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LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

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arzoo:

--- Quote from: kegger on January 18, 2008, 10:50:13 pm ---This is an awesome plugin, started using it today. Now I'm new to the setup and I am having a few problems.... I have an asteroids layout but i can't get a couple of button's to light. I did remap them in  the game but still no luck. Also having the same problem with no matter what game it is. The button will light when in animation but will not light in Mame any ideas on this.  I am using Pac Drive's 2 of them.  ;D 

Thanks

Keg

--- End quote ---

Kegger,
Seems like this is a config issue. I'll need to see the debug log. From the config app on the "More Options" tab, check "Enable Debug Log" and "Verbose Logging". Run some games and then send me a pm or post the debug.log results back here. Afterward, remember to uncheck the debug option.

By the way, I don't know which version of mame you're using, but I've noticed that at some point after .111 the Asteroids controls were changed from "3 buttons and a two-way joystick" to the more correct "5 buttons". But controls.dat (controls.ini) has not yet been updated, so the rotate left and rotate right buttons won't light - also the order of the button functions has changed. So if you're using a recent mame version, you can manually update controls.ini - here's the correct values:

P1NumButtons=5
P1Controls=
P1_BUTTON1=Rotate Left
P1_BUTTON2=Rotate Right
P1_BUTTON3=FIRE
P1_BUTTON4=THRUST
P1_BUTTON5=HYPER SPACE

As to the issue with the credit flashing feature - this turned out to be a major headache and a problem I've been working on for the past 3 weeks or so. It's actually not a bug in LEDBlinky but a thread priority issue between MaLa and Mame and LEDBlinky. Anyway, I have a fix which I'll post later this week.

Thanks,
arzoo

arzoo:

--- Quote from: rdenis on January 20, 2008, 01:49:34 am ---I'm having a couple of issues which I am not sure are software or hardware related.  Hopefully someone can shed some light or point me in the right direction.  I am using version 3.0 of Blinky and a few of my control panel buttons are lit with RGB's driven by LED Wiz.  I have RGB's at P1B1, P1B3, P1B5 and P2B1, P2B3, P2B5.

First issue:  I am not getting all game controls lit up properly - eg.  Street Fighter 2 - Player one buttons 1,3,5 all light properly in correct colors, however player 2 only lights buttons 1 and 3 correctly - button 5 does not light at all.  I looked in the colors.ini file and it looks correct, even changed some of the colors to make sure I had the right ini file.  The RGB buttons all light up properly otherwise (Mala Start, Mala Exit, Game Pause, etc.)  This one really has me stumped.

2)  I am trying to get the "Flash start buttons when credits are available" to work properly but I am getting some weird behavior.  I have single LED's in the P1 and P2 buttons (driven by LED Wiz).  I have intensity set to 49 for both of them (no blinking).  When I get credits, the P1 and/or P2 lights flash in an erratic pattern with different time intervals - I can best describe the pattern as quick flash, pause, quick flash, pause, long flash, pause - and then it repeats.  I have had the exact same results on Galaga, Dig Dug, and Asteroids.  I have run the MameOutput utility to record the game outputs and everything looks good.  Unfortunately the utility does not report the length of time of each output state so I can't tell if this is a Mame issue or hardware issue.  I have tried various configurations - blinking/not blinking, active/inactive, etc. and still the same results.

ANy thoughts?

--- End quote ---

rdenis,
Post or pm your debug.log (see my prior reply to kegger), and we can figure out why the button is not lighting correctly. I've also fixed the mame output timing issue - see my prior post. Tx.

kegger:
Here is the log

Great Job on the plugin It's Very Cool ;D

And Thank You for having a look, I'm using Mame122 so I will adjust the ini for Asteroids

Keg

arzoo:

--- Quote from: kegger on January 20, 2008, 12:02:03 pm ---Here is the log

Great Job on the plugin It's Very Cool ;D

And Thank You for having a look, I'm using Mame122 so I will adjust the ini for Asteroids

Keg

--- End quote ---

Ok, here's what I think the problem is - from the debug file, the only game you launched was Missile Command - and it seems that you have one of the buttons mapped to a joystick button and the other 2 buttons are mapped to mouse buttons, correct? I'm guessing that the LEDBlinky input map file (DevicePort-Input.ini) does not have the joystick and mouse button codes assigned to the various LEDWiz ports. For example, you should have JOYCODE_1_BUTTON7, MOUSECODE_2_BUTTON1, and MOUSECODE_2_BUTTON2 mapped to the correct LED ports - these are the Missile Command controls. Use the "Generate Input Map" tool to add the correct input codes.

If this doesn't make any sense, could you post your DevicePort-Input.ini file?

arzoo

kegger:
Arzoo, That fixed it :cheers:

Sorry for the error's on my part and
Thanks again for the help.

Keg

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