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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 177978 times)

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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1360 on: July 20, 2017, 01:35:43 pm »
Had another one if you don't mind!

It seems whenever an animation is running random keyboard / mousebuttons keep getting selected.  It is by far the worst on the mouse clicks, but only is through my U-Track trackball (which has two buttons wired to hit left and right mouse button).  When just hitting "test" in the configuration utility immediately the mouse clicks multiple times a second.  If I un-plug the trackball it stops. 

It does also seem to keep happening with keyboard buttons through the Ultimate I/O board.  For example if I leave a mame game running random credits will keep appearing every couple minutes (telling me that the 5 button is being depressed somehow).

Any thoughts?  It seems to really take a toll on my computer with regards to the trackball clicking, and generally is frustrating since you nearly have to shutdown the whole computer if you move the mouse outside the primary window (it starts selecting everything).

LEDBlinky never sends any keyboard commands to the OS. But when an animation is running it's sending a lot of commands/data to the I/O board. This sounds like a possible problem with the Ultimate I/O board (maybe the wiring)? I would suggest contacting Andy at Ultimarc and see if he has any thoughts.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1361 on: July 25, 2017, 09:52:39 pm »
Hi arzoo,

i was hoping you could help me with some problems mapping a pair of u360 sticks.  The more popular games seem to map fine.  It is the other ones I have programmed manually that are giving me problems.  LEDblinky seems to recognize the game.  The buttons light up fine.  The log seems to show it "knows" that the game should be 8-way (for instance) but then for some reason, does not set the map.  Here is my log.  The first game is Simpsons which works OK.  Then I switch to Squash and it does not reset the map to 8-way.  Any ides?

Code: [Select]
[07/25/2017 17:33:30] Event Started: GAME_QUIT
[07/25/2017 17:33:30] Loaded LWAX File from cache for FE Active: [SingleRedYellowBlueWhite.lwax]. Start Frame: -1
[07/25/2017 17:33:30] Set UltraStik JDR Map [joy4way.um] for FE.
[07/25/2017 17:33:30] Event Completed: GAME_QUIT
[07/25/2017 17:33:30] Event Started: EMULATOR_SELECTED [MAME] []
[07/25/2017 17:33:30] Emulator: [MAME]
[07/25/2017 17:33:30] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[07/25/2017 17:33:30] Event Started: GAME_SELECTED [simpsons] [] []
[07/25/2017 17:33:30] Event Completed: GAME_SELECTED
[07/25/2017 17:33:30] Event Started: GAME_START
[07/25/2017 17:33:30] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[07/25/2017 17:33:30] ROM/Game: [SIMPSONS] Controls: [MAME-SIMPSONS]
[07/25/2017 17:33:30] Control List for SIMPSONS: |P1_BUTTON1|P1_BUTTON2|P1_JOYSTICK_UP|P1_JOYSTICK_DOWN|P1_JOYSTICK_LEFT|P1_JOYSTICK_RIGHT|P2_BUTTON1|P2_BUTTON2|P2_JOYSTICK_UP|P2_JOYSTICK_DOWN|P2_JOYSTICK_LEFT|P2_JOYSTICK_RIGHT|CONTROL_JOY8WAY
[07/25/2017 17:33:30] Control Speech List for SIMPSONS: |ATTACK|JUMP|UP|DOWN|LEFT|RIGHT|ATTACK|JUMP|UP|DOWN|LEFT|RIGHT|
[07/25/2017 17:33:30] P1_BUTTON1 (MAME-DEFAULT): |KEYCODE_LCONTROL|JOYCODE_1_BUTTON1|MOUSECODE_1_BUTTON1
[07/25/2017 17:33:30] P1_BUTTON2 (MAME-DEFAULT): |KEYCODE_LALT|JOYCODE_1_BUTTON2|MOUSECODE_1_BUTTON3
[07/25/2017 17:33:30] P1_JOYSTICK_UP (MAME-ALLGAMES): |JOYCODE_2_YAXIS_UP_SWITCH|KEYCODE_UP
[07/25/2017 17:33:30] P1_JOYSTICK_DOWN (MAME-ALLGAMES): |KEYCODE_DOWN|JOYCODE_2_YAXIS_DOWN_SWITCH
[07/25/2017 17:33:30] P1_JOYSTICK_LEFT (MAME-ALLGAMES): |KEYCODE_LEFT|JOYCODE_2_XAXIS_LEFT_SWITCH
[07/25/2017 17:33:30] P1_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_2_XAXIS_RIGHT_SWITCH|KEYCODE_RIGHT
[07/25/2017 17:33:30] P2_BUTTON1 (MAME-DEFAULT): |KEYCODE_A|JOYCODE_2_BUTTON1
[07/25/2017 17:33:30] P2_BUTTON2 (MAME-DEFAULT): |KEYCODE_S|JOYCODE_2_BUTTON2
[07/25/2017 17:33:30] P2_JOYSTICK_UP (MAME-ALLGAMES): |JOYCODE_3_YAXIS_UP_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_DOWN (MAME-ALLGAMES): |JOYCODE_3_YAXIS_DOWN_SWITCH|JOYCODE_3_YAXIS_DOWN_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_LEFT (MAME-ALLGAMES): |JOYCODE_3_XAXIS_LEFT_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_3_XAXIS_RIGHT_SWITCH
[07/25/2017 17:33:30] CONTROL_JOY8WAY (MAME-DEFAULT): JOY8WAY
[07/25/2017 17:33:31] Loaded LWAX File for Game Start: [slowfadeupdown.lwax]. Single loop only.
[07/25/2017 17:33:36] Game LED Data                             001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:36] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:36] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:36] Speech LED Data                           001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:36] Speak [ATTACK]
[07/25/2017 17:33:38] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:38] Speak [JUMP]
[07/25/2017 17:33:39] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:39] Final Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:39] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:39] 1 MAME Output messages queued up.
[07/25/2017 17:33:40] Set UltraStik JDR Map [joy8way.um] for SIMPSONS.
[07/25/2017 17:33:40] Event Completed: GAME_START
[07/25/2017 17:35:31] Received Event - Queue:[1] Msg:[3~squash~MAME].
[07/25/2017 17:35:31] Event Started: GAME_QUIT
[07/25/2017 17:35:31] Loaded LWAX File from cache for FE Active: [SingleRedYellowBlueWhite.lwax]. Start Frame: -1
[07/25/2017 17:35:32] Set UltraStik JDR Map [joy4way.um] for FE.
[07/25/2017 17:35:32] Event Completed: GAME_QUIT
[07/25/2017 17:35:32] Event Started: EMULATOR_SELECTED [MAME] []
[07/25/2017 17:35:32] Emulator: [MAME]
[07/25/2017 17:35:32] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[07/25/2017 17:35:32] Event Started: GAME_SELECTED [squash] [] []
[07/25/2017 17:35:32] Event Completed: GAME_SELECTED
[07/25/2017 17:35:32] Event Started: GAME_START
[07/25/2017 17:35:32] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[07/25/2017 17:35:32] ROM/Game: [SQUASH] Controls: [MAME-SQUASH]
[07/25/2017 17:35:32] Control List for SQUASH: |P1_BUTTON1|P1_BUTTON2|P2_BUTTON1|P2_BUTTON2|CONTROL_JOY8WAY
[07/25/2017 17:35:32] Control Speech List for SQUASH: |hard|soft|hard|soft|8-Way Joystick
[07/25/2017 17:35:32] P1_BUTTON1 (MAME-DEFAULT): |KEYCODE_LCONTROL|JOYCODE_1_BUTTON1|MOUSECODE_1_BUTTON1
[07/25/2017 17:35:32] P1_BUTTON2 (MAME-DEFAULT): |KEYCODE_LALT|JOYCODE_1_BUTTON2|MOUSECODE_1_BUTTON3
[07/25/2017 17:35:32] P2_BUTTON1 (MAME-DEFAULT): |KEYCODE_A|JOYCODE_2_BUTTON1
[07/25/2017 17:35:32] P2_BUTTON2 (MAME-DEFAULT): |KEYCODE_S|JOYCODE_2_BUTTON2
[07/25/2017 17:35:32] CONTROL_JOY8WAY (MAME-DEFAULT): JOY8WAY
[07/25/2017 17:35:32] Loaded LWAX File for Game Start: [slowfadeupdown.lwax]. Single loop only.
[07/25/2017 17:35:37] Game LED Data                             001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:37] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:37] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:37] Speech LED Data                           001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:37] Speak [hard]
[07/25/2017 17:35:39] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:39] Speak [soft]
[07/25/2017 17:35:43] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:43] Final Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:43] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:43] 1 MAME Output messages queued up.
[07/25/2017 17:35:44] No Primary Control found for SQUASH
[07/25/2017 17:35:44] Event Completed: GAME_START

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1362 on: July 25, 2017, 10:26:50 pm »
Hi arzoo,

i was hoping you could help me with some problems mapping a pair of u360 sticks.  The more popular games seem to map fine.  It is the other ones I have programmed manually that are giving me problems.  LEDblinky seems to recognize the game.  The buttons light up fine.  The log seems to show it "knows" that the game should be 8-way (for instance) but then for some reason, does not set the map.  Here is my log.  The first game is Simpsons which works OK.  Then I switch to Squash and it does not reset the map to 8-way.  Any ides?

I'm assuming you used the Controls Editor to configure Squash. On the Common tab, edit CONTROL_JOY8WAY and check the "Primary Control" option. That should do the trick.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1363 on: July 26, 2017, 11:18:18 am »
Perfect, thanks bud.  That did the trick.  And then the "stick" map looks to be the analog setting?

I thought I read that MAME will convert analog to whatever the individual game controls are.  Would you recommend setting the map to analog for all MAME instances or individually setting the maps for games like the Squash example which are not part of the "main" controls file?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1364 on: July 26, 2017, 01:15:32 pm »
Perfect, thanks bud.  That did the trick.  And then the "stick" map looks to be the analog setting?

I thought I read that MAME will convert analog to whatever the individual game controls are.  Would you recommend setting the map to analog for all MAME instances or individually setting the maps for games like the Squash example which are not part of the "main" controls file?

Correct, "stick" is analog.

There's been some debate as to which is better, loading the Ultrastik maps or letting mame handle the digital restriction. I've always used the Ultrastik maps and it seems to work well, but you might want to try it both ways to see which you prefer.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1365 on: August 02, 2017, 12:15:57 am »
I did a quick run with both on Ms Pacman and I found the Ultrastik maps to be much better than MAME with analog.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1366 on: September 19, 2017, 10:29:09 pm »
Released v6.5 which contains new features (and bug fixes) for both LEDBlinky and the Animation Editor.
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gstav

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1367 on: September 27, 2017, 08:17:30 am »
Thanks for the upate!!  ;D

One problem I never got around is to set up the Audio Device and Input



when selecting the "Audio Animation" tab I get these errors (1,2 in the picture)
and no soundcard is there to be selected (3) but only a blank drop list.  :'(

i have a Realtek HD onboard soundcard which works fine for everything else.

Anything i can do?
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1368 on: September 27, 2017, 09:34:47 am »
Thanks for the upate!!  ;D

One problem I never got around is to set up the Audio Device and Input

when selecting the "Audio Animation" tab I get these errors (1,2 in the picture)
and no soundcard is there to be selected (3) but only a blank drop list.  :'(

i have a Realtek HD onboard soundcard which works fine for everything else.

Anything i can do?

As I recall other users have occasionally had issues with onboard audio. You could try updating the drivers. The only other suggestion would be to purchase an inexpensive sound card. Sorry I don't have a better answer.
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gstav

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1369 on: October 05, 2017, 02:04:14 am »
Ohö, one more question if I may,
i have animated a sequence which in the animator flows smooth and swift, but in HS about a quarter of the speed.
Using it for HS startup animation only. Should't the animation be as quick as in the edititor itself?  :dunno
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1370 on: October 05, 2017, 07:29:34 am »
Ohö, one more question if I may,
i have animated a sequence which in the animator flows smooth and swift, but in HS about a quarter of the speed.
Using it for HS startup animation only. Should't the animation be as quick as in the edititor itself?  :dunno

It should run at the same speed although if your CPU is not very fast and other processes are running it could cause slower performance. I would run TaskManager while HS is starting up and see which processes are using the CPU.
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DaddyLongLegs

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1371 on: October 20, 2017, 08:54:39 pm »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1372 on: October 21, 2017, 07:44:21 am »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.
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DaddyLongLegs

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1373 on: October 21, 2017, 07:29:54 pm »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
« Last Edit: October 21, 2017, 07:33:58 pm by DaddyLongLegs »

newoski

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1374 on: October 21, 2017, 07:51:45 pm »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
Shameless self promotion, but RocketBlinky would get you squared away pretty quick

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1375 on: October 22, 2017, 12:46:31 am »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
Shameless self promotion, but RocketBlinky would get you squared away pretty quick

Sent from my HTC6545LVW using Tapatalk

I just googled it and RocketBlinky sounds amazing. Awesome work!!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1376 on: October 22, 2017, 12:47:50 am »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
Shameless self promotion, but RocketBlinky would get you squared away pretty quick

Sent from my HTC6545LVW using Tapatalk

I just googled it and RocketBlinky sounds amazing. Awesome work!!
Enjoy! I'm here if you have questions. None if it would be possible without the magic if LEDBlinky

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1377 on: October 28, 2017, 12:49:18 pm »
Hi Arzoo,

I edited my Colors-RGB.ini to remove a red hue from "White" with my buttons. When it works, it looks great.

However, when LEDBlinky doesn't have color info via either the LEDBlinkyControls.xml or the colors.ini, then my P1Start button ignores the RGB-Colors.ini data and reverts back to 48,48,48 for P1Start/White. The same thing happens when reverting to Default layout in MAME.

Oddly, this only affects P1Start. P1Start and all other buttons look perfect.

For all other systems, whether using LEDBlinkyControls.xml per game data or system default layout, everything works as expected.

I've uploaded my entire LEDBlinky directory, minus registration information, with hopes of sorting this:
https://drive.google.com/file/d/0B4MdMBcet6W5bnF2S0pCU1ZLWmM/view?usp=sharing





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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1378 on: October 28, 2017, 04:09:05 pm »
Hi Arzoo,

I need your help another time :)
I have some problems to use the JDR mode. I have 2X U360 connected to an Ipac UIO. In ultramap I use the 8-way map. I use the restrictor plate 4way/8way/circular because I have an octogonal restrictor. My front end is Launchbox. In the Mame.ini the joystick_map is configured as follow:
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

When I start Launchbox, there is a new mapping but a weird one, it's like crazy and I lost the DOWN direction?!
If I tried without the digital restrictor in Ledblinky, no more crazy mapping but when I exit Launchbox the mapping stay in 4way.
If I don't use the JDR in Ledblinky I don't have all this problem.

Any idea?


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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1379 on: October 28, 2017, 06:35:13 pm »
Hi Arzoo,

I need your help another time :)
I have some problems to use the JDR mode. I have 2X U360 connected to an Ipac UIO. In ultramap I use the 8-way map. I use the restrictor plate 4way/8way/circular because I have an octogonal restrictor. My front end is Launchbox. In the Mame.ini the joystick_map is configured as follow:
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

When I start Launchbox, there is a new mapping but a weird one, it's like crazy and I lost the DOWN direction?!
If I tried without the digital restrictor in Ledblinky, no more crazy mapping but when I exit Launchbox the mapping stay in 4way.
If I don't use the JDR in Ledblinky I don't have all this problem.

Any idea?

You shouldn't use both mame's joystick mapping (auto) and LEDBlinky's JDR - use one or the other. The advantage to using LEDBlinky's JDR is it works with other emulators along with mame. If that doesn't solve the problem (turning off mame auto mapping), then you could try the Ultrastick test app in the LEDBlinky folder and confirm if the maps are getting set correctly.
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1380 on: October 28, 2017, 06:40:30 pm »
Hi Arzoo,

I edited my Colors-RGB.ini to remove a red hue from "White" with my buttons. When it works, it looks great.

However, when LEDBlinky doesn't have color info via either the LEDBlinkyControls.xml or the colors.ini, then my P1Start button ignores the RGB-Colors.ini data and reverts back to 48,48,48 for P1Start/White. The same thing happens when reverting to Default layout in MAME.

Oddly, this only affects P1Start. P1Start and all other buttons look perfect.

For all other systems, whether using LEDBlinkyControls.xml per game data or system default layout, everything works as expected.

I've uploaded my entire LEDBlinky directory, minus registration information, with hopes of sorting this:
https://drive.google.com/file/d/0B4MdMBcet6W5bnF2S0pCU1ZLWmM/view?usp=sharing

So only P1Start for mame doesn't use the modified colors.ini? In all other cases it's fine?

Also, is there a typo here? Oddly, this only affects P1Start. P1Start and all other buttons look perfect.

Just want to make sure I understand exactly what the problem is.
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newoski

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1381 on: October 28, 2017, 06:48:44 pm »
Yes, sorry. Typo. P1Start on non controls.ini or LEDBlinkyControls.ini mapped games is not respecting colors-rgb.inibfor the custom colors

P2Start and all other buttons are correct

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1382 on: October 29, 2017, 03:15:15 am »
Hi Arzoo,

I need your help another time :)
I have some problems to use the JDR mode. I have 2X U360 connected to an Ipac UIO. In ultramap I use the 8-way map. I use the restrictor plate 4way/8way/circular because I have an octogonal restrictor. My front end is Launchbox. In the Mame.ini the joystick_map is configured as follow:
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

When I start Launchbox, there is a new mapping but a weird one, it's like crazy and I lost the DOWN direction?!
If I tried without the digital restrictor in Ledblinky, no more crazy mapping but when I exit Launchbox the mapping stay in 4way.
If I don't use the JDR in Ledblinky I don't have all this problem.

Any idea?

You shouldn't use both mame's joystick mapping (auto) and LEDBlinky's JDR - use one or the other. The advantage to using LEDBlinky's JDR is it works with other emulators along with mame. If that doesn't solve the problem (turning off mame auto mapping), then you could try the Ultrastick test app in the LEDBlinky folder and confirm if the maps are getting set correctly.
I see, what should I write for joystick_mao if I want to use the JDR?

« Last Edit: October 29, 2017, 10:40:01 am by fablog »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1383 on: October 29, 2017, 12:05:48 pm »
Hi Arzoo,

I need your help another time :)
I have some problems to use the JDR mode. I have 2X U360 connected to an Ipac UIO. In ultramap I use the 8-way map. I use the restrictor plate 4way/8way/circular because I have an octogonal restrictor. My front end is Launchbox. In the Mame.ini the joystick_map is configured as follow:
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

When I start Launchbox, there is a new mapping but a weird one, it's like crazy and I lost the DOWN direction?!
If I tried without the digital restrictor in Ledblinky, no more crazy mapping but when I exit Launchbox the mapping stay in 4way.
If I don't use the JDR in Ledblinky I don't have all this problem.

Any idea?

You shouldn't use both mame's joystick mapping (auto) and LEDBlinky's JDR - use one or the other. The advantage to using LEDBlinky's JDR is it works with other emulators along with mame. If that doesn't solve the problem (turning off mame auto mapping), then you could try the Ultrastick test app in the LEDBlinky folder and confirm if the maps are getting set correctly.
I see, what should I write for joystick_mao if I want to use the JDR?

I went back and looked at the mame documentation for joystick_map and actually 'auto' is correct. I also confirmed that's the value I'm using in my setup (along with JDR).

You said it works fine without the restrictor setting - correct? I've never found the restrictor settings to be all the useful. So if you set restrictor=none, is the only issue that the stick(s) are set to 4way when Launchbox is active? LEDBlinky uses 4way as the default for the FE but you can change that with the controls editor; click the FE button, click New control button, select CONTROL_JOY8WAY, check Primary Control, and save. Hope this helps.
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1384 on: October 29, 2017, 03:21:10 pm »
Yes, sorry. Typo. P1Start on non controls.ini or LEDBlinkyControls.ini mapped games is not respecting colors-rgb.inibfor the custom colors

P2Start and all other buttons are correct

Sent from my HTC6545LVW using Tapatalk

I think one issue here is you have P1Start assigned to KEYCODE_R but that's also the mame default for P2_JOYSTICK_UP. The default for P1Start is KEYCODE_1 which you don't have assigned at all, so I don't think your P1Start button would light up unless you're playing a 2 player game with joysticks? Regardless, when I ran a test using your configuration, the P1Start ports (19/20/21) did light up with your adjusted RGB values for white (19/48/48). It would help if you turn on Debug and ran a couple games where the P1Start isn't lighting correctly, then email me the debug.zip file.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1385 on: October 29, 2017, 06:03:05 pm »
Hi Arzoo,

I need your help another time :)
I have some problems to use the JDR mode. I have 2X U360 connected to an Ipac UIO. In ultramap I use the 8-way map. I use the restrictor plate 4way/8way/circular because I have an octogonal restrictor. My front end is Launchbox. In the Mame.ini the joystick_map is configured as follow:
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

When I start Launchbox, there is a new mapping but a weird one, it's like crazy and I lost the DOWN direction?!
If I tried without the digital restrictor in Ledblinky, no more crazy mapping but when I exit Launchbox the mapping stay in 4way.
If I don't use the JDR in Ledblinky I don't have all this problem.

Any idea?

You shouldn't use both mame's joystick mapping (auto) and LEDBlinky's JDR - use one or the other. The advantage to using LEDBlinky's JDR is it works with other emulators along with mame. If that doesn't solve the problem (turning off mame auto mapping), then you could try the Ultrastick test app in the LEDBlinky folder and confirm if the maps are getting set correctly.
I see, what should I write for joystick_mao if I want to use the JDR?

I went back and looked at the mame documentation for joystick_map and actually 'auto' is correct. I also confirmed that's the value I'm using in my setup (along with JDR).

You said it works fine without the restrictor setting - correct? I've never found the restrictor settings to be all the useful. So if you set restrictor=none, is the only issue that the stick(s) are set to 4way when Launchbox is active? LEDBlinky uses 4way as the default for the FE but you can change that with the controls editor; click the FE button, click New control button, select CONTROL_JOY8WAY, check Primary Control, and save. Hope this helps.

It works, I had this problem for a very long time and all I had to do was to create a CONTROL_JOY4WAY for the FE in the controls editor!! Thanks Arzoo :)

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1386 on: October 29, 2017, 06:03:52 pm »
Hi Arzoo,

I need your help another time :)
I have some problems to use the JDR mode. I have 2X U360 connected to an Ipac UIO. In ultramap I use the 8-way map. I use the restrictor plate 4way/8way/circular because I have an octogonal restrictor. My front end is Launchbox. In the Mame.ini the joystick_map is configured as follow:
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85

When I start Launchbox, there is a new mapping but a weird one, it's like crazy and I lost the DOWN direction?!
If I tried without the digital restrictor in Ledblinky, no more crazy mapping but when I exit Launchbox the mapping stay in 4way.
If I don't use the JDR in Ledblinky I don't have all this problem.

Any idea?

You shouldn't use both mame's joystick mapping (auto) and LEDBlinky's JDR - use one or the other. The advantage to using LEDBlinky's JDR is it works with other emulators along with mame. If that doesn't solve the problem (turning off mame auto mapping), then you could try the Ultrastick test app in the LEDBlinky folder and confirm if the maps are getting set correctly.
I see, what should I write for joystick_mao if I want to use the JDR?

I went back and looked at the mame documentation for joystick_map and actually 'auto' is correct. I also confirmed that's the value I'm using in my setup (along with JDR).

You said it works fine without the restrictor setting - correct? I've never found the restrictor settings to be all the useful. So if you set restrictor=none, is the only issue that the stick(s) are set to 4way when Launchbox is active? LEDBlinky uses 4way as the default for the FE but you can change that with the controls editor; click the FE button, click New control button, select CONTROL_JOY8WAY, check Primary Control, and save. Hope this helps.

It works, I had this problem for a very long time and all I had to do was to create a CONTROL_JOY4WAY for the FE in the controls editor!! Thanks Arzoo :)
Do you know waht to do to map a 8way at the Launchbox exit?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1387 on: October 29, 2017, 08:46:41 pm »
It works, I had this problem for a very long time and all I had to do was to create a CONTROL_JOY4WAY for the FE in the controls editor!! Thanks Arzoo :)
Do you know waht to do to map a 8way at the Launchbox exit?

So if I understand correctly, you want LEDBlinky to set the joystick to 4way when Launchbox is active but back to 8way when you exit. I don't use Launchbox so I don't know all the features but if it can run a script on exit, then you could send an LEDBlinky command to set the joystick;
Code: [Select]
LEDBlinky.exe 13 <map name>
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newoski

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1388 on: October 29, 2017, 08:59:36 pm »
If you use RocketLauncher, it can control your sticks too

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Vincefaro

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1389 on: November 09, 2017, 01:41:21 pm »
A Few Newb questions that I have. I am trying to get LEDblinky to light up the Mame controls for each game . I currently have 2 U360's that are acting a gamepads for 6 buttons each. If Mame thinks My "Button 1" is actually my Button 3  Should I configure my Generate LEDBlinky Input Map on how Mame thinks my buttons are numbered ?
« Last Edit: November 09, 2017, 02:44:04 pm by Vincefaro »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1390 on: November 09, 2017, 02:55:05 pm »
A Few Newb questions that I have. I am trying to get LEDblinky to light up the Mame controls for each game . I currently have 2 U360's that are acting a gamepads for 6 buttons each. If Mame thinks My "Button 1" is actually my Button 3  Should I configure my Generate LEDBlinky Input Map on how Mame thinks my buttons are numbered ?

Correct. If the button on your CP that you consider to be P1B1 is configured in mame as the Player 1 Joystick Button 3, then set the LEDBlinky port(s) input code to JOYCODE_1_BUTTON3.
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Vincefaro

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1391 on: November 10, 2017, 04:06:22 pm »
Ok , Thank you . So I tried my setup today. And I did some testing. In HS, I went to Mame and chose Jungle King. It lit up the Player 1 Start and Coin the correct colors and the Player 2 Start and coin the correct colors, But the Player 1 and Player 2 buttons it was lighting What my U360 "calls" button Player 1 Button 1 and Player 1 Button 2. The same for Player 2 Button 1 and button 2. But I dont want to use those buttons to control the  game, I want to use P1B3 and P1B4 to control the game. I then set my buttons in Mame to control P1 button1 = P1 button 3 and P1b2 = P1B4.  Once I did that , The lights turned off on all of the Player buttons.  my question is , What is the best way to change my setup so it works ? Do I change the color.ini for each game ? Do I change my button assignment?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1392 on: November 10, 2017, 04:59:52 pm »
Ok , Thank you . So I tried my setup today. And I did some testing. In HS, I went to Mame and chose Jungle King. It lit up the Player 1 Start and Coin the correct colors and the Player 2 Start and coin the correct colors, But the Player 1 and Player 2 buttons it was lighting What my U360 "calls" button Player 1 Button 1 and Player 1 Button 2. The same for Player 2 Button 1 and button 2. But I dont want to use those buttons to control the  game, I want to use P1B3 and P1B4 to control the game. I then set my buttons in Mame to control P1 button1 = P1 button 3 and P1b2 = P1B4.  Once I did that , The lights turned off on all of the Player buttons.  my question is , What is the best way to change my setup so it works ? Do I change the color.ini for each game ? Do I change my button assignment?

The trick to getting LEDBlinky working correctly is to make sure the LED ports (wired to the LED's under each button) are assigned the same input codes (keyboard or joystick) as are used by the emulator (MAME in this case). MAME has a default configuration for all games, or you can customize each game's config.

If I understand correctly, in your example, you've configured Jungle King so that the game's player 1 button 1 is triggered by a button on your CP that you consider to be player 1 button 3. That physical button on your CP (P1B3) is wired to a button controller on your U360 (I'm not sure which it is but let's say it's button 3). The same physical button has an LED that is wired to your LED controller port (or 3 ports if it's an RGB LED). So in this example, the common value is JOYCODE_1_BUTTON3. It's a "joycode" because you're using the U360's buttons (rather than a keycode if you were using a keyboard encoder). LEDBlinky reads all the MAME .cfg files, and for Jungle King, see's that player 1 button 1 is assigned to JOYCODE_1_BUTTON3. Using the GenLEDBlinkyInputMap you must assign the ports under the physical button on your CP to JOYCODE_1_BUTTON3. And then it will light up.

Bottom line, if you have the LED ports assigned to the correct input codes (keyboard or joystick), then for MAME all the buttons should light correctly even if you make changes to the individual game button configurations.

I'm not sure if I'm explaining this clearly. Here's a support link that may help: http://ledblinky.net/Support.htm#LEDBlinkyMAMELogic
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Vincefaro

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1393 on: November 10, 2017, 06:11:03 pm »
Ok, Thank you . Im going to experiment tonight with my machine . Thanks again.

  
 

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