OS and display resolution? Also, can you check your display properties to see if you're using a font size other than 'normal'? Maybe it's your dpi setting? Are the other LEDBlinky config apps displaying correctly?
--- End quote ---
Ahhh.... I'm running XP at 1600 x 1200, but I changed the DPI to 120 to make text readable. That must be what's causing the prob. A few of the other screens that are loaded by the Tools tab were behaving the same way. Now that I know what is causing the prob I can make the DPI switch to make the app work. Thanks for the help!
TheShanMan:
Just got this going last night with my new pacdrive. I have 4 atari volcano buttons/LED's for P1-P4 start, so that's all I'm using it for right now. May use it to drive the coin lights and magnetic coin mechanisms at some point, but that's no priority right now.
I totally understand that only a subset of games has LED outputs based on credits, but I wonder if we (maybe I) assembled a comprehensive list of games that have LED outputs, then could the list be used as a way to do something special in-game for all other games? It would be cool if there was some way to have it only light up during attract mode, though I imagine there's no way to detect that. Of course it would be cool to light up based on credits but I know anything relating to coin counting is not gonna happen.
Is the idea of differentiating between the 2 categories of games (output and no output) possible now, or maybe possible if arzoo is kind enough to add support? If so, any creative ideas on what cool things would be possible beyond the normal LED sequences or just plain "always on"?
Arzoo - thanks so much for this plugin! :cheers:
arzoo:
--- Quote from: TheShanMan on October 13, 2008, 11:33:41 pm ---Just got this going last night with my new pacdrive. I have 4 atari volcano buttons/LED's for P1-P4 start, so that's all I'm using it for right now. May use it to drive the coin lights and magnetic coin mechanisms at some point, but that's no priority right now.
I totally understand that only a subset of games has LED outputs based on credits, but I wonder if we (maybe I) assembled a comprehensive list of games that have LED outputs, then could the list be used as a way to do something special in-game for all other games? It would be cool if there was some way to have it only light up during attract mode, though I imagine there's no way to detect that. Of course it would be cool to light up based on credits but I know anything relating to coin counting is not gonna happen.
Is the idea of differentiating between the 2 categories of games (output and no output) possible now, or maybe possible if arzoo is kind enough to add support? If so, any creative ideas on what cool things would be possible beyond the normal LED sequences or just plain "always on"?
Arzoo - thanks so much for this plugin! :cheers:
--- End quote ---
It would be cool if mame provided an output for when a game enters its attract mode. That's something you'd have to bring up with the mame devs - but I doubt they would consider that kind of mod, it has nothing to do with authentically emulating the games.
As for distinguishing between games with and without any mame outputs - that list could be useful, but it would be better if it listed exactly what outputs each game provided. As I recall, headkaze started to put together a list like that.
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