Main > Software Forum

LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

<< < (25/419) > >>

arzoo:

--- Quote from: lettuce on May 13, 2008, 02:21:52 pm ---I seem to be having trouble getting the player start buttons on my cab to light when there is a credit available, any suggestions?

--- End quote ---

Not all games support that feature. Is it working at all? The best way for me to help would be if you can turn on the debug/verbose option and then post or email me the debug.log file.

lettuce:
Ok, i do that when i get home, i have notice hen it speaks the controls of a game is it flashes the player start button with button 1 on all players. So basically what ever the first command is, be it, jump, shoot etc the player start buttons flash at the same time as button 1

lettuce:
Ive attached the debug log

arzoo:

--- Quote from: lettuce on May 15, 2008, 10:11:08 am ---Ok, i do that when i get home, i have notice hen it speaks the controls of a game is it flashes the player start button with button 1 on all players. So basically what ever the first command is, be it, jump, shoot etc the player start buttons flash at the same time as button 1

--- End quote ---

Ok, here's what's going on - in the device/port input map you have KEYCODE_A assigned to player 2 button 1. But you also have KEYCODE_A assigned to player 4 buttons 5 and 6 and to all four start buttons. So any game that uses player 2 button 1, will light up the other buttons at the same time.

You need to remap those buttons to their correct keycodes (as defined by your keyboard encoder). For example, the start buttons should probably be changed to KEYCODE_1, KEYCODE_2, KEYCODE_3, and KEYCODE_4 assuming you use the mame defaults.

That should solve your problem  :)

lettuce:
Ok, ill give that a go. Should this then get the player start buttons to flash for the games that support this feature?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version