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Pac Gentelman

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knave:

--- Quote from: SavannahLion on November 06, 2007, 03:07:43 pm ---...they're all on the same 'Z' axis

--- End quote ---

Interesting...How would you do it then? Three separate layers?

SavannahLion:

--- Quote from: knave on November 08, 2007, 11:59:57 am ---
--- Quote from: SavannahLion on November 06, 2007, 03:07:43 pm ---...they're all on the same 'Z' axis

--- End quote ---

Interesting...How would you do it then? Three separate layers?

--- End quote ---

Exactly, the only way around it with that particular design would be to offset their depths. Put Pac on top, and each ghost each successive level down. Like the hands on a watch.

mr.Curmudgeon:

--- Quote from: Kremmit on November 05, 2007, 01:38:19 pm ---Looks like something these ought to go in:



--- End quote ---

 ;D

knave:
Hmmm, considering the steampunk tech I wonder how Mr. Pac would eat the dots?

No led's, so I suppose they each could be a tube(incandesent) that would go out as he passed...No...wait, how about a candle flame (or other solitary light source and the hole is just blocked as Pac Gent passes.   

SavannahLion:

--- Quote from: knave on November 08, 2007, 04:55:44 pm ---Hmmm, considering the steampunk tech I wonder how Mr. Pac would eat the dots?

--- End quote ---

I was thinking the same thing myself. Notice how it's a windup? So no light. However... if you move Pac down to the last plane (underneath the ghosts) then each dot could be a rotating door or flipper. A tab or rod hidden underneath Pac could trip the dot, rotate the door and change the color. Some gear work underneath could trigger a counter mechanism and voila! If we assume that red button is the start, then pressing it would automatically reset all the dots and rotate them around to the appropriate color side.

I remember several toys that operated on similar mechanisms. I used to have this dorky windup handheld toy where you were a duck (or some kind of bird) that had to capture falling christmas presents but avoid eggs and other hazards. It worked like those automatic playing pianos. The "levels" were on a roll of plastic and the roll would wind past. There were notches cut just below each "gift" that would trigger the capture and rotate the score counter. The game proved pretty easy once you realized to look for the incoming notches to predict where the presents would come down.

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