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Re: <News> - Tron Joystick Handles!
MaximRecoil:
--- Quote from: brandon on November 17, 2007, 09:14:47 pm ---
--- Quote from: MaximRecoil on November 16, 2007, 10:08:28 pm --- The same people that play fast and loose with the word "broken" are the ones that argue the durability aspect.
--- End quote ---
Nintendo joystick's play fast and loose...
--- End quote ---
Given that people can reach the kill screen in Donkey Kong with Nintendo joysticks, a game which is considered to be among the hardest arcade games ever, then I guess they work fine, regardless of your opinion of them.
I set the record in Super Punch-Out with a Nintendo joystick as well.
Namco:
I can get a couple boards past slipice... and once I was able to pull out all the rivets and make Donkey Kong fall on his head. :applaud:
MaximRecoil:
--- Quote from: Namco on November 17, 2007, 10:55:07 pm ---I can get a couple boards past slipice... and once I was able to pull out all the rivets and make Donkey Kong fall on his head. :applaud:
--- End quote ---
I don't know what you mean by "slipice". I'm no good at Donkey Kong myself. I've never even played it on the real arcade machine. I started playing arcade games regularly in '84 and by that time, games like Donkey Kong and Pac-Man were nowhere to be found; not in my area anyway. The only one I ever saw "back in the day" was in the entrance area of a department store (probably Zayre's or K-mart) in '82 or so (I was 7). There was a Q*Bert there too. I remember my mother not appreciating the "swearing" displayed on the Q*Bert marquee (lol).
I've played it on MAME (and ports of it on consoles when I was a kid), but I don't get far in MAME, and the game isn't enjoyable enough IMO to inspire me to practice it either.
Namco:
Slipice, you know from Mario Bros.
Cool we're the same age. My Dad was in a bowling league and the bowling alley had great games. The earliest ones I remember are Donkey Kong, Bagman, Frogger, and Galaxian. I liked DK and it was compelling, but really hard. I remember the first time they brought in new games like Ms. Pac-Man, Xevious, Mario Bros., Pole Position, and Dragon's Lair. I remember them brand spanking new with perfect controls, new perfect T-molding, and bright monitors. Those were the days man, those were the days.
I really liked Mario Bros., it was the one I could play the longest with one quarter with my little kid lack of coordination. I also like how the stick was small and responsive.
MaximRecoil:
--- Quote from: Namco on November 19, 2007, 01:08:00 am ---Slipice, you know from Mario Bros.
--- End quote ---
Ah, Mario Bros. I never played that in the arcade either. The first time I saw or even heard of it was when my cousin got an NES in '86. We didn't play it much though, as we found Super Mario Bros. to be far more interesting.
--- Quote ---Cool we're the same age. My Dad was in a bowling league and the bowling alley had great games. The earliest ones I remember are Donkey Kong, Bagman, Frogger, and Galaxian. I liked DK and it was compelling, but really hard. I remember the first time they brought in new games like Ms. Pac-Man, Xevious, Mario Bros., Pole Position, and Dragon's Lair. I remember them brand spanking new with perfect controls, new perfect T-molding, and bright monitors. Those were the days man, those were the days.
--- End quote ---
It sounds like you were going to the arcade at a younger age than I was. My older brother and his friends used to go in the early 80's. I heard them talk about Missile Command, Battle Zone, Defender, Asteroids, etc., but they never took me along. In '82 I got a BMX and I was riding all around town in the summer, but I didn't have money to play arcade games. There was a Pole Position machine that I would always stand in front of, spinning the steering wheel, pressing the gas, shifting the shifter, and marveling at the graphics I could see in the attract mode.
In '84 my mother started working at one of the places in town that had arcade machines, so I finally got a chance to play. Karate Champ was the first game I got good at, and then Punch-Out in the same year. The Punch-Out machine was an amazing sight to a 9 year old in '84—it was to me anyway. It seemed huge. I was about eye-level with the lower monitor and I had to look skyward to see the upper monitor. I'd never seen anything like it. And the graphics were amazing for the time. I don't think there was anything else at the time with such big and well-animated sprites. Plus, most importantly, the game was fun. And like you mentioned, I remember this game being mint. It was '84, the same year the game was released, so I was playing it when it was essentially brand new. Nowadays you'd never see a brand new arcade machine in a small Mom & Pop's type location, but back then you did.
--- Quote ---I really liked Mario Bros., it was the one I could play the longest with one quarter with my little kid lack of coordination. I also like how the stick was small and responsive.
--- End quote ---
I didn't pay much attention to joysticks back then, but the Nintendo joystick on the Punch-Out machine was quite a relief after struggling with those miserable, stiff, mushy, short-throw sticks on the Karate Champ machine.
The Nintendo joystick works good if it is clean and lubricated (light lubrication on the bearing—a heavy grease makes them sluggish). Plus, it *has* to have its restrictor plate, and be the right one for the game you are playing. There are a lot of them floating around out there that are missing the restrictor plate because at some point in time someone figured they could make it into an 8-way by simply removing the 4-way restrictor. This makes the stick miserable to use. It becomes a long-throw mushy stick, because instead of positive stops against a solid restrictor plate, you get a springy stop against the microswitch actuators as they bottom out, and eventually you'll bend or break the actuators because you are forcing them back farther than they are supposed to go.
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