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| ark_ader:
I went into my local arcade today called Coral Island. I live in Blackpool UK and it is the largest arcade/gambler establishment around. Since the change in law about no smoking in these venues, I figured it would be a nice change to see which types of video games have survived the trash skip and are taking money in. I'm very anti-smoking so the place was off limits until just recently. I came across 2 Ultrapins and the whole idea of the contraption amazed me. I always wanted to make a cab that had a widescreen display sat flat in a box running Visual Pinball. And there it was. Well kinda. Now I have looked and did a search on the message boards for this machine and found: http://forum.arcadecontrols.com/index.php?topic=62370.40 This was pretty cool and answered many of my questions. One question still eludes me: Can I do the same with Visual Pinball? I can pretty much figure the screen orientation via screen rotation, but how would one get the emulated LCD display to output on a real led or lcd display board? I like the force feedback on the Ultrapin machine after pressing the buttons and the plunger feature was so cool. Last month I took a trip back home to Las Vegas and located the Pinball Hall of Fame. I spoke to one of the operators in there (not the owner) and suggested the Pin Mame route, and there was no interest (don't blame him as he has all those pins to play with) but to play the originals. If you are ever in LV check them out. Major cross streets are Pecos and Tropicana near the Tropicana Cinema. They have one of those Ms Pacman retro cabs with 50 odd games. Man that machine looked so cool. Apparetnly $3500 at Costco..... When I saw the Ultapin today it made my project viable again. Is it possible to recreate the same machine but just using VP and Pinmame? With the new LCDs out 2ms and faster, would there be a lag like on the Ultrapin? If so how would one go about it? |
| Kangum:
visual pinball does not like to be in portrait mode. at all. i have heard people say that version 6 supports it. wich is only partially true from what i have seen with my own experimentation. there was alot of crashing also on exit. a known bug with vp 6. the bottom line is the table is badly distorted in vp when you rotate the monitor. it has been done before, but only heavy manual edit of tables on a table by table bases adjusting the angle and such. pinmame on the other hand has no problem at all using a seperate display for itself. in fact when you set it up there is a option for this right below where you set the paths. so at least that part of the table looks properly. there is a sticky on the visual pinbal forum specifically for this discussion as it comes up often if you want to look for more info. |
| bsellers100:
see this thread over at vpforum. http://www.vpforums.com/forum/showthread.php?s=&threadid=36732 a guy in that thread made his own Ultrapin and it looks COOL. However, he then took down some of the pics because somebody was harrassing him. It is possible to flatten out the viewing angle if you use an older version of the software. |
| Kangum:
all versions let you change the inclination and field of view. dropping a table flat doesnt solve the problem. in fact it makes it worse. droping the table flat causes the table to look like its 30 feet long and 2 feet wide. this is the problem with vp is it doesnt scale right when rotated. each table has to be tweaked manually the inclination and field of view. |
| ark_ader:
Excellent! I only want Funhouse and Black Knight, so that couldn't be so hard. Thanks guys I will check out those links. There is a 14" Widescreen for sale at www.ebuyer.com for £60.00 which looks the part. Any ideas on the emulated forced feedback on the flippers? Thanks! |
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