Main > Software Forum

LEDBlinky - Arcade LED Control software and Animation Editor - v8.2

<< < (23/419) > >>

arzoo:

--- Quote from: ultrageek on April 09, 2008, 03:35:05 pm ---As a matter of fact, I do use Trend.  Version 7.3 with todays virus file.

--- End quote ---

Trend will definitely delete the file. Can you configure the virus software to ignore that file (LBkbh.dll)? If not, you've got two choices, ditch Trend for another virus app, or do without that file - which means the LEDBlinky "abort speech" feature won't work.  :(

arzoo:
I've released a minor update to LEDBlinky (v3.6.0.2). This update includes only two modifications.

The first mod is an update to the MaLa plugin to better handle emulators for which no executable is specified - for example, when using a batch file. Most users who have come across this issue already have the updated plugin.

The second mod allows LEDBlinky to run without defining the Control-Color profiles. This has been bugging me for a while - as the app has evolved and I incorporated the colors.ini file, the control-color profiles became less important and in some cases totally unnecessary. So to simplify the initial configuration, LEDBlinky will now just use default values if the profiles are not specified. I've also updated the documentation.

If you're a current Blinky user, and already have the updated MaLa plugin or don't use MaLa, then there's no reason to download the update - it mostly benefits new users.

Thanks,
Arzoo

ultrageek:
Arzoo,

Have you ever thought about putting fade effects generators in the software?
This would probably be limited to something like.....

fade port1, startcolor=<48,0,0>, endcolor=<0,0,48>, transitiontime(sec)=2

The above would fade port 1 from bright red to bright blue over a 2 second period.
In practice, the program might just generate all of the individual frames in the LWAX to do the above with existing syntax.

Just an I dea that I've been trying to do manually, but its a pain to generate all of those frames individually.

Ultrageek

arzoo:

--- Quote from: ultrageek on April 16, 2008, 12:07:54 pm ---Arzoo,

Have you ever thought about putting fade effects generators in the software?
This would probably be limited to something like.....

fade port1, startcolor=<48,0,0>, endcolor=<0,0,48>, transitiontime(sec)=2

The above would fade port 1 from bright red to bright blue over a 2 second period.
In practice, the program might just generate all of the individual frames in the LWAX to do the above with existing syntax.

Just an I dea that I've been trying to do manually, but its a pain to generate all of those frames individually.

Ultrageek

--- End quote ---

I agree - doing a fade effect is a slow process with the editor. Your suggestion is a good one but it would only work if you want all (or selected) buttons to fade at the same rate in the same direction. Another option might be to add a button that just increases or decreases the intensity for the selected buttons - not as fast as your idea, but it might be more flexible. I'll think about it for the next upgrade to the editor.

I've also been considering adding speech to the animations. For example, you could create an animation that lights up the sets of player buttons one at a time and speaks 'Player One', 'Player Two', etc. To do this I'd have to modify the lwax format which requires consensus from the other devs who use that format. Anyway, just a thought.

Thanks!

youki:
In my build in support for LeDWIZ  in Atomic, i have introduced a FAD command that works almost like ultrageek proposition.

In animation script , you can add :

FDEL:50
FAD:<ledwiz number>,<val output1>,>,<val output2>,<val output3>,<val output..>,....,<val output32>

It will fad the current state of the outputs , to the ones you defined  , waiting 50ms between each "frame".

Could be something you can do in your plugin.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version