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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4  (Read 175293 times)

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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1360 on: July 20, 2017, 01:35:43 pm »
Had another one if you don't mind!

It seems whenever an animation is running random keyboard / mousebuttons keep getting selected.  It is by far the worst on the mouse clicks, but only is through my U-Track trackball (which has two buttons wired to hit left and right mouse button).  When just hitting "test" in the configuration utility immediately the mouse clicks multiple times a second.  If I un-plug the trackball it stops. 

It does also seem to keep happening with keyboard buttons through the Ultimate I/O board.  For example if I leave a mame game running random credits will keep appearing every couple minutes (telling me that the 5 button is being depressed somehow).

Any thoughts?  It seems to really take a toll on my computer with regards to the trackball clicking, and generally is frustrating since you nearly have to shutdown the whole computer if you move the mouse outside the primary window (it starts selecting everything).

LEDBlinky never sends any keyboard commands to the OS. But when an animation is running it's sending a lot of commands/data to the I/O board. This sounds like a possible problem with the Ultimate I/O board (maybe the wiring)? I would suggest contacting Andy at Ultimarc and see if he has any thoughts.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1361 on: July 25, 2017, 09:52:39 pm »
Hi arzoo,

i was hoping you could help me with some problems mapping a pair of u360 sticks.  The more popular games seem to map fine.  It is the other ones I have programmed manually that are giving me problems.  LEDblinky seems to recognize the game.  The buttons light up fine.  The log seems to show it "knows" that the game should be 8-way (for instance) but then for some reason, does not set the map.  Here is my log.  The first game is Simpsons which works OK.  Then I switch to Squash and it does not reset the map to 8-way.  Any ides?

Code: [Select]
[07/25/2017 17:33:30] Event Started: GAME_QUIT
[07/25/2017 17:33:30] Loaded LWAX File from cache for FE Active: [SingleRedYellowBlueWhite.lwax]. Start Frame: -1
[07/25/2017 17:33:30] Set UltraStik JDR Map [joy4way.um] for FE.
[07/25/2017 17:33:30] Event Completed: GAME_QUIT
[07/25/2017 17:33:30] Event Started: EMULATOR_SELECTED [MAME] []
[07/25/2017 17:33:30] Emulator: [MAME]
[07/25/2017 17:33:30] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[07/25/2017 17:33:30] Event Started: GAME_SELECTED [simpsons] [] []
[07/25/2017 17:33:30] Event Completed: GAME_SELECTED
[07/25/2017 17:33:30] Event Started: GAME_START
[07/25/2017 17:33:30] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[07/25/2017 17:33:30] ROM/Game: [SIMPSONS] Controls: [MAME-SIMPSONS]
[07/25/2017 17:33:30] Control List for SIMPSONS: |P1_BUTTON1|P1_BUTTON2|P1_JOYSTICK_UP|P1_JOYSTICK_DOWN|P1_JOYSTICK_LEFT|P1_JOYSTICK_RIGHT|P2_BUTTON1|P2_BUTTON2|P2_JOYSTICK_UP|P2_JOYSTICK_DOWN|P2_JOYSTICK_LEFT|P2_JOYSTICK_RIGHT|CONTROL_JOY8WAY
[07/25/2017 17:33:30] Control Speech List for SIMPSONS: |ATTACK|JUMP|UP|DOWN|LEFT|RIGHT|ATTACK|JUMP|UP|DOWN|LEFT|RIGHT|
[07/25/2017 17:33:30] P1_BUTTON1 (MAME-DEFAULT): |KEYCODE_LCONTROL|JOYCODE_1_BUTTON1|MOUSECODE_1_BUTTON1
[07/25/2017 17:33:30] P1_BUTTON2 (MAME-DEFAULT): |KEYCODE_LALT|JOYCODE_1_BUTTON2|MOUSECODE_1_BUTTON3
[07/25/2017 17:33:30] P1_JOYSTICK_UP (MAME-ALLGAMES): |JOYCODE_2_YAXIS_UP_SWITCH|KEYCODE_UP
[07/25/2017 17:33:30] P1_JOYSTICK_DOWN (MAME-ALLGAMES): |KEYCODE_DOWN|JOYCODE_2_YAXIS_DOWN_SWITCH
[07/25/2017 17:33:30] P1_JOYSTICK_LEFT (MAME-ALLGAMES): |KEYCODE_LEFT|JOYCODE_2_XAXIS_LEFT_SWITCH
[07/25/2017 17:33:30] P1_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_2_XAXIS_RIGHT_SWITCH|KEYCODE_RIGHT
[07/25/2017 17:33:30] P2_BUTTON1 (MAME-DEFAULT): |KEYCODE_A|JOYCODE_2_BUTTON1
[07/25/2017 17:33:30] P2_BUTTON2 (MAME-DEFAULT): |KEYCODE_S|JOYCODE_2_BUTTON2
[07/25/2017 17:33:30] P2_JOYSTICK_UP (MAME-ALLGAMES): |JOYCODE_3_YAXIS_UP_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_DOWN (MAME-ALLGAMES): |JOYCODE_3_YAXIS_DOWN_SWITCH|JOYCODE_3_YAXIS_DOWN_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_LEFT (MAME-ALLGAMES): |JOYCODE_3_XAXIS_LEFT_SWITCH
[07/25/2017 17:33:30] P2_JOYSTICK_RIGHT (MAME-ALLGAMES): |JOYCODE_3_XAXIS_RIGHT_SWITCH
[07/25/2017 17:33:30] CONTROL_JOY8WAY (MAME-DEFAULT): JOY8WAY
[07/25/2017 17:33:31] Loaded LWAX File for Game Start: [slowfadeupdown.lwax]. Single loop only.
[07/25/2017 17:33:36] Game LED Data                             001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:36] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:36] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:36] Speech LED Data                           001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:36] Speak [ATTACK]
[07/25/2017 17:33:38] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:38] Speak [JUMP]
[07/25/2017 17:33:39] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:39] Final Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:33:39] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:33:39] 1 MAME Output messages queued up.
[07/25/2017 17:33:40] Set UltraStik JDR Map [joy8way.um] for SIMPSONS.
[07/25/2017 17:33:40] Event Completed: GAME_START
[07/25/2017 17:35:31] Received Event - Queue:[1] Msg:[3~squash~MAME].
[07/25/2017 17:35:31] Event Started: GAME_QUIT
[07/25/2017 17:35:31] Loaded LWAX File from cache for FE Active: [SingleRedYellowBlueWhite.lwax]. Start Frame: -1
[07/25/2017 17:35:32] Set UltraStik JDR Map [joy4way.um] for FE.
[07/25/2017 17:35:32] Event Completed: GAME_QUIT
[07/25/2017 17:35:32] Event Started: EMULATOR_SELECTED [MAME] []
[07/25/2017 17:35:32] Emulator: [MAME]
[07/25/2017 17:35:32] Event Completed: EMULATOR_SELECTED. Emulator already loaded.
[07/25/2017 17:35:32] Event Started: GAME_SELECTED [squash] [] []
[07/25/2017 17:35:32] Event Completed: GAME_SELECTED
[07/25/2017 17:35:32] Event Started: GAME_START
[07/25/2017 17:35:32] Using Default Mame Outputs: LED0=Start1~LED1=Start2
[07/25/2017 17:35:32] ROM/Game: [SQUASH] Controls: [MAME-SQUASH]
[07/25/2017 17:35:32] Control List for SQUASH: |P1_BUTTON1|P1_BUTTON2|P2_BUTTON1|P2_BUTTON2|CONTROL_JOY8WAY
[07/25/2017 17:35:32] Control Speech List for SQUASH: |hard|soft|hard|soft|8-Way Joystick
[07/25/2017 17:35:32] P1_BUTTON1 (MAME-DEFAULT): |KEYCODE_LCONTROL|JOYCODE_1_BUTTON1|MOUSECODE_1_BUTTON1
[07/25/2017 17:35:32] P1_BUTTON2 (MAME-DEFAULT): |KEYCODE_LALT|JOYCODE_1_BUTTON2|MOUSECODE_1_BUTTON3
[07/25/2017 17:35:32] P2_BUTTON1 (MAME-DEFAULT): |KEYCODE_A|JOYCODE_2_BUTTON1
[07/25/2017 17:35:32] P2_BUTTON2 (MAME-DEFAULT): |KEYCODE_S|JOYCODE_2_BUTTON2
[07/25/2017 17:35:32] CONTROL_JOY8WAY (MAME-DEFAULT): JOY8WAY
[07/25/2017 17:35:32] Loaded LWAX File for Game Start: [slowfadeupdown.lwax]. Single loop only.
[07/25/2017 17:35:37] Game LED Data                             001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:37] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:37] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:37] Speech LED Data                           001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:37] Speak [hard]
[07/25/2017 17:35:39] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:39] Speak [soft]
[07/25/2017 17:35:43] LED Controller [iPACUltimateIO-1] States:   1,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:43] Final Game LED Data                       001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,068,069,070,071,072,073,074,075,076,077,078,079,080,081,082,083,084,085,086,087,088,089,090,091,092,093,094,095,096
[07/25/2017 17:35:43] LED Controller [iPACUltimateIO-1] Intens:  48,  0,  0,  0,  0, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 48,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0
[07/25/2017 17:35:43] 1 MAME Output messages queued up.
[07/25/2017 17:35:44] No Primary Control found for SQUASH
[07/25/2017 17:35:44] Event Completed: GAME_START

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1362 on: July 25, 2017, 10:26:50 pm »
Hi arzoo,

i was hoping you could help me with some problems mapping a pair of u360 sticks.  The more popular games seem to map fine.  It is the other ones I have programmed manually that are giving me problems.  LEDblinky seems to recognize the game.  The buttons light up fine.  The log seems to show it "knows" that the game should be 8-way (for instance) but then for some reason, does not set the map.  Here is my log.  The first game is Simpsons which works OK.  Then I switch to Squash and it does not reset the map to 8-way.  Any ides?

I'm assuming you used the Controls Editor to configure Squash. On the Common tab, edit CONTROL_JOY8WAY and check the "Primary Control" option. That should do the trick.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1363 on: July 26, 2017, 11:18:18 am »
Perfect, thanks bud.  That did the trick.  And then the "stick" map looks to be the analog setting?

I thought I read that MAME will convert analog to whatever the individual game controls are.  Would you recommend setting the map to analog for all MAME instances or individually setting the maps for games like the Squash example which are not part of the "main" controls file?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1364 on: July 26, 2017, 01:15:32 pm »
Perfect, thanks bud.  That did the trick.  And then the "stick" map looks to be the analog setting?

I thought I read that MAME will convert analog to whatever the individual game controls are.  Would you recommend setting the map to analog for all MAME instances or individually setting the maps for games like the Squash example which are not part of the "main" controls file?

Correct, "stick" is analog.

There's been some debate as to which is better, loading the Ultrastik maps or letting mame handle the digital restriction. I've always used the Ultrastik maps and it seems to work well, but you might want to try it both ways to see which you prefer.
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JudgeRob

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1365 on: August 02, 2017, 12:15:57 am »
I did a quick run with both on Ms Pacman and I found the Ultrastik maps to be much better than MAME with analog.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1366 on: September 19, 2017, 10:29:09 pm »
Released v6.5 which contains new features (and bug fixes) for both LEDBlinky and the Animation Editor.
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gstav

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1367 on: September 27, 2017, 08:17:30 am »
Thanks for the upate!!  ;D

One problem I never got around is to set up the Audio Device and Input



when selecting the "Audio Animation" tab I get these errors (1,2 in the picture)
and no soundcard is there to be selected (3) but only a blank drop list.  :'(

i have a Realtek HD onboard soundcard which works fine for everything else.

Anything i can do?
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1368 on: September 27, 2017, 09:34:47 am »
Thanks for the upate!!  ;D

One problem I never got around is to set up the Audio Device and Input

when selecting the "Audio Animation" tab I get these errors (1,2 in the picture)
and no soundcard is there to be selected (3) but only a blank drop list.  :'(

i have a Realtek HD onboard soundcard which works fine for everything else.

Anything i can do?

As I recall other users have occasionally had issues with onboard audio. You could try updating the drivers. The only other suggestion would be to purchase an inexpensive sound card. Sorry I don't have a better answer.
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gstav

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1369 on: October 05, 2017, 02:04:14 am »
Ohö, one more question if I may,
i have animated a sequence which in the animator flows smooth and swift, but in HS about a quarter of the speed.
Using it for HS startup animation only. Should't the animation be as quick as in the edititor itself?  :dunno
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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1370 on: October 05, 2017, 07:29:34 am »
Ohö, one more question if I may,
i have animated a sequence which in the animator flows smooth and swift, but in HS about a quarter of the speed.
Using it for HS startup animation only. Should't the animation be as quick as in the edititor itself?  :dunno

It should run at the same speed although if your CPU is not very fast and other processes are running it could cause slower performance. I would run TaskManager while HS is starting up and see which processes are using the CPU.
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DaddyLongLegs

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1371 on: October 20, 2017, 08:54:39 pm »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1372 on: October 21, 2017, 07:44:21 am »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.
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DaddyLongLegs

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1373 on: October 21, 2017, 07:29:54 pm »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
« Last Edit: October 21, 2017, 07:33:58 pm by DaddyLongLegs »

newoski

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1374 on: October 21, 2017, 07:51:45 pm »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
Shameless self promotion, but RocketBlinky would get you squared away pretty quick

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DaddyLongLegs

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1375 on: October 22, 2017, 12:46:31 am »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
Shameless self promotion, but RocketBlinky would get you squared away pretty quick

Sent from my HTC6545LVW using Tapatalk

I just googled it and RocketBlinky sounds amazing. Awesome work!!

newoski

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.4
« Reply #1376 on: October 22, 2017, 12:47:50 am »
This is a weird one. When I choose Ultimate Mortal Kombat 3, LEDBlinky says the name of the game, and lights up all the buttons that are used. But it never tells you what the buttons do. I have it set to tell  you the buttons when you pause, but it does not say anything for UMK3. Any idea why it's this specific game? It seems odd that it would speak the title properly, and light the buttons properly, but it won't speak what the buttons are. I would think it would be all or nothing! Any ideas what could be wrong?

The spoken action for each button comes from the controls.ini file (unless you modify them with the Controls Editor). But afaik, the controls.ini data for MK3 is correct. I'd suggest turning on the Debug Log option, running MK3, and opening the debug.log file to see if it sheds any light on the issue. If you email me the debug.ZIP file I can also take a look.

Interesting, I just checked my controls.ini and there is no entry for UMK3. There's an entry for every single other MK game, though! Weird
Shameless self promotion, but RocketBlinky would get you squared away pretty quick

Sent from my HTC6545LVW using Tapatalk

I just googled it and RocketBlinky sounds amazing. Awesome work!!
Enjoy! I'm here if you have questions. None if it would be possible without the magic if LEDBlinky

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