Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: New VECTOR GAME Emulator (AAE)  (Read 96533 times)

0 Members and 1 Guest are viewing this topic.

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: New VECTOR GAME Emulator (AAE)
« Reply #40 on: November 13, 2007, 09:33:25 am »
When I try to run AAE the sceen pops up for a split second and then goes away, i think it says please wait,  I looked in the log and the only thing that looked off was FSAA was disabled,  would this cause my problems
I assume you are running it from a command line - try double-clicking AAE and launching the game from the GUI.  You should see an error message then.  My guess would be either bad roms or bad rom paths.

Disabling FSAA won't cause it, I had to do that also, and it works for me.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Chunce DeLeone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 414
  • Last login:August 16, 2012, 02:58:11 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #41 on: November 13, 2007, 10:10:54 am »
I've tried it from CMD line and the exe,  and both have a quick flash and then nothing,  also in the log the Rom path is verified,  however if I have bad roms would that cause this error, I'm not even getting into the gui, not even able to choose a rom, just a quick please wait screen pops up and goes away,   :banghead: :censored:

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: New VECTOR GAME Emulator (AAE)
« Reply #42 on: November 13, 2007, 11:27:21 am »
Odd - no it should come up to the GUI whether the ROMS are good or not.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Chunce DeLeone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 414
  • Last login:August 16, 2012, 02:58:11 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #43 on: November 15, 2007, 08:19:44 am »
Maybe its because I didn't register MSVCRT71.dll, and just placed it into the AEE directory?  I tried some different roms and I get a loading screen then it dissapears, its weird.

aae

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 26
  • Last login:November 25, 2011, 04:17:25 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #44 on: November 18, 2007, 08:59:07 am »
Chunce,

Are you running XP or Vista? You should get something on the screen no matter what. Can you send the aae.log file to my email address on the webpage?

Thanks!

aae

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 26
  • Last login:November 25, 2011, 04:17:25 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #45 on: November 18, 2007, 09:00:29 am »
BTW, Update 5 is now out, and if anyone likes battlezone, or red baron, you need to update to this version!  ;D

Thanks!



Chunce DeLeone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 414
  • Last login:August 16, 2012, 02:58:11 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #46 on: November 19, 2007, 08:45:46 am »
AAE,
I have TinyXP Beast Edition,  I will copy the log and post tomorrow.  thanks

Chunce DeLeone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 414
  • Last login:August 16, 2012, 02:58:11 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #47 on: November 20, 2007, 11:15:27 am »
I forgot sorry, I will paste tommorrow,  this is very important to my cab, 

Chunce DeLeone

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 414
  • Last login:August 16, 2012, 02:58:11 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #48 on: November 26, 2007, 07:51:08 am »
Keys Save not found! - Setting Defaults
Setting timer resolution to Min Supported: 1 (ms)
Number of supported joysticks: 0
Number of supported games 60
Paths are aae:C:\Vector\aae.ini game:C:\Vector\cfg\aae.ini override val: 0
Starting
Loading configuration information for aae
Configured Mame Rom Path is C:\ROMS\MAME\roms
Available Screen modes for ATI2DVAG
640x480x16-bit color (30 Hz)
640x480x16-bit color (60 Hz)
640x480x32-bit color (30 Hz)
640x480x32-bit color (60 Hz)
720x480x16-bit color (30 Hz)
720x480x16-bit color (60 Hz)
720x480x32-bit color (30 Hz)
720x480x32-bit color (60 Hz)
720x576x16-bit color (59 Hz)
720x576x16-bit color (60 Hz)
720x576x32-bit color (59 Hz)
720x576x32-bit color (60 Hz)
800x480x16-bit color (60 Hz)
800x480x32-bit color (60 Hz)
800x600x16-bit color (56 Hz)
800x600x16-bit color (60 Hz)
800x600x32-bit color (56 Hz)
800x600x32-bit color (60 Hz)
848x480x16-bit color (60 Hz)
848x480x32-bit color (60 Hz)
1024x768x16-bit color (43 Hz)
1024x768x16-bit color (60 Hz)
1024x768x32-bit color (43 Hz)
1024x768x32-bit color (60 Hz)
1152x864x16-bit color (43 Hz)
1152x864x16-bit color (47 Hz)
1152x864x16-bit color (60 Hz)
1152x864x32-bit color (43 Hz)
1152x864x32-bit color (47 Hz)
1152x864x32-bit color (60 Hz)
1280x720x16-bit color (60 Hz)
1280x720x32-bit color (60 Hz)
1280x768x16-bit color (60 Hz)
1280x768x32-bit color (60 Hz)
1280x800x16-bit color (60 Hz)
1280x800x32-bit color (60 Hz)
1280x960x16-bit color (60 Hz)
1280x960x32-bit color (60 Hz)
1280x1024x16-bit color (43 Hz)
1280x1024x16-bit color (47 Hz)
1280x1024x16-bit color (60 Hz)
1280x1024x32-bit color (43 Hz)
1280x1024x32-bit color (47 Hz)
1280x1024x32-bit color (60 Hz)
1360x768x16-bit color (60 Hz)
1360x768x32-bit color (60 Hz)
1360x1024x16-bit color (60 Hz)
1360x1024x32-bit color (60 Hz)
1400x1050x16-bit color (30 Hz)
1400x1050x16-bit color (41 Hz)
1400x1050x16-bit color (60 Hz)
1400x1050x32-bit color (30 Hz)
1400x1050x32-bit color (41 Hz)
1400x1050x32-bit color (60 Hz)
1440x900x16-bit color (60 Hz)
1440x900x32-bit color (60 Hz)
1600x1200x16-bit color (60 Hz)
1600x1200x32-bit color (60 Hz)
1680x1050x16-bit color (60 Hz)
1680x1050x32-bit color (60 Hz)
1792x1344x16-bit color (60 Hz)
1792x1344x32-bit color (60 Hz)
1800x1440x16-bit color (60 Hz)
1800x1440x32-bit color (60 Hz)
1856x1392x16-bit color (60 Hz)
1856x1392x32-bit color (60 Hz)
1920x1080x16-bit color (30 Hz)
1920x1080x16-bit color (60 Hz)
1920x1080x32-bit color (30 Hz)
1920x1080x32-bit color (60 Hz)
1920x1200x16-bit color (60 Hz)
1920x1200x32-bit color (60 Hz)
1920x1440x16-bit color (60 Hz)
1920x1440x32-bit color (60 Hz)
2048x1536x16-bit color (60 Hz)
2048x1536x16-bit color (66 Hz)
2048x1536x32-bit color (60 Hz)
2048x1536x32-bit color (66 Hz)
2560x1600x16-bit color (30 Hz)
2560x1600x16-bit color (41 Hz)
2560x1600x16-bit color (60 Hz)
2560x1600x32-bit color (30 Hz)
2560x1600x32-bit color (41 Hz)
2560x1600x32-bit color (60 Hz)
Current res is number 6
Current res is number 7
FSAA DISABLED!!!!
Max Texture Size supported by this card: 4096x4096
ARB_Multisample Extension Supported
Anisotropic Filtering Supported
Your video card supports vysnc, Excellent!
EXT_Frambuffer Object Supported, good as this is required ')!.
Successful .png upload: error.png
Successful .png upload: info.png
Successful .png upload: buttons.png
Successful .png upload: joystick.png
Successful .png upload: spinner.png
Successful .png upload: settings.png
Successful .png upload: video.png
Successful .png upload: sound.png
Successful .png upload: gamma.png
Successful .png upload: ship.png
Successful .png upload: shipeng.png
Successful .png upload: explosion.png
Successful .png upload: star.png
Successful .png upload: font1.png
8cd5

Framebuffer Complete! A-OK

Finished configuration of OpenGl sucessfully
Opening, aaeres\aaeres.zip
Opening Sample - error.wav
Created AAE Sample - error.wav
Opening Sample - hiss.wav
Created AAE Sample - hiss.wav
Opening Sample - psnoise.wav
Created AAE Sample - psnoise.wav
Opening Sample - flyback.wav
Created AAE Sample - flyback.wav
Opening Sample - opening.wav
Created AAE Sample - opening.wav
Opening Sample - key.wav
Created AAE Sample - key.wav
Opening Sample - idle.wav
Created AAE Sample - idle.wav
Opening Sample - explode1.wav
Created AAE Sample - explode1.wav
Opening Sample - fire.wav
Created AAE Sample - fire.wav
No Game Selected - Running Built In GUI...
MENU SET LINEWIDTH to 2.500000
Closing log

Darth Nuno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
  • Last login:November 08, 2023, 09:56:44 am
  • Namco is God !
    • Arcade Lifestyle / Dragon's Lair Fans
Re: New VECTOR GAME Emulator (AAE)
« Reply #49 on: December 14, 2007, 02:53:48 am »
I plan to buy a new video card for testing this emulator. What would be the best model to buy... cheap please, because it'll only to run this emulator (I don't want to run latest PC games....). I don't have a PCI Express slot... only AGP model please  ;)

Minwah

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7662
  • Last login:January 18, 2019, 05:03:20 am
    • MAMEWAH
Re: New VECTOR GAME Emulator (AAE)
« Reply #50 on: December 14, 2007, 05:17:44 am »
This looks awesome...I don't think I can use it in my cab (AVGA) which is a shame, but I look forward to trying it on my desktop!

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: New VECTOR GAME Emulator (AAE)
« Reply #51 on: December 15, 2007, 06:21:58 am »
I plan to buy a new video card for testing this emulator. What would be the best model to buy... cheap please, because it'll only to run this emulator (I don't want to run latest PC games....). I don't have a PCI Express slot... only AGP model please  ;)
I basically posted this info earlier in the thread, but for Nvidia anything newer than an FX5200 should work, for ATI, I think you need newer than a 9550 (verified a 9200 does NOT work and pretty sure a 9250 will not either.)

Both of those are pretty basic and the minimum for not having it halt with errors, but a better card would be recommended.
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

dmckean

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 729
  • Last login:January 13, 2024, 08:50:41 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #52 on: December 30, 2007, 10:25:21 am »
Wow!

This emulator is pretty cool. I've only played Asteriods on it so far but it's the best experience I've had with Asteriods yet! It's not really like a vector but it captures that frantic feel better than the other emulators.


Nologic

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:November 21, 2008, 03:22:57 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #53 on: January 04, 2008, 03:34:39 pm »
Anyone have links to a proper clrmamepro dat for this? Heh I like to cross my t's and dot my i's. :)

By the way very nice emulator, I look forward to trying out newer builds.
"Pinky, you've left the lens cap of your mind on again." - The Brain

telengard

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 773
  • Last login:April 11, 2024, 10:49:33 am
  • Yeah, it's a classic! 21+ on BYOAC and still goin
    • S T U R C A D E
Re: New VECTOR GAME Emulator (AAE)
« Reply #54 on: February 27, 2008, 02:36:59 am »
aae did you also author the GL emulators from a few years ago?  If so welcome back.  I'm looking forward to trying this out.  Black Widow is one of my favorite games.  I would love to build a vector only cab too, this could be the reason to do it!

~telengard
S T U R C A D E     M.A.M.E. Cabinet
http://www.briansturk.com/mame.html

Tiger-Heli

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5447
  • Last login:January 03, 2018, 02:19:23 pm
  • Ron Howard? . . . er, I mean . . . Run, Coward!!!
    • Tiger-Heli
Re: New VECTOR GAME Emulator (AAE)
« Reply #55 on: February 27, 2008, 08:35:26 am »
Dat file is here: http://www.logiqx.com/Dats/

And yes, AAE author = bzoneGL author = Asteroids GL author = ...
It's not what you take when you leave this world behind you, it's what you leave behind you when you go. - R. Travis.
When all is said and done, generally much more is SAID than DONE.

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #56 on: April 10, 2008, 09:58:39 pm »
I'm just bumping up awareness of this project. A recent update on the homepage shows some nice progress.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Farb

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 70
  • Last login:February 27, 2024, 01:33:02 pm
  • 204,600 in Donkey Kong so far...
Re: New VECTOR GAME Emulator (AAE)
« Reply #57 on: May 22, 2008, 09:10:31 am »
This is a very cool project! Has there been any update for joystick button support?

Darth Nuno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
  • Last login:November 08, 2023, 09:56:44 am
  • Namco is God !
    • Arcade Lifestyle / Dragon's Lair Fans
Re: New VECTOR GAME Emulator (AAE)
« Reply #58 on: July 21, 2008, 11:32:17 am »
Wow... I finally test this *amazing* emulator. I got on the ebay a graphic card only for this project : a gforce 6600, and it's wonderfull  :notworthy: :notworthy: :notworthy:



Many thanks to the author of this emulator  :applaud: :applaud: :applaud:

I really hope you'll improve more games for it, as you did for one  of the best one : Asteroids  :cheers:

TheShanMan

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1911
  • Last login:October 16, 2023, 03:35:12 pm
    • My Arcade (updated 1/30/13)
Re: New VECTOR GAME Emulator (AAE)
« Reply #59 on: July 21, 2008, 12:52:29 pm »
I'm somewhat interested in this project, but it's been a LONG time since the last beta release. I emailed around a week ago with no response. I hope development is continuing and a new release will come soon.
My Collection: Mame cab, 38 dedicated vids, pin, skeeball, coin op air hockey table, Ice Cold Beer, Megatouch, 2 token machines, and payphone (VAPS, pics at Arcade Crusade)

Add Ambience to your mame cab setup

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #60 on: July 21, 2008, 04:43:29 pm »
A long while since that last release, but not altogether that long since the latest development update, which looked promising.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Darth Nuno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
  • Last login:November 08, 2023, 09:56:44 am
  • Namco is God !
    • Arcade Lifestyle / Dragon's Lair Fans
Re: New VECTOR GAME Emulator (AAE)
« Reply #61 on: July 24, 2008, 03:49:55 pm »
A very strange thing.

In many games, the refresh rate (when you press F11) shows very strange values  ???

By exemple, Battlezone gives me 40 / 40 fps ?
Space Wars gives me 38 / 38 fps ?

So I presume that is the reason why these 2 games are not so 'smooth' during the animation.
I'm using a 2.6Ghz processor, so It can't be the reason ..

BUT asteroids gives me something 'normal' : 60/60 fps and looks perfect.

Any idea or tips to improve the animation ?

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #62 on: July 25, 2008, 10:16:31 pm »
I think those are some he's working on. I did a detailed testing of it and found various issues with many games, which is why I'm not using it yet. Sit and wait.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Darth Nuno

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 220
  • Last login:November 08, 2023, 09:56:44 am
  • Namco is God !
    • Arcade Lifestyle / Dragon's Lair Fans
Re: New VECTOR GAME Emulator (AAE)
« Reply #63 on: September 07, 2008, 01:03:55 pm »
I really hope the author of this great emulator won't give up  :o

The work done until the last version is spectacular (Asteroids is incredibly amazing)  :applaud:

waveryder

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 585
  • Last login:July 14, 2011, 04:26:17 am
  • I Troop, therefore I am
    • BubbleGum Custom Art
Re: New VECTOR GAME Emulator (AAE)
« Reply #64 on: September 10, 2008, 04:10:03 am »
Finally updated my cab comp and GCard. I have to say this emu made the job totally worth it! Fantastic. Can't wait to see how far this project goes. But for the love of god WHY NO STARWARS yet! :hissy:
When pixelated clipart just wont do, just call for Betty

88mph

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 92
  • Last login:July 30, 2018, 12:17:48 pm
  • I need fuel!
Re: New VECTOR GAME Emulator (AAE)
« Reply #65 on: September 11, 2008, 03:33:17 pm »
Finally updated my cab comp and GCard. I have to say this emu made the job totally worth it! Fantastic. Can't wait to see how far this project goes. But for the love of god WHY NO STARWARS yet! :hissy:

So I take it that the description of this emulator over at CAESAR is incorrect?  Darn, I was getting my hopes up that AAE emulates Star Wars...

bent98

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 477
  • Last login:February 02, 2019, 03:35:00 pm
  • Hyperspin Moderator
Re: New VECTOR GAME Emulator (AAE)
« Reply #66 on: September 29, 2008, 08:28:31 pm »
looks like a new version came out!!!

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #67 on: September 29, 2008, 08:34:49 pm »
Apparently, yes. Nice.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

polaris

  • You're a genius! Sheer genius!
  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1405
  • Last login:May 21, 2012, 05:18:59 pm
  • veni vidi congai
Re: New VECTOR GAME Emulator (AAE)
« Reply #68 on: September 29, 2008, 08:42:30 pm »
it says star wars is included now.
got COLOR codes from projects, post them here

add stuff to the uk wiki section

bent98

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 477
  • Last login:February 02, 2019, 03:35:00 pm
  • Hyperspin Moderator
Re: New VECTOR GAME Emulator (AAE)
« Reply #69 on: September 29, 2008, 10:41:02 pm »
Anyone test yet?

My gefore 280gtx runs it fine, but my ATI X1950XT is having issue.

I have enclosed pics and logs

Havok

  • Keeper of the __Blue_Stars___
  • Trade Count: (+17)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4522
  • Last login:October 22, 2023, 09:14:44 pm
  • Insufficient facts always invite danger.
Re: New VECTOR GAME Emulator (AAE)
« Reply #70 on: September 30, 2008, 01:06:06 am »
Just grabbed the latest build: Star Wars works perfect for me! Asteroids is a bit slow, but playable, Battlezone is in between, but I am totally loving Star Wars! This is so going on my cab. My test rig is a P4 2.5GHz, 1GB Ram, ATI Radeon 2400HD

waveryder

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 585
  • Last login:July 14, 2011, 04:26:17 am
  • I Troop, therefore I am
    • BubbleGum Custom Art
Re: New VECTOR GAME Emulator (AAE)
« Reply #71 on: October 01, 2008, 02:50:01 pm »
Starwars looks just amazing. This is just a fantastic emu! Hope the author keeps workin on it. Just wish I had a starwars yoke to match the fantastic visuals  :hissy:

Just wanted to add specs:
P4 2.8ghz 1gb ram and nvidia 6600
Works fantastic
When pixelated clipart just wont do, just call for Betty

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #72 on: October 01, 2008, 07:09:06 pm »
I have forgotten to set it up. I do have a yoke. Must get a CP built.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Ninten-doh

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
  • Last login:March 31, 2017, 10:37:18 am
  • I promise sweetie, this is my last cab purchase
Re: New VECTOR GAME Emulator (AAE)
« Reply #73 on: October 01, 2008, 10:47:33 pm »
So bummed.  I tried installing it, and when I either double-click aae.exe in Windows, or try to run it from the command prompt, I get the same error...

"Application failed to initialize properly (0xC0150002).  Click on OK to terminate the application."

I'm running Windows XP.  Any ideas?

Ninten-doh

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
  • Last login:March 31, 2017, 10:37:18 am
  • I promise sweetie, this is my last cab purchase
Re: New VECTOR GAME Emulator (AAE)
« Reply #74 on: October 01, 2008, 11:37:11 pm »
BTW, I'm still on service pack1 with XP.  Could this be an issue because I haven't installed SP2 or SP3?

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #75 on: October 02, 2008, 12:31:21 am »
Looking good so far, though I'm having controls set-up issues that are pretty upsetting. Will post later.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #76 on: October 02, 2008, 02:32:42 am »
Okay, here's some stuff. Comments are a combination of praise and issues. Anything not commented on was either okay or not played :


asteriods deluxe: ---smurfin--- awesome. Transparency and brightness are just killer. Perhaps this game's qualities could be a model for games in this emu.

bzone: KB LEDs off, but still blinking when coined up


bwidow:

- aspect - it's not accurate, though it's interesting, why did you choose that?

 -transparency, particularly of lines on lines, could perhaps be a little better

- flash bug sound is wrong

- controls are still backwards

- game doesn't automatically go to 'start' when coined and start pressed


red baron:

- looks good

- sensitivity at 1 and still too high (I seem to remember this was the same last time).

- KB LEDs off, but still blinking


Star Wars is pretty nice. Good transparency.


Tail Gunner looks good; sorta similar to red baron in quality.


Tempest:

- looks pretty damn good. (Note edit below for neat settings I found.)

- Locks up on level 14 during warp to next level: stops, vector lines go white, and the sound repeat-skips.

- request: need higher mouse sensitivity setting


The Cinematronics games look good.

Some games just look brighter than mame, but not startlingly different: Star Trek, Space Duel, Zektor, Asteroids


GUI suggestion:

- make game settings available from here

- make global settings

- make mouse independent of list; make GUI settings


Overall issues - intermittent, takes emu restart to fix:

- games not starting once coined

- not being able to navigate game menus in general

- controls: when pressing enter, no input for particular keystroke recognized, though menu can still be navigated and tabbed.

- controls: setting, say, 'fire: enter pressed and both it AND 'start 1' go to 'none' and then no keypresses register on 'fire'.


*I kind of forgot to mess with things in these games, but just now I did with Tempest and I got what I think is pretty neat. The settings are:

gamma 0
brightness 0
contrast 3.5
draw lines disable
phosphor trail more
phosphor glow 25
line width 1.1
point size 1
monitor gain 25
« Last Edit: October 02, 2008, 07:00:50 am by Ummon »
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #77 on: October 03, 2008, 05:27:34 pm »
Just wanted to add: this looks better on a PC CRT than my arcade multisync. The multisync is nice, but the higher resolution of the PC CRT makes for better quality lines, as well as better translucence. The games mentioned above with translucence 'issues' are still the same, but they look better. It's interesting, it seems some colors provide better translucence than others, with the brighter the color the less there is.
« Last Edit: October 03, 2008, 06:00:01 pm by Ummon »
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.

aae

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 26
  • Last login:November 25, 2011, 04:17:25 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #78 on: October 07, 2008, 07:03:44 pm »
Ummon,

Glad I looked at this again! Thank's for the feedback, and I will try and address all I can in the next version. I am in the middle of rewriting all of the input code, (something I have put off for a while) and should have most of the issues with the controls fixed next release, along with Joystick support.

As to losing the controls for a game, that's an occasional bug that I haven't been able to track down. If you delete the default key config file and the one for the game, it will be fine.

As for Black Widow, it's a little embarassing since that's the game I used to test all of the new atari vector timing code, I'm not using mame's but I think it's pretty accurate nonetheless.
I THOUGHT that was the correct aspect, at least it fits in test mode.  ???
I'll get the controls fixed, I honestly hadn't tested it in my cabinet yet.

Your comments on Tempest upset me a little.  :angry:
I patch all of the protection code out at runtime because my pokey code is a little rough.  I tested the level 14 bug and was CERTAIN I had it fixed. I'll try it again tonight and see if I can reproduce it.
What rom version were you playing?

Thanks!!
Tim


Ummon

  • Trade Count: (+13)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5244
  • Last login:June 09, 2010, 06:37:18 pm
Re: New VECTOR GAME Emulator (AAE)
« Reply #79 on: October 09, 2008, 06:00:02 pm »
Hey, Tim.

- Black Widow: well, except for the flash/stink bug sound, it seems to run/play fine, it's just the coining up is delayed. The web is circular in yours but in Mame, and in Starcade episodes, it's oval. Doesn't bother me, I was just mentioning it.

- roms: I think I'm using the most current ones for all games tried. It seemed they had to be current.
Yo. Chocolate.


"Theoretical physics has been the most successful and cost-effective in all of science."

Stephen Hawking


People often confuse expressed observations with complaint, ridicule, or - even worse - self-pity.