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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 173164 times)

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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1360 on: July 20, 2017, 01:35:43 pm »
Had another one if you don't mind!

It seems whenever an animation is running random keyboard / mousebuttons keep getting selected.  It is by far the worst on the mouse clicks, but only is through my U-Track trackball (which has two buttons wired to hit left and right mouse button).  When just hitting "test" in the configuration utility immediately the mouse clicks multiple times a second.  If I un-plug the trackball it stops. 

It does also seem to keep happening with keyboard buttons through the Ultimate I/O board.  For example if I leave a mame game running random credits will keep appearing every couple minutes (telling me that the 5 button is being depressed somehow).

Any thoughts?  It seems to really take a toll on my computer with regards to the trackball clicking, and generally is frustrating since you nearly have to shutdown the whole computer if you move the mouse outside the primary window (it starts selecting everything).

LEDBlinky never sends any keyboard commands to the OS. But when an animation is running it's sending a lot of commands/data to the I/O board. This sounds like a possible problem with the Ultimate I/O board (maybe the wiring)? I would suggest contacting Andy at Ultimarc and see if he has any thoughts.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1361 on: July 25, 2017, 09:52:39 pm »
Hi arzoo,

i was hoping you could help me with some problems mapping a pair of u360 sticks.  The more popular games seem to map fine.  It is the other ones I have programmed manually that are giving me problems.  LEDblinky seems to recognize the game.  The buttons light up fine.  The log seems to show it "knows" that the game should be 8-way (for instance) but then for some reason, does not set the map.  Here is my log.  The first game is Simpsons which works OK.  Then I switch to Squash and it does not reset the map to 8-way.  Any ides?

Code: [Select]
[07/25/2017 17:33:30] Event Started: GAME_QUIT
[07/25/2017 17:33:30] Loaded LWAX File from cache for FE Active: [SingleRedYellowBlueWhite.lwax]. Start Frame: -1
[07/25/2017 17:33:30] Set UltraStik JDR Map [joy4way.um] for FE.
[07/25/2017 17:33:30] Event Completed: GAME_QUIT
[07/25/2017 17:33:30] Event Started: EMULATOR_SELECTED [MAME] []
[07/25/2017 17:33:30] Emulator: [MAME]
[07/25/2017 17:33:30] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[07/25/2017 17:33:30] Event Started: GAME_SELECTED [simpsons] [] []
[07/25/2017 17:33:30] Event Completed: GAME_SELECTED
[07/25/2017 17:33:30] Event Started: GAME_START
[07/25/2017 17:33:30] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[07/25/2017 17:33:30] ROM/Game: [SIMPSONS] Controls: [MAME-SIMPSONS]
[07/25/2017 17:33:30] Control List for SIMPSONS: |P1_BUTTON1|P1_BUTTON2|P1_JOYSTICK_UP|P1_JOYSTICK_DOWN|P1_JOYSTICK_LEFT|P1_JOYSTICK_RIGHT|P2_BUTTON1|P2_BUTTON2|P2_JOYSTICK_UP|P2_JOYSTICK_DOWN|P2_JOYSTICK_LEFT|P2_JOYSTICK_RIGHT|CONTROL_JOY8WAY
[07/25/2017 17:33:30] Control Speech List for SIMPSONS: |ATTACK|JUMP|UP|DOWN|LEFT|RIGHT|ATTACK|JUMP|UP|DOWN|LEFT|RIGHT|
[07/25/2017 17:33:30] P1_BUTTON1 (MAME-DEFAULT): |KEYCODE_LCONTROL|JOYCODE_1_BUTTON1|MOUSECODE_1_BUTTON1
[07/25/2017 17:33:30] P1_BUTTON2 (MAME-DEFAULT): |KEYCODE_LALT|JOYCODE_1_BUTTON2|MOUSECODE_1_BUTTON3
[07/25/2017 17:33:30] P1_JOYSTICK_UP (MAME-ALLGAMES): |JOYCODE_2_YAXIS_UP_SWITCH|KEYCODE_UP
[07/25/2017 17:33:30] P1_JOYSTICK_DOWN (MAME-ALLGAMES): |KEYCODE_DOWN|JOYCODE_2_YAXIS_DOWN_SWITCH
[07/25/2017 17:33:30] P1_JOYSTICK_LEFT (MAME-ALLGAMES): |KEYCODE_LEFT|JOYCODE_2_XAXIS_LEFT_SWITCH
[07/25/2017 17:33:30] P1_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_2_XAXIS_RIGHT_SWITCH|KEYCODE_RIGHT
[07/25/2017 17:33:30] P2_BUTTON1 (MAME-DEFAULT): |KEYCODE_A|JOYCODE_2_BUTTON1
[07/25/2017 17:33:30] P2_BUTTON2 (MAME-DEFAULT): |KEYCODE_S|JOYCODE_2_BUTTON2
[07/25/2017 17:33:30] P2_JOYSTICK_UP (MAME-ALLGAMES): |JOYCODE_3_YAXIS_UP_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_DOWN (MAME-ALLGAMES): |JOYCODE_3_YAXIS_DOWN_SWITCH|JOYCODE_3_YAXIS_DOWN_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_LEFT (MAME-ALLGAMES): |JOYCODE_3_XAXIS_LEFT_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_3_XAXIS_RIGHT_SWITCH
[07/25/2017 17:33:30] CONTROL_JOY8WAY (MAME-DEFAULT): JOY8WAY
[07/25/2017 17:33:31] Loaded LWAX File for Game Start: [slowfadeupdown.lwax]. Single loop only.
[07/25/2017 17:33:36] Game LED Data                             001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:36] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:36] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:36] Speech LED Data                           001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:36] Speak [ATTACK]
[07/25/2017 17:33:38] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:38] Speak [JUMP]
[07/25/2017 17:33:39] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:39] Final Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:39] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:39] 1 MAME Output messages queued up.
[07/25/2017 17:33:40] Set UltraStik JDR Map [joy8way.um] for SIMPSONS.
[07/25/2017 17:33:40] Event Completed: GAME_START
[07/25/2017 17:35:31] Received Event - Queue:[1] Msg:[3~squash~MAME].
[07/25/2017 17:35:31] Event Started: GAME_QUIT
[07/25/2017 17:35:31] Loaded LWAX File from cache for FE Active: [SingleRedYellowBlueWhite.lwax]. Start Frame: -1
[07/25/2017 17:35:32] Set UltraStik JDR Map [joy4way.um] for FE.
[07/25/2017 17:35:32] Event Completed: GAME_QUIT
[07/25/2017 17:35:32] Event Started: EMULATOR_SELECTED [MAME] []
[07/25/2017 17:35:32] Emulator: [MAME]
[07/25/2017 17:35:32] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[07/25/2017 17:35:32] Event Started: GAME_SELECTED [squash] [] []
[07/25/2017 17:35:32] Event Completed: GAME_SELECTED
[07/25/2017 17:35:32] Event Started: GAME_START
[07/25/2017 17:35:32] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[07/25/2017 17:35:32] ROM/Game: [SQUASH] Controls: [MAME-SQUASH]
[07/25/2017 17:35:32] Control List for SQUASH: |P1_BUTTON1|P1_BUTTON2|P2_BUTTON1|P2_BUTTON2|CONTROL_JOY8WAY
[07/25/2017 17:35:32] Control Speech List for SQUASH: |hard|soft|hard|soft|8-Way Joystick
[07/25/2017 17:35:32] P1_BUTTON1 (MAME-DEFAULT): |KEYCODE_LCONTROL|JOYCODE_1_BUTTON1|MOUSECODE_1_BUTTON1
[07/25/2017 17:35:32] P1_BUTTON2 (MAME-DEFAULT): |KEYCODE_LALT|JOYCODE_1_BUTTON2|MOUSECODE_1_BUTTON3
[07/25/2017 17:35:32] P2_BUTTON1 (MAME-DEFAULT): |KEYCODE_A|JOYCODE_2_BUTTON1
[07/25/2017 17:35:32] P2_BUTTON2 (MAME-DEFAULT): |KEYCODE_S|JOYCODE_2_BUTTON2
[07/25/2017 17:35:32] CONTROL_JOY8WAY (MAME-DEFAULT): JOY8WAY
[07/25/2017 17:35:32] Loaded LWAX File for Game Start: [slowfadeupdown.lwax]. Single loop only.
[07/25/2017 17:35:37] Game LED Data                             001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:37] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:37] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:37] Speech LED Data                           001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:37] Speak [hard]
[07/25/2017 17:35:39] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:39] Speak [soft]
[07/25/2017 17:35:43] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:43] Final Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:43] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:43] 1 MAME Output messages queued up.
[07/25/2017 17:35:44] No Primary Control found for SQUASH
[07/25/2017 17:35:44] Event Completed: GAME_START

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1362 on: July 25, 2017, 10:26:50 pm »
Hi arzoo,

i was hoping you could help me with some problems mapping a pair of u360 sticks.  The more popular games seem to map fine.  It is the other ones I have programmed manually that are giving me problems.  LEDblinky seems to recognize the game.  The buttons light up fine.  The log seems to show it "knows" that the game should be 8-way (for instance) but then for some reason, does not set the map.  Here is my log.  The first game is Simpsons which works OK.  Then I switch to Squash and it does not reset the map to 8-way.  Any ides?

I'm assuming you used the Controls Editor to configure Squash. On the Common tab, edit CONTROL_JOY8WAY and check the "Primary Control" option. That should do the trick.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1363 on: July 26, 2017, 11:18:18 am »
Perfect, thanks bud.  That did the trick.  And then the "stick" map looks to be the analog setting?

I thought I read that MAME will convert analog to whatever the individual game controls are.  Would you recommend setting the map to analog for all MAME instances or individually setting the maps for games like the Squash example which are not part of the "main" controls file?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1364 on: July 26, 2017, 01:15:32 pm »
Perfect, thanks bud.  That did the trick.  And then the "stick" map looks to be the analog setting?

I thought I read that MAME will convert analog to whatever the individual game controls are.  Would you recommend setting the map to analog for all MAME instances or individually setting the maps for games like the Squash example which are not part of the "main" controls file?

Correct, "stick" is analog.

There's been some debate as to which is better, loading the Ultrastik maps or letting mame handle the digital restriction. I've always used the Ultrastik maps and it seems to work well, but you might want to try it both ways to see which you prefer.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1365 on: August 02, 2017, 12:15:57 am »
I did a quick run with both on Ms Pacman and I found the Ultrastik maps to be much better than MAME with analog.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1366 on: September 19, 2017, 10:29:09 pm »
Released v6.5 which contains new features (and bug fixes) for both LEDBlinky and the Animation Editor.
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