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Lighted Buttons - Per Game
DinoRoger:
Wanted to show you something I am working on that may be of interest. I am working on hardware/software that will control LED lights for arcade buttons. The software will generate a batch file that will turn on/off a series of LED's. Some MAME front ends have the capability to execute an application before running the rom. Program your front end to execute the created batch files. Now you will have your LED light up for the buttons the game is designed to use. Eventually I plan to build a master list that can be plugged in to spit out all the batch files based on the mame game list. The hardware I am designing will plug in via serial port and can be daisy chained to allow more LED lights if needed. Here is a screen shot of the software I have so far. Will keep the forum updated on my progress.
Any suggestions, comments, ideas are appreciated.
PacManFan:
Awesome idea!
I'll be the first to add support for it in EmuTron!
-PacManFan
--- Quote from: DinoRoger on May 08, 2003, 02:05:16 pm ---Wanted to show you something I am working on that may be of interest. I am working on hardware/software that will control LED lights for arcade buttons. The software will generate a batch file that will turn on/off a series of LED's. Some MAME front ends have the capability to execute an application before running the rom. Program your front end to execute the created batch files. Now you will have your LED light up for the buttons the game is designed to use. Eventually I plan to build a master list that can be plugged in to spit out all the batch files based on the mame game list. The hardware I am designing will plug in via serial port and can be daisy chained to allow more LED lights if needed. Here is a screen shot of the software I have so far. Will keep the forum updated on my progress.
Any suggestions, comments, ideas are appreciated.
--- End quote ---
Zakk:
I like this idea. How about an option for blinking or alternate/blinking lights? To take it another step, you could have variable output, so that you could also control 12V lights, so that you coulf light/unlight/flash the light under the trackball, for example, although maybe that could be done with ultrabrites. Same for a nice blinking marquee :)
DinoRoger:
The hardware will be using up to 5V outputs. I like to use 3V super brite LEDS myself using resistors.
shmokes:
Would this be used to, say light up the relevant buttons for a particular game rather than having instruction cards or some such thing around the bezel? I really want to incorporate a lighted VAN button for Spy Hunter, but I don't just want it lit all the time. I want it to light up when the weapons van is available like in the arcade? Would this program facilitate this in any way?
Even if it won't it sounds like I'm going to be buying a lot more LEDs than I had originally anticipated ;)