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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2  (Read 558532 times)

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arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1240 on: September 17, 2016, 12:21:40 am »
tbd
« Last Edit: September 17, 2016, 12:23:18 am by arzoo »
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ras2a

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1241 on: September 19, 2016, 02:13:29 pm »
Hi there,

I recently purchased LED Blinky and am going through the set up and configuration process, as per the online documentation.

However, when I launch the Animation Editor, it displays an error - see below:

Can anyone possibly help? I'm running Windows 10

Thanks a lot
ras

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1242 on: September 19, 2016, 02:51:12 pm »
Hi there,

I recently purchased LED Blinky and am going through the set up and configuration process, as per the online documentation.

However, when I launch the Animation Editor, it displays an error - see below:

Can anyone possibly help? I'm running Windows 10

Thanks a lot
ras

Looks like the install package has a bad LEDBlinkyAnimationEditor.exe file (v6.3.0.990). I'll have this fixed later today, but if you wish, download the latest upgrade package and extract just the LEDBlinkyAnimationEditor.exe file - that one should have a version of 6.3.0.0 and it should work fine. Sorry for the problem.
« Last Edit: September 19, 2016, 03:00:33 pm by arzoo »
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ras2a

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1243 on: September 19, 2016, 04:49:58 pm »
Perfect! Downloaded the upgrade package and extracted the Animation Editor - works a treat!

thanks ever so much for your help

ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1244 on: September 19, 2016, 05:51:44 pm »
Perfect! Downloaded the upgrade package and extracted the Animation Editor - works a treat!

thanks ever so much for your help

ras

Glad that worked. Btw, the full install package has been fixed also.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1245 on: September 20, 2016, 01:13:51 pm »
Hi Arzoo

I have a very simple set up and need some help or a push in the right direction as to getting this configured.

My set up:

- I-PAC Ultimate I/O
- J-Pack Joystick with light up ball-top
- x4 Backlit Bezel Buttons

Everything is connected up with RGB LEDs and I've had a go at configuring my input man (see attached). I'd like to start off with something really - for example: In HyperSpin, have the Joystick lit continuously, while some of the buttons pulse between Blue and Purple colours etc.

Is this all achieved through the Animation Editor and, if so, could you or anyone could give me some tips of how to get started? I'd really appreciate that. I've managed to (I think) at least create an input map - see attached images of input map and also what my control panel is like

Thank you so much in advance
ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1246 on: September 20, 2016, 04:42:11 pm »
Hi Arzoo

I have a very simple set up and need some help or a push in the right direction as to getting this configured.

My set up:

- I-PAC Ultimate I/O
- J-Pack Joystick with light up ball-top
- x4 Backlit Bezel Buttons

Everything is connected up with RGB LEDs and I've had a go at configuring my input man (see attached). I'd like to start off with something really - for example: In HyperSpin, have the Joystick lit continuously, while some of the buttons pulse between Blue and Purple colours etc.

Is this all achieved through the Animation Editor and, if so, could you or anyone could give me some tips of how to get started? I'd really appreciate that. I've managed to (I think) at least create an input map - see attached images of input map and also what my control panel is like

Thank you so much in advance
ras

Correct, you'll use the Animation Editor; the app interface is a bit confusing at first but basically you need to set up your virtual control panel and then you can create a new animation. Select each button and set the color for each frame of the animation. For the buttons you want to stay lit continuously, you would set the same color for every frame. The pulsing buttons can be set using the Fade transitions or by manually changing the colors between frames. The pdf documentation may also help. After you have the animation saved, use the config app to set the FE Active animation to the file you just created.
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ras2a

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1247 on: September 21, 2016, 02:34:00 am »
Correct, you'll use the Animation Editor; the app interface is a bit confusing at first but basically you need to set up your virtual control panel and then you can create a new animation. Select each button and set the color for each frame of the animation. For the buttons you want to stay lit continuously, you would set the same color for every frame. The pulsing buttons can be set using the Fade transitions or by manually changing the colors between frames. The pdf documentation may also help. After you have the animation saved, use the config app to set the FE Active animation to the file you just created.

Thanks a lot Arzoo, I'll certainly give it a go. So how do I get my controls to light up / 'play' whilst in HyperSpin or MAME? Is there an easy way to switch on LEDBlinky in HyperSpin and or MAME?

Thanks again so much
ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1248 on: September 21, 2016, 08:20:01 am »
Correct, you'll use the Animation Editor; the app interface is a bit confusing at first but basically you need to set up your virtual control panel and then you can create a new animation. Select each button and set the color for each frame of the animation. For the buttons you want to stay lit continuously, you would set the same color for every frame. The pulsing buttons can be set using the Fade transitions or by manually changing the colors between frames. The pdf documentation may also help. After you have the animation saved, use the config app to set the FE Active animation to the file you just created.

Thanks a lot Arzoo, I'll certainly give it a go. So how do I get my controls to light up / 'play' whilst in HyperSpin or MAME? Is there an easy way to switch on LEDBlinky in HyperSpin and or MAME?

Thanks again so much
ras

You can enable LEDBlinky from within the HyperSpin configuration but I'll defer to the HS forums for help with that. For MAME, use the LEDBlinky config and set the required fields on the MAME tab, then check the Light Game Controls option on the Game Options tab.
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ras2a

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1249 on: September 21, 2016, 03:02:35 pm »
Hi Arzoo

I cannot get LED Blinky to light any of my controls at all. I've followed the configuration guide to 'enable' it in both Rocket Launcher and HyperHQ (setting the correct Paths etc), but I can't get anything to light up at all.

Can anyone else help at all? It looks like I've configured it correctly, but what settings should i be using in LEDBlinkyConfig? There is an FE tab and also a HyperSpin tab... they seem to sort of contradict each other.

I'd be really greatful if someone could run through the settings with me

I'm sure I'm just being stupid, lol

Thanks a lot guys
Craig

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1250 on: September 21, 2016, 03:14:39 pm »
Screenshots of my config in Rocket Launcher / HyperHQ and LEDBlinkyConfig.



quakebo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1251 on: September 21, 2016, 04:19:46 pm »
Hi Arzoo
I have ledblinky working great in hyperspin and all my emulators.  But mame is giving me some problems some of the games I have tried the buttons light up fine.  and some games light up the correct buttons and some that are not used as well. also some games do not light any buttons at all.  so what is wrong?

I am using mame 0.167
Ledblinky uses a separate xml.  one that has everything including the clones.

ras2a

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1252 on: September 21, 2016, 09:40:48 pm »
Hi Quakebo

Could you possibly assist me with setting LEDBlinky for Hyperspin?

I'm struggling to even get Hyperspin to light my controls at this stage.

Would be very grateful if you could help?

Thanks ever so much
Ras
« Last Edit: September 22, 2016, 03:15:49 am by ras2a »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1253 on: September 22, 2016, 03:31:44 am »
Hi Ras
Have you enabled ledblinky in hyper HQ?
Have you setup hyperspin in ledblinky config?

ras2a

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1254 on: September 22, 2016, 07:55:43 am »
Hi Ras
Have you enabled ledblinky in hyper HQ?
Have you setup hyperspin in ledblinky config?

Hi mate,

See my above post with screenshots for this information - I've configured HyperHQ and Rocket Launcher to point to the correct folder for the LEDBlinky.exe. However, I'm reading conflicting posts on another forum about whether this should only be configured in RL 'or' HyperHQ 'or' BOTH?

To start with, I simply want to verify that I can get my controls lighting once I'm in HyperSpin, then I can move onto creating my own animations to play for when HS starts, whilst changing wheels, when in MAME, etc etc

Cheers
ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1255 on: September 22, 2016, 07:57:25 am »
Hi Ras
Have you enabled ledblinky in hyper HQ?
Have you setup hyperspin in ledblinky config?

Hi mate,

See my above post with screenshots for this information - I've configured HyperHQ and Rocket Launcher to point to the correct folder for the LEDBlinky.exe. However, I'm reading conflicting posts on another forum about whether this should only be configured in RL 'or' HyperHQ 'or' BOTH?

To start with, I simply want to verify that I can get my controls lighting once I'm in HyperSpin, then I can move onto creating my own animations to play for when HS starts, whilst changing wheels, when in MAME, etc etc

Cheers
ras
One or the other. Otherwise, you'll get duplicate commands

Sent from my HTC6535LVW using Tapatalk


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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1256 on: September 22, 2016, 09:02:39 am »
Thanks mate, I've tried configuring just HyperHQ and re-tested - this didn't work. Also tested configuring just RL and re-tested, this also didn't work and none of my controls work at all.

I've read that LEDBlinky has to be invoked through a startup script? But if it's already referenced in RL, then that should be sufficient, right?

Thanks again
ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1257 on: September 22, 2016, 09:05:53 am »
I would recommend using RocketLauncher's LEDBlinky integration, over HyperHQ, these days. My RocketBlinky FAQ has instructions for getting LEDBlinky setup with RocketLauncher:

http://www.hyperspin-fe.com/topic/15592-rocketblinky-10/

Once you confirm things are working that way, then you can start experimenting with more advanced features...

« Last Edit: September 22, 2016, 09:31:15 am by newoski »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1258 on: September 22, 2016, 11:30:49 am »
How does setting it up in rocket launcher help him get it to work in hyperspin.  Because hyperspin loads before you need rocket launcher.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1259 on: September 22, 2016, 11:42:43 am »
How does setting it up in rocket launcher help him get it to work in hyperspin.  Because hyperspin loads before you need rocket launcher.

He can use HyperSpin's HyperHQ to setup LEDBlinky with HyperSpin. In my experience, this has become more and more buggy.

The other option is to use RocketLauncher which, which handles game launch, pause, and exit LEDBlinky functions with 100% consistency. That would also help him figure out the source of his problem.

If he wishes to use in-wheel animations, demoing colors etc, he can then accomplish that by using RocketLauncher combined with HyperSpin Event Dispatch System.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1260 on: September 22, 2016, 11:55:20 am »
thanks guys, but I'm not sure what you're suggesting I do here?

I've already tried configuring both HyperHQ and RocketLauncher 'individually' for LEDBlinky (see previous screenshots). I know all of my controls can light up correctly as I've tested them and also set up the Input Map.

Can either of  you provide a higher-level step-by-step process for how to get the basics working? I know I'm just being a complete imbecile here, so it's obviously something I've missed.

Thank you again guys, appreciate your help and patience :)

ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1261 on: September 22, 2016, 11:56:26 am »
PM me your TeamViewer login info> I'll get you setup

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1262 on: September 22, 2016, 12:24:19 pm »
Hi mate,

That is VERY kind of you indeed. Will PM

Thanks again :)
ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1263 on: September 22, 2016, 12:51:54 pm »
Hello!  New LED Blinky user here.  It was installed on a system I had built and the version was 5.1, I believe.  I just updated it to 6.3 and registered it with Arzoo.  Also, I am using HyperSpin.

When I start the system, the controller LEDs light in a sequence which is clearly coming from LED Blinky.  HyperSpin starts and the LED's go out, but animations run when the HyperSpin "wheel" is spinning to a random emulator or game (depending on which wheel you are on).  When the game starts and I press any play button, all LEDs light and there is a stuttering of the emulated game.  Does this makes what I'm describing?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1264 on: September 22, 2016, 01:58:33 pm »
PM me your TeamViewer login info> I'll get you setup

newoski - appreciate your helping out here  :cheers:
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1265 on: September 22, 2016, 02:01:31 pm »
Hi Arzoo
I have ledblinky working great in hyperspin and all my emulators.  But mame is giving me some problems some of the games I have tried the buttons light up fine.  and some games light up the correct buttons and some that are not used as well. also some games do not light any buttons at all.  so what is wrong?

I am using mame 0.167
Ledblinky uses a separate xml.  one that has everything including the clones.

Have you tried using the LEDBlinky troubleshooting app? If that doesn't help, email me your debug.ZIP file and I'll look it over. Please include specific information on which games/buttons aren't lighting correctly.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1266 on: September 22, 2016, 02:22:28 pm »
Hey guys,

Just wanted to give a huge shout out to Newoski who helped me out MASSIVELY tonight. I've got my admin buttons and joystick lit in solid colours for now...  I'm gonna back up all the config to ensure I have a point to restore to if I screw things up. But I'm gonna have a blast in creating a pusling animation for the buttons :)

Thanks so much Newoski (and Arzoo for sorting the Animation exe crashes earlier)

Cheers dudes
ras

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1267 on: September 22, 2016, 06:41:40 pm »
Hi Arzoo
I have ledblinky working great in hyperspin and all my emulators.  But mame is giving me some problems some of the games I have tried the buttons light up fine.  and some games light up the correct buttons and some that are not used as well. also some games do not light any buttons at all.  so what is wrong?

I am using mame 0.167
Ledblinky uses a separate xml.  one that has everything including the clones.

Have you tried using the LEDBlinky troubleshooting app? If that doesn't help, email me your debug.ZIP file and I'll look it over. Please include specific information on which games/buttons aren't lighting correctly.

I have not tried the LEDBlinky troubleshooting app I will give that a try.  if still not right I will send you my debug.zip.  Also the problem only seems to be with player two that I have noticed so far.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1268 on: September 22, 2016, 08:33:33 pm »
Happy to try to help here. Shoot me a PM with TeamViewer info if you'd like me to login and try to get you squared away

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1269 on: September 22, 2016, 08:37:07 pm »
Hey guys,

Just wanted to give a huge shout out to Newoski who helped me out MASSIVELY tonight. I've got my admin buttons and joystick lit in solid colours for now...  I'm gonna back up all the config to ensure I have a point to restore to if I screw things up. But I'm gonna have a blast in creating a pusling animation for the buttons :)

Thanks so much Newoski (and Arzoo for sorting the Animation exe crashes earlier)

Cheers dudes
ras

Glad we were able to get you squared away!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1270 on: September 24, 2016, 06:45:18 pm »
Hi Arzoo, I don't know if there is a bug with Ledblinky or if I made a wrong configuration or if the leds, provided by Ultimarc, for the U-TRAK are faulty but maybe you have an idea about my problem. When I test every led with Ledblinky I'm able to light the red, green or blue lights. But, when I light every leds at the same time only the blue and green LEDs lights, not the red one. Any idea? The result is a bluish color when I try to get a white color. I precise that all leds a connected to an Ipac UIO. Thx for any help.
« Last Edit: September 24, 2016, 06:47:43 pm by fablog »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1271 on: September 26, 2016, 06:43:33 am »
Hi Arzoo
I have ledblinky working great in hyperspin and all my emulators.  But mame is giving me some problems some of the games I have tried the buttons light up fine.  and some games light up the correct buttons and some that are not used as well. also some games do not light any buttons at all.  so what is wrong?

I am using mame 0.167
Ledblinky uses a separate xml.  one that has everything including the clones.

Have you tried using the LEDBlinky troubleshooting app? If that doesn't help, email me your debug.ZIP file and I'll look it over. Please include specific information on which games/buttons aren't lighting correctly.

Hi Arzoo I sent you that email.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1272 on: September 27, 2016, 12:11:14 am »
I saw that you had a new version up, arzoo, thank you, just after I posted about my efforts here on an earlier version. http://forum.arcadecontrols.com/index.php/topic,73905.msg1585819.html#msg1585819

MAME just does not seem to want to talk to LEDBlinky, even with the new versions. I've been through the install PDF front to back to front, and I'm stumped. I have attempted to follow the most basic recipe for getting LEDBlinky and MAME talking, using the most current versions with no possible cruft from earlier attempts to get this configured.

LEDBlinky gurus, please tell me, what ingredient or step am I missing!? This is my complete recipe which is completely reproducible (except for step 8, which does not seem to be related):

1 - Download MAME 0177 https://github.com/mamedev/mame/releases/download/mame0177/mame0177b.exe
2 - Download LEDBlinky 6301 http://www.ledblinky.net/downloads/LEDBlinky_6_3_0_1.zip
3 - Download controls.ini http://ledblinky.net/downloads/controls_ini.zip
4 - Extract both (to D:\Emu in my case), copy some test ROMs to MAME roms folder (in my case, smashtv.zip pacman.zip joust.zip 1942.zip)
5 - Run "mame -listxml > mame.xml"
6 - Run "mame -cc" (to create mame.ini)
7 - Run mame, run a couple of games to create cfg folder.
8 - Copy my LEDBlinkyInputMap.xml for my Ultimate-IO board. This is the ONLY step that is not completely stock, but I confirm mappings show up in GenLEDBlinkyInputMap.exe and that the appropriate LED and color lights when selected.
9 - Run LEDBlinkyConfig.exe
9a - Go to Game Options tab. Check "Light Game Controls" and "Light PLayer Start and Coin Buttons"
9b - Go to MAME Config tab. Set following:
----- MAME Config folder == "D:\Emu\MAME0177\cfg"
----- Controller File == <blank>
----- colors.ini == "D:\Emu\LEDBlinky_6_3_0_1\LEDBlinky\Colors.ini"
----- Check "Preload MAME Data Files on Startup"
----- mame.xml == "D:\Emu\MAME0177\mame.xml"
----- controls.ini == "D:\Emu\LEDBlinky_6_3_0_1\LEDBlinky\controls.ini" (downloaded in step 3 above)
9c - Go to Misc Options, check "Enable Debug Log"
9d - Save
10 - In mame.ini change output from auto to windows:
Quote
#
# OSD OUTPUT OPTIONS
#
output                    windows

Now when running MAME, MAMEOutputTest does show:

00001 MAME Start
00002 Ouptut(0): ___EMPTY
00003 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00004 Ouptut(12346): PAUSE
00005 00002 PAUSE on(1)
00006 MAME Stop
00007 MAME Start
00008 Ouptut(0): 1942
00009 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00010 00003 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00011 MAME Stop
00012 MAME Start
00013 Ouptut(0): ___EMPTY
00014 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00015 00004 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00016 Ouptut(12346): PAUSE
00017 00005 PAUSE on(1)
00018 MAME Stop
00019 MAME Start
00020 Ouptut(0): JOUST
00021 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00022 00006 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00023 MAME Stop
00024 MAME Start
00025 Ouptut(0): ___EMPTY
00026 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00027 00007 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00028 Ouptut(12346): PAUSE
00029 00008 PAUSE on(1)
00030 MAME Stop

However, debug.log still shows the same (no games are detected):

[09/26/2016 22:20:57]
[09/26/2016 22:20:57] LEDBlinky v6.3.0.1
[09/26/2016 22:23:46] Event Started: FE_QUIT
[09/26/2016 22:23:46] Event Completed: FE_QUIT
[09/26/2016 22:27:33]
[09/26/2016 22:27:33] LEDBlinky v6.3.0.1


So it seems like MAME Output Test is detecting games, but LEDBlinky itself is not. This makes me think I'm missing some obvious checkbox in LEDBlinkyConfig, but I have tried every iteration I can think of.

Please, any thing else I can check? I am happy to provide any additional information, run any tests, or upload screenshots and/or the whole directory somewhere.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1273 on: September 30, 2016, 06:34:39 pm »
I saw that you had a new version up, arzoo, thank you, just after I posted about my efforts here on an earlier version. http://forum.arcadecontrols.com/index.php/topic,73905.msg1585819.html#msg1585819

MAME just does not seem to want to talk to LEDBlinky, even with the new versions. I've been through the install PDF front to back to front, and I'm stumped. I have attempted to follow the most basic recipe for getting LEDBlinky and MAME talking, using the most current versions with no possible cruft from earlier attempts to get this configured.

LEDBlinky gurus, please tell me, what ingredient or step am I missing!? This is my complete recipe which is completely reproducible (except for step 8, which does not seem to be related):

1 - Download MAME 0177 https://github.com/mamedev/mame/releases/download/mame0177/mame0177b.exe
2 - Download LEDBlinky 6301 http://www.ledblinky.net/downloads/LEDBlinky_6_3_0_1.zip
3 - Download controls.ini http://ledblinky.net/downloads/controls_ini.zip
4 - Extract both (to D:\Emu in my case), copy some test ROMs to MAME roms folder (in my case, smashtv.zip pacman.zip joust.zip 1942.zip)
5 - Run "mame -listxml > mame.xml"
6 - Run "mame -cc" (to create mame.ini)
7 - Run mame, run a couple of games to create cfg folder.
8 - Copy my LEDBlinkyInputMap.xml for my Ultimate-IO board. This is the ONLY step that is not completely stock, but I confirm mappings show up in GenLEDBlinkyInputMap.exe and that the appropriate LED and color lights when selected.
9 - Run LEDBlinkyConfig.exe
9a - Go to Game Options tab. Check "Light Game Controls" and "Light PLayer Start and Coin Buttons"
9b - Go to MAME Config tab. Set following:
----- MAME Config folder == "D:\Emu\MAME0177\cfg"
----- Controller File == <blank>
----- colors.ini == "D:\Emu\LEDBlinky_6_3_0_1\LEDBlinky\Colors.ini"
----- Check "Preload MAME Data Files on Startup"
----- mame.xml == "D:\Emu\MAME0177\mame.xml"
----- controls.ini == "D:\Emu\LEDBlinky_6_3_0_1\LEDBlinky\controls.ini" (downloaded in step 3 above)
9c - Go to Misc Options, check "Enable Debug Log"
9d - Save
10 - In mame.ini change output from auto to windows:
Quote
#
# OSD OUTPUT OPTIONS
#
output                    windows

Now when running MAME, MAMEOutputTest does show:

00001 MAME Start
00002 Ouptut(0): ___EMPTY
00003 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00004 Ouptut(12346): PAUSE
00005 00002 PAUSE on(1)
00006 MAME Stop
00007 MAME Start
00008 Ouptut(0): 1942
00009 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00010 00003 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00011 MAME Stop
00012 MAME Start
00013 Ouptut(0): ___EMPTY
00014 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00015 00004 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00016 Ouptut(12346): PAUSE
00017 00005 PAUSE on(1)
00018 MAME Stop
00019 MAME Start
00020 Ouptut(0): JOUST
00021 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00022 00006 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00023 MAME Stop
00024 MAME Start
00025 Ouptut(0): ___EMPTY
00026 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00027 00007 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00028 Ouptut(12346): PAUSE
00029 00008 PAUSE on(1)
00030 MAME Stop

However, debug.log still shows the same (no games are detected):

[09/26/2016 22:20:57]
[09/26/2016 22:20:57] LEDBlinky v6.3.0.1
[09/26/2016 22:23:46] Event Started: FE_QUIT
[09/26/2016 22:23:46] Event Completed: FE_QUIT
[09/26/2016 22:27:33]
[09/26/2016 22:27:33] LEDBlinky v6.3.0.1


So it seems like MAME Output Test is detecting games, but LEDBlinky itself is not. This makes me think I'm missing some obvious checkbox in LEDBlinkyConfig, but I have tried every iteration I can think of.

Please, any thing else I can check? I am happy to provide any additional information, run any tests, or upload screenshots and/or the whole directory somewhere.

When you start LEDBlinky, pass it the "1" parameter - that's the FE Start command. I'm pretty sure this is mentioned in the help doc under the section "Running LEDBlinky in Stand-Alone Mode", but I apologize if it wasn't clear. After that, LEDBlinky should detect the MAME outputs (game start/stop/pause).

..\LEDBlinky\LEDBlinky.exe 1

edit: I just added an additional note on the LEDBlinky support page under the "MAME Outputs Not Detected" section to help clarify the need for the FE_START parameter. Again, sorry for the confusion.
« Last Edit: September 30, 2016, 06:55:49 pm by arzoo »
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johnstewart

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1274 on: October 03, 2016, 10:23:49 am »
When you start LEDBlinky, pass it the "1" parameter - that's the FE Start command. I'm pretty sure this is mentioned in the help doc under the section "Running LEDBlinky in Stand-Alone Mode", but I apologize if it wasn't clear. After that, LEDBlinky should detect the MAME outputs (game start/stop/pause).

..\LEDBlinky\LEDBlinky.exe 1

edit: I just added an additional note on the LEDBlinky support page under the "MAME Outputs Not Detected" section to help clarify the need for the FE_START parameter. Again, sorry for the confusion.

Yep, this was it; thanks, arzoo! MAME is now talking to LEDBlinky!

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1275 on: October 07, 2016, 02:50:15 am »
Just installed Ultralux / PacLED64 with my Ki2 Cab with Hyperspin / LEDBlinky and running into some issues.

It'll launch fine, do animations, and 9/10 times highlight my favorites/start buttons for the frontend. Once I choose a game from mame, all of my buttons go white, with the random Player1/Player2 buttons going red or white. Sometimes, colors will get scrambled. I did correctly map all ports to the RGB channels flawlessly so I'm a bit stumped as I just killed 4 hours testing and then re-testing.

At this point, should I send in my debug files? I did send a donation for full version as well.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1276 on: October 07, 2016, 04:57:36 am »
Have you got the controls.ini file for led blinky to work with mame?

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1277 on: October 07, 2016, 10:40:12 am »
Have you got the controls.ini file for led blinky to work with mame?
I downloaded the one listed and put it in my mame directory, pointed to it. 99% of the time they are all white. Other 1% is them acting goofy with like Player1/Player2 red, the rest all white. I looked in colors.ini and when that happens, it still doesn't match.

Might be easiest to take a video this afternoon.
« Last Edit: October 07, 2016, 10:44:01 am by epic »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1278 on: October 07, 2016, 11:31:54 am »
Just installed Ultralux / PacLED64 with my Ki2 Cab with Hyperspin / LEDBlinky and running into some issues.

It'll launch fine, do animations, and 9/10 times highlight my favorites/start buttons for the frontend. Once I choose a game from mame, all of my buttons go white, with the random Player1/Player2 buttons going red or white. Sometimes, colors will get scrambled. I did correctly map all ports to the RGB channels flawlessly so I'm a bit stumped as I just killed 4 hours testing and then re-testing.

At this point, should I send in my debug files? I did send a donation for full version as well.

I would suggest trying the LEDBlinky Troubleshooting app. If that doesn't help, email me the debug.ZIP file and I'll look it over.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v6.3
« Reply #1279 on: November 07, 2016, 12:46:51 pm »
For cabinet lighting settings...There must be something I am missing here.. To keep the cabinet lights steady on during FE active and Game play, it looks like I need to create a single frame animation. When in the animation editor where exactly can I specify cabinet lights?