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beowulf
danny_galaga:
--- Quote from: shardian on November 03, 2007, 08:27:02 am ---
--- Quote from: danny_galaga on November 03, 2007, 05:43:12 am ---
--- Quote from: AtomSmasher on November 02, 2007, 01:13:23 pm ---The one thing they still haven't gotten right is the eyes, computer generated eyes all look like they're dead.
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i dont plan on spending much tim egazing into his eyes ;D
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You know, that can be read differently than you probably intended it... ;)
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:-[ well you know, hes kinda hot ;D
AtomSmasher:
--- Quote from: shmokes on November 03, 2007, 06:57:03 pm ---The eyes thing is only a problem when done improperly. Polar express is awful, but Toy Story's fine. I remember reading somewhere that the problem is when animators make the pupils both pointing exactly in the same direction. That one is supposed to be like five degrees off-center, or it looks lifeless.
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Could be, I just know they don't look right in the beowulf trailer.
ChadTower:
I think most of the problems come when someone tries to animate live objects that people have an intimate familiarity with... that's why it's always fish, or penguins, or toys, or monsters... it requires enough suspension of disbelief that even if it does look different than we think it should, it's just a talking fish, so it's cool. When you get into animating actual people, though, it's going to be damn near impossible to get perfect and still actually expressive. Any imperfections in the mechanics are going to be instantly noticeable, like when someone has a lazy eye or a fat lip, it's all you can see when you look at them. It has been done well, like in Final Fantasy Sprits Within, which was actually a few years ago... but the models were barely articulated. Well formed, pretty, but no emotion to them.
shmokes:
This reminds me of something fascinating I read about recently:
The Uncanny Valley is a hypothesis about robotics concerning the emotional response of humans to robots and other non-human entities . . . .
Mori's hypothesis states that as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong repulsion. However, as the appearance and motion continue to become less distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.
This area of repulsive response aroused by a robot with appearance and motion between a "barely-human" and "fully human" entity is called the Uncanny Valley. The name captures the idea that a robot which is "almost human" will seem overly "strange" to a human being and thus will fail to evoke the empathetic response required for productive human-robot interaction.
It seems pretty plausible to me, and I think explains the problem with Polar Express and the image of the rather advanced robot pictured below.
ChadTower:
That's about right... back in '98 when I was doing char animation at UMass, we used to say the same thing about all live objects, because the technology just wasn't there yet. We were still struggling to do things like trees without encountering this issue, though obviously, people wouldn't get creeped out by a tree in that zone, they just thought it looked stupid. You had to either go all out to make it look great but not animate well, or you had to make it all cartooney with good movement.
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