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OSCAR Push/Pull Spinner - First Impressions

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hyiu:


--- Quote from: SirPoonga on May 09, 2003, 12:42:03 am ---
--- Quote from: Vectoraster on May 09, 2003, 12:05:55 am ---Kind of - I ran out of space - too many photos.  Over the next 2 weeks I'll be moving it over to www.pcreliability.com to finish it up.  Until then here is a shot of the finished cab:

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I like the sideart.  What city is it?  How did you do it?

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sadly... that city is New York City... with the twin towers which is gone now by the 9/11 attack....

the cab is done very nice....




Tiger-Heli:


--- Quote from: OSCAR on May 08, 2003, 04:50:24 pm ---BTW - I think Tiger-Heli must have a different Tempest strategy than I do, my hand never leaves the spinner when I play.  If I just gave it a good spin and started to shoot, I would die pretty quick!  :)  

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As Weinerdog replied, it is fun to zing it around between levels (if you start before it shoots spikes at you), and as you suggest, I do die pretty quick.

Tiger-Heli:


--- Quote from: SlikStik-Christian on May 08, 2003, 07:15:42 pm ---Actually I forgot to tell everyone, there in a new game that comes with each Tornado Spinner, it?s called "Beat the best spin time". Every time you go to play a game on your arcade machine you should give your Tornado a good spin and time it to see if you can beat the highest time :-)
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Now this is FUNNY!!!  Assuming the 3 minute spin-time is accurate, and I'm not arguing it, just have no way to verify and don't care . . .

I have MAME custom compiled to remove nag screens, and if I could, I would eliminate the 15-20 seconds of ROM checks that it goes through before the games start, but I'm supposed to wait 3 minutes before playing to see if I can "beat the best spin time".  I don't think so . . .

In Christian's defense (why I'm defending him, I'm not sure???) this post was only added after Frosticillus comment regarding the Tornado spinner, but yeah, it would have been more tactful to stay out of it.


KevSteele:


--- Quote from: Tiger-Heli on May 10, 2003, 09:04:42 am ---
Assuming the 3 minute spin-time is accurate, and I'm not arguing it, just have no way to verify and don't care . . .


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I can confirm a 3-minute spin time with the Tornado. I don't think spin time is a good metric for how well a spinner "plays" during a game, but it is a good indicator of how well balanced and smooth a spinner is.

The Tornado is very easy to spin (and I'd recommend you keep you hands on it at all times during gameplay, especially during Tempest -- otherwise you may find yourself drifting into a spike!)

The ease of spinning a Tornado makes it feel very "light" -- if you want a heavier feel to a spinner (more like a Breakout dial), the Oscar Pro or Up/Down spinner is better suited.

I tried to use the Up/Down spinner in Tempest, using the down motion as Fire and up as Super Zap. It's not easy, and the dial has enough weight to it that it took a lot more effort to quickly spin back and forth.

Arkanoid, on the other hand, was a lot of fun with the Up/Down spinner, and it was neat to be able to  use the down motion to "launch" your ball.

Different spinners for different games -- I think it's great that we've now got a number of spinner and knob choices to pick from.


shmokes:

I'm doing some measurements and I don't think my panel will accomodate a DOT spinner without chucking the trackball  :'( .

I really really want this, but I spent about an hour last night in Visio moving things around, getting creative and all that, and I seem to be out of luck.  I don' thave 5 inches squared to devote to spinner real estate.

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