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Re: <News> - Tron Joystick Handles!
markrvp:
Nintendo joysticks are teh suxxorz.
ChadTower:
I'm going to start swapping all the Nintendo sticks I see with these.
brandon:
--- Quote from: brandon on November 16, 2007, 01:25:02 am ---
ok.. in your own word.. define a broken joystick:
:dunno
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--- Quote from: MaximRecoil on November 16, 2007, 12:47:42 am ---...
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leapinlew:
--- Quote from: brandon on November 16, 2007, 11:47:36 am ---
--- Quote from: brandon on November 16, 2007, 01:25:02 am ---
ok.. in your own word.. define a broken joystick:
:dunno
--- End quote ---
--- Quote from: MaximRecoil on November 16, 2007, 12:47:42 am ---...
--- End quote ---
--- End quote ---
Brandon, we already know how this goes... he defines broken as beyond repair. I define it as "not functioning properly; out of working order" which just so happens to be the same definition you'll see in the dictionary.
If I walk up to an arcade machine and the joystick doesn't allow movement in any direction - to me, that joystick is broke. Sure, it just might need proper grounding, but until it gets "fixed" it's broke.
MaximRecoil:
--- Quote from: brandon on November 16, 2007, 11:47:36 am ---
--- Quote from: brandon on November 16, 2007, 01:25:02 am ---
ok.. in your own word.. define a broken joystick:
:dunno
--- End quote ---
--- Quote from: MaximRecoil on November 16, 2007, 12:47:42 am ---...
--- End quote ---
--- End quote ---
What type of joystick? For a Nintendo joystick, if anything fails on it aside from a microswitch or the spring (both inexpensive, non-proprietary consumables), then it could be considered "broken"—or in cases of excessive wear & tear of a component rather than complete failure: "worn out."
The same could apply to most any arcade joystick, just substitute "grommet" for "spring" and "leaf switch" for "microswitch" as the case may be.
A couple of examples of sticks that are known to wear out or break: Wico's (rounded out restrictors), and Seimitsu/SNK LS-30's (excessive wear on the proprietary nylon bearing points in the mechanism; failed, worn, or gunked up sealed, proprietary rotary switches; rounded out/worn post/bracket assemblies).
An example of a stick that is not known to wear out or break: Nintendo joystick
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