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| AlexKidd:
I've been thinking about/ looking into building something like this http://www.tab.at/tab/en/Desktopdefault.aspx/tabid-31/27_read-7 I really like the way it looks. Seems like adding in some force feedback shouldn't be too hard for the flippers. The bumpers might be hard to simulate unless the program gives some sort of output. |
| AlexKidd:
My Nvidia video card has a function to flip the screen however you want, which makes it easy to run stuff in portrait or landscape mode as long as the program you want to run supports the correct resolutions. I've messed around a bit with future pinball and it will run at whatever resolutions my monitor reports it can use. |
| ark_ader:
I want to build a bartop Pinmame that will fold up. I canot think if there would be any issues in doing this to the LCD, but the Ultrapin as definately given me the kick up the :censored: I needed to get this project started. |
| telengard:
I've been wanting to do something like this for a long, LONG time. A few have done it but the software itself (Visual Pinball and Future Pinball) both aren't 100% cabinet friendly yet. The table mentioned earlier that had been removed from the forums involved hand tweaking each Visual Pinball table which takes a lot of time and also you have to run software to flip the image which is a HUGE performance hit. Ideally the software itself could flip the image in the desired orientation before blitting it to the screen. Future Pinball supports this but due to the perspective it seems to not fit into the full screen correctly. Changes are coming in FP to support dual head displays for showing the backbox on a different monitor. Not having PinMame support in FP you'd be limited to games that do not use roms (although a good Cyclone table exists). I've been working w/ one of the developers of Ultrapin on a new software application that *will* be cabinet friendly. Progress is moderate but a lot is in place but WAY more to go. It's a lot of work building a program that builds programs. :) One thing mentioned was LCD refresh speed. The bigger issue is motion blur. Supposedly w/ the new higher refresh rates (120Hz) this is less of an issue. I have yet to do any testing. ~telengard |
| theCoder:
Future Pinball works for me. On my Timesink project, I'm only going to have 20 or so Mame games, but many more Future Pinball titles. I wrote Chris at Future Pin, and he mentioned it can support rotation, but he has not exposed the feature in the UI. He also mentioned the second monitor / backboard feature will be released "soon". The utility iRotate works well on my desktop with FP. A new Nvidia card is on the way and its drivers support rotation also. The FP tables do not look distorted when rotated vertically. I too am thinking about building a dedicated video pinball cab. One of my local operators has a pin that was in a fire. Upon further investigation, I decided against using it. The frame is too large for the display technology available today. I thought about using the legs, coin door, tilt mech, front bar, and plunger on a custom frame, but he wanted $150 for all. I would do it, but all the metal is now rusted from the water used to put out the fire. The new wide format displays will work well. Unfortunately they are still pretty expensive. Yesterday I went to checked them out. Frys has a 24" wide for $450. 24" is still a bit too small for what I had in mind, but hopefully they will get bigger and cheaper by the time I finish Timesink. The problem is going to be getting the proportions to look right. The height is pretty much fixed. The width will be in the ballpark. The depth of the box, and the height of the back display are going to take some work to get to look right. Or maybe we just throw tradition out the window and go with "form follows function". Why be constrained by tradition? What is the force feedback feature you spoke about? Go man, go. Build this thing. I'll be right behind you. |
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