| Main > Main Forum |
| 4Ghz Core 2 Duo vs M.A.M.E. 0.120 (benchmark results) |
| << < (75/104) > >> |
| u_rebelscum:
--- Quote from: massive88 on March 12, 2009, 10:17:55 am ---Mame doesnt use any 3d acceleration, so even base level cards will work fine. --- End quote --- Wrong, and has been wrong since 0.107. Mame does use 3d acceleration, just not for game emulation. Scaling res, scaling color depth, rotating screen image, overlay & artwork, scanlines, and other video stuff are all done in the 3d card now. --- Quote ---The deal with the onboard video is that it creates problems when overclocking, not that it is insufficient for Mame. --- End quote --- Yup, that's the deal. |
| Goatz18:
How would say a quad core 1.8 Mhz pc do for playing games in Mame64 on either XP x64 or Vista x64? Overclocked of course to whatever she can handle. Just speculating out loud for future cab pc prospects. |
| massive88:
--- Quote from: u_rebelscum on March 12, 2009, 01:28:39 pm ---Wrong, and has been wrong since 0.107. Mame does use 3d acceleration, just not for game emulation. Scaling res, scaling color depth, rotating screen image, overlay & artwork, scanlines, and other video stuff are all done in the 3d card now. --- End quote --- Well ok, but any direct3d/ddraw card should be able to to handle those, you dont need a beefy GPU for that, that was my point. Its not like Dreamcast, N64, PSX or PS2 emulation, where your GPU is likely to be a bottleneck. |
| BASS!:
--- Quote from: savj14 on March 12, 2009, 01:19:08 pm ---@uprightbass360 How far into the game were you able to get before it locked up? Did it lock up every time you played(in the same spot)? Sounds like it might be an issue with the ROM itself........Has anyone else tried playing NBA Showtime? --- End quote --- I don't doubt that it could be a rom issue ( I did get the chd from a torrent site so that could be so ) The issue is usually when you go to start a game, after you pick your characters. It doesn't happen every time, but when it does you have to re set the rom. |
| u_rebelscum:
--- Quote from: massive88 on March 12, 2009, 03:22:14 pm --- --- Quote from: u_rebelscum on March 12, 2009, 01:28:39 pm ---Wrong, and has been wrong since 0.107. Mame does use 3d acceleration, just not for game emulation. Scaling res, scaling color depth, rotating screen image, overlay & artwork, scanlines, and other video stuff are all done in the 3d card now. --- End quote --- Well ok, but any direct3d/ddraw card should be able to to handle those, you dont need a beefy GPU for that, that was my point. --- End quote --- You don't need a beefy GPU; I didn't mean to imply that. But intel's current onboard video chip does slow down mame under most modern setups (LCD widescreen 19" or bigger, with mame's default settings). AFAIK, as of xmas, only one onboard chip was strong enough to not be a slow down (until the res got 1080p class or bigger, that is, where no onboard was strong enough, but that's the same with some cards). So it's not "any" direct3d chip, not even "any" directX 9.0 chip, anymore. Sure, almost any card, and (unless it's changed) only one onboard chip, at most resolutions, won't make a difference. I know, lots of qualifiers, but that's the point. --- Quote ---Its not like Dreamcast, N64, PSX or PS2 emulation, where your GPU is likely to be a bottleneck. --- End quote --- True 'dat. |
| Navigation |
| Message Index |
| Next page |
| Previous page |