Main > Software Forum
ArcadeVGA and vertical tearing
<< < (4/4)
MAME TIME:
Ok after hours of testing and multiple threads, Here are the options im using on my machine, i must warn you this might not solve your problem but it might give you better insight on using the ini files and which options to use with mame

Windows xp sp2
P4 3.2ghz
80gb sata
arcadevga v2
mame 106, using ddr3 and triple buff, switch res
mk2 cab with wg k7000

Using the quick res utility i set the desktop to 352x256 and set your front end to the same as well, it will save you the flicker from exiting the game back to the frontend

Using avres program you can generate the ini's for each game or create your own

Most vertical games and older games like the 640x480 with HWstrech on, you'll get the side boarders but what the hell its better then nothing
most capcom games like to use the 368x240 res option
You might want to try the 321x240 for geo games like Davemmr suggested

If you get the tear at the top (left and right) its likely that your using the wrong res and no matter how much you mess with the hor knob it wont get rid of it,
I've tried these options with mame 117 and 120 and most games run slow
Navigation
Message Index
Previous page

Go to full version