LEDBlinky - Arcade LED Control software and Animation Editor (
v6.5)
Version 6.5
LEDBlinky:
- Added <Audio Animation> to FE Start-up Animation selection list.
- Added option to not speak joystick up/down/left/right actions.
- Added option to include always active controls when Demo Game Controls is enabled.
- Other minor enhancements and bug fixes.
Animation Editor:
- Added Copy and Paste functions.
- Added Set Color/Intensity functions for all frames or current frame to end.
- Added feature to view a grid of the entire animation.
- Added option to display LED Name under each LED when in Animation Edit mode.
- Many other enhancements and bug fixes!
Version 6.4
- Added LEDBlinky Output System. LEDBlinky can broadcast output data over TCP or UDP protocols for consumption by custom or third-party hardware to light LEDs.
- Added support for LaunchBox Controller values (in addition to Keyboard values).
- Other minor enhancements and bug fixes.
Version 6.3
- Added full support for LaunchBox and BigBox front ends.
- Added Color Adjust feature. This allows a global offset value (+/-) to be applied to individual ports so that color variations between buttons or other illuminated controls can be fine-tuned.
- Modified to identify mame.exe version and for version 0.176 and later, if necessary update mame.ini to enable legacy Output System.
- Modified to work with latest versions of mame and mame.xml.
- Other minor enhancements and bug fixes.
Version 6.2.2
- Added support for HyperSpin with RocketLauncher.
- Added option to use ROM/Game name as default for speaking the game name when a ROM/Game is not defined in the Controls Editor or a Name (Voice) is not specified.
- Recompiled with latest UltraStik 360 function library required to detect newer UltraStik 360 firmware.
- Modified Controls Editor to import MAME games from mame.xml version 0.162 and later.
- Other minor enhancements and bug fixes.
Version 6.2.1
- Added 'NoClear' parameter to Animation Start and Stop commands.
- Modified to support MAME.xml version 0.162 and later.
- Other minor enhancements and bug fixes.
Version 6.2
- Added native support for PinballX
- Added new command line option to manually light the controls for a specified game.
- Updated PacDrive32.dll via Ultimarc. Provides better performance for Ultimarc controllers.
- Other minor enhancements and bug fixes.
Version 6.1
- Added option to speak and blink the start and coin buttons on game start.
- Added option to speak and blink the FE Controls on startup.
- Added option to run the FE start animation for a single loop or a variable time specified in seconds. This is useful if you need to sync the LED animation with a FE video animation.
- Added variable Game Start delay in seconds. This option will add a delay after the FE game start event before LEDBlinky runs the configured Game Start options.
- Added option to load MAME configuration files (mame.xml, controls.ini, colors.ini) at start-up rather than when the emulator (MAME) is selected for the first time.
- Added new command line option to manually set one or more ports. So you can custom control the LEDs via batch or script file.
- Improved performance when loading animation files.
- Improved default voice actions when speaking HyperSpin controls; added pause after "Player 1..." and "Player 2...".
- Other minor enhancements and bug fixes.
Version 6.0
- Added support for the Ultimarc iPAC Ultimate I/O LED control hardware.
- Added support for the Wolfware Tech Howler LED control hardware.
See the
readme file for the complete list of updates.
Downloads, Features, Screen Shots, Demo Videos, Installation and Configuration Information, Support, and all things LEDBlinky can be found on the LEDBlinky.net website.